1+ # 1.3
2+ Released: May 22nd 2024
3+
4+ ## Additions
5+
6+ ### Gameplay
7+ - Customized game modes
8+ - Allows the player to change a variety of different options to play the game their own way
9+ - Allows for hardcore mode and classic mode to be played correctly in multiplayer
10+ - Added vanilla preset for a vanilla-style experience
11+ - Options that are new to the mod:
12+ - Hunger Type: readded vanilla hunger system but with Minecraft 1.11 exhaustion values and a saturation overlay over the hunger bar
13+ - Plank Variants: allow different wood types to be crafted into different plank types or restrict planks to oak only
14+ - End Portals: enabled by default excluding the classic preset
15+
16+ ### Biomes
17+ - Frosted Birch Forest
18+ - Snowy variant of the Birch Forest
19+ - Snowcapped Forest
20+ - Generates inside Snowcapped Hills
21+ - Slightly taller elevation
22+
23+ ### Settings
24+ - Shading settings
25+ - Replaced shading style with more customisability
26+ - Moved colored water from video settings to shading settings
27+ - Colored Lighting: on by default, gives block light a slight orange tint and night light a blue shade
28+ - Non-Solid AO: on by default, allows for ambient occlusion to appear on transparent blocks like leaves
29+ - Ambient Occlusion: 95% by default, controls strength/darkness of ambient occlusion
30+ - Murky Swamps: off by default, gives swamps a dark look
31+
32+ ## Changes
33+
34+ ### Blocks
35+ - Cobblestone
36+ - Changed texture
37+ - Cobblestone Stairs
38+ - Renamed from Stone Stairs
39+ - Mossy Cobblestone
40+ - Renamed from Moss Stone
41+ - Changed Texture
42+ - Mushrooms
43+ - Can now be placed in lit areas
44+ - Mushroom Block
45+ - Drops with the respective cap or stem texture on all sides when mined with silk touch
46+ - Can now be used with shears to obtain the variant with pores on all sides
47+ - Vines
48+ - Reduced growth
49+
50+ ### Items
51+ - Golden Apple
52+ - Increased health/hunger given to 10
53+ - Golden Tools
54+ - Increased durability to 250
55+ - Increased damage by 1
56+ - Reduced efficiency to x10
57+ - Reduced enchantability to 12
58+ - Pigman Flesh
59+ - Increased length, reduced strength and reduced probability of hunger effect to match vanilla Rotten Flesh
60+ - Raw Porkchop
61+ - No longer gives the hunger effect
62+ - Shears
63+ - Increased durability to 250
64+
65+ ### Mobs
66+ - Creeper
67+ - Reverted to pre-1.2 AI
68+ - Can now move while exploding again
69+ - Consequently, creepers no longer run away from cats and ocelots
70+ - Zombie
71+ - No longer drops rare loot
72+ - Zombie Pigman
73+ - No longer drops golden helmets
74+
75+ ### Enchantments
76+ - Bane of Arthropods
77+ - Reduced effectiveness by 1/3
78+ - Fortune
79+ - Reduced effectiveness on ore:
80+ | Level | Old Chances | New Chances |
81+ |---|---|---|
82+ | 1 | 67% x1<br >33% x2<br >** AVG 1.33** | 67% x1<br >33% x2<br >** AVG 1.33** |
83+ | 2 | 50% x1<br >25% x2<br >25% x3<br >** AVG 1.75** | 33% x1<br >67% x2<br ><br >** AVG 1.67** |
84+ | 3 | 40% x1<br >20% x2<br >20% x3<br >20% x4<br >** AVG 2.20** | 33% x1<br >33% x2<br >33% x3<br ><br >** AVG 2.00** |
85+ - Protection (and other related enchantments):
86+ - Reduced effectiveness by 1/3
87+ - Sharpness
88+ - Reduced effectiveness by 1/3
89+ - Smite
90+ - Reduced effectiveness by 1/4
91+ - Stamina
92+ - Increased max level to V
93+ - Half as effective with hunger type set to hungry
94+ - Velocity
95+ - Increased max level to V
96+ - Reduced speed increase per level from 8% to 5%
97+ - Increased rarity of higher level enchantments
98+ - Removed enchantment buff in hardcore mode
99+
100+ ### Gameplay
101+ - Classic and Hardcore gamemodes are now only available as customization presets
102+ - Animals respawn 400x as often, just like before Minecraft Beta 1.7 except animals do not despawn
103+ - This change does not apply to hardcore mode
104+ - Changed game mode descriptions to be more accurate
105+ - The classic AI option now reverts all vanilla 1.2 mob AI changes
106+ - Increased length of sprint cooldown when taking damage (0.5 -> 2 seconds for easy, 1 -> 3 seconds for normal and 1.5 -> 4 seconds for hard)
107+ - Removed +1 extra damage from classic mode
108+
109+ ### Biomes
110+ - Desert
111+ - Removed desert wells
112+ - Forest
113+ - Slightly increased temperature
114+ - Jungle
115+ - Reduced amount of vines
116+ - Adjusted tree distribution
117+ - Tall trees are slightly taller
118+ - Big trees have a different shape
119+ - Rainforest
120+ - Added underground vines
121+ - Replaced small trees with tall swamp trees
122+ - Big trees have a different shape
123+ - River
124+ - No longer generates as a biome
125+ - Savanna
126+ - Slightly increased temperature
127+ - Slightly reduced humidity
128+ - Wooded Hills
129+ - Climate now matches extreme hills
130+
131+ ### World Generation
132+ - Big trees
133+ - Grown trees now have the same shape as naturally generated trees
134+ - Reduced leaf decay by moving branch positions
135+ - Villages
136+ - Now generate at surface level in superflat worlds
137+ - Slightly changed biome distribution
138+ - Temperate biomes are now more common
139+ - Adjusted height of some biomes
140+ - Biomes now use separate RNG for noise values
141+
142+ ### Structures
143+ - Village
144+ - Cobblestone placed below village buildings has been changed to mossy cobblestone
145+ - Can spawn in more biomes
146+
147+ ### Other
148+ - The texture of the hunger bar has been changed to feathers when hunger is set to sprint only
149+ - Reworked biome blending to no longer depend on world seed
150+ - Server world seeds are no longer shared to clients
151+ - Slightly reduced default ambient occlusion strength
152+ - Made light slightly brighter (fixes a visual error with smooth lighting disabled)
153+ - Reduced humidity in superflat worlds
154+ - Torches now glow up regardless of shading style
155+ - Pressing start and select at the same time on a controller toggles debug info
156+ - The creative inventory can now be scrolled using the right stick on a controller
157+
158+ ### Removals
159+ - Deprecated the Small Biomes, Large Biomes, AMPLIFIED and Legacy world types as they can easily be recreated with the Customized world type
160+ - Shading style removed from options in favour of more customizable style settings
161+ - Deprecated biomes (e.g. hills variants) are no longer shown on the custom world type menu
162+
163+ ### Bug Fixes
164+ - Night time is now dark with shading style set to beta
165+ - Swamp trees can now grow above Y 128
166+ - Screenshotting at lower resolutions no longer prevents screenshotting at larger resolutions under 3x the size of the original resolution
167+ - Quitting settings menus now correctly saves options
168+ - Removed the "Already decorating!" crash
169+ - Pick block now works correctly for bookshelves and glowstone blocks
170+ - Fixed upside-down slab lighting bug
171+ - Exhaustion is no longer applied when taking damage with hunger type set to sprint only
172+ - Some mobs in multiplayer are now correctly affected by the health multiplier
173+ - Sprint cooldown now works correctly in multiplayer
174+ - Picking up xperience orbs now play the same popping sound in multiplayer as it does in singleplayer
175+
176+ ---
177+
1178# 1.2.5
2179Released: March 17th 2024
3180
@@ -8,7 +185,7 @@ Released: March 17th 2024
8185## Changes
9186
10187### Biomes
11- - Redjusted the height of forests, taigas and birch forests
188+ - Readjusted the height of forests, taigas and birch forests
12189- Increased the frequency of ice mountains
13190- Removed plains from inside of forests
14191- Removed birch trees from rainforests
@@ -493,12 +670,11 @@ Released: May 17th 2023
493670 - Applies to leggings
494671 - Reduces exhaustion by 10% for each level
495672 - Cannot be used with Velocity
496-
497- - Stamina
673+ - Velocity
498674 - Maximum level: III
499675 - Applies to leggings
500676 - Increases walking speed by 8% for each level
501- - Cannot be used with Velocity
677+ - Cannot be used with Stamina
502678
503679### Biomes
504680- Highlands
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