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This repository was archived by the owner on Oct 24, 2020. It is now read-only.
I noticed there's a long time between the moment sfx is called and the moment the sound is actually played (about 1 second or so).
I'm not super familiar with this part of picolove but is there room for optimisation to reduce this latency? Are the sounds generated and cached in advance? If not, is it possible to do so?
I'm happy to help if anyone can point me in the right direction.