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Multiple Camera Render

Important

This repository is archived now. Newer versions are available at ivan-perevala/multiple_camera_render

MultiCameraRender

Add-on for Blender 2.80+ with which you can render sequentially all or only selected cameras in scene. Addon was made to help in prototyping photogrammetry, photometry or volumetric capture Multi Camera Rigs. You can quickly simulate not only camera layout choose suitable lenses, and simulate real cameras and lenses imperfections. Like lens distortions, DOF and aberrations. Quickly render with Eevee or Cycles and test this renders as a synthetic dataset in your favourite photogrammetry software.

Addon itself is not limited to use only for photogrammetry and prototyping. Any scenes that can required render stills from different cams is a good case for it. For example addon would be good for rendering proxy impostors for Unity / Unreal.

Usage

Download, install, design your multi camera rig layout. Define saving path for images and used settings. Setup composing if needed. In addon UI press what type of render you want: Render all cams or only selected and their order.

Download the latest version from github: https://github.com/BlenderHQ/multiple_camera_render/releases

Addon from "Blender for 3D Scanning and Photogrammetry Project" https://www.patreon.com/BlenderHQ_