| title | Time |
|---|---|
| summary | Process the passing of time and scale changes your application state based on elapsed frame time. |
| icon | timer |
io.ticks
The number of ticks (milliseconds) since the badge was powered on when update() was called.
io.ticks_delta
The number of ticks (milliseconds) since the previous time update() was called. Useful for timing animations where the framerate isn't completely stable.