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1.3! (Nope, doesn't mean internal servers)
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changelog.md

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# 1.3
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Released: May 22nd 2024
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## Additions
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### Gameplay
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- Customized game modes
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- Allows the player to change a variety of different options to play the game their own way
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- Allows for hardcore mode and classic mode to be played correctly in multiplayer
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- Added vanilla preset for a vanilla-style experience
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- Options that are new to the mod:
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- Hunger Type: readded vanilla hunger system but with Minecraft 1.11 exhaustion values and a saturation overlay over the hunger bar
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- Plank Variants: allow different wood types to be crafted into different plank types or restrict planks to oak only
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- End Portals: enabled by default excluding the classic preset
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### Biomes
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- Frosted Birch Forest
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- Snowy variant of the Birch Forest
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- Snowcapped Forest
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- Generates inside Snowcapped Hills
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- Slightly taller elevation
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### Settings
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- Shading settings
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- Replaced shading style with more customisability
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- Moved colored water from video settings to shading settings
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- Colored Lighting: on by default, gives block light a slight orange tint and night light a blue shade
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- Non-Solid AO: on by default, allows for ambient occlusion to appear on transparent blocks like leaves
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- Ambient Occlusion: 95% by default, controls strength/darkness of ambient occlusion
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- Murky Swamps: off by default, gives swamps a dark look
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## Changes
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### Blocks
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- Cobblestone
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- Changed texture
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- Cobblestone Stairs
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- Renamed from Stone Stairs
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- Mossy Cobblestone
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- Renamed from Moss Stone
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- Changed Texture
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- Mushrooms
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- Can now be placed in lit areas
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- Mushroom Block
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- Drops with the respective cap or stem texture on all sides when mined with silk touch
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- Can now be used with shears to obtain the variant with pores on all sides
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- Vines
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- Reduced growth
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### Items
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- Golden Apple
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- Increased health/hunger given to 10
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- Golden Tools
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- Increased durability to 250
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- Increased damage by 1
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- Reduced efficiency to x10
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- Reduced enchantability to 12
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- Pigman Flesh
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- Increased length, reduced strength and reduced probability of hunger effect to match vanilla Rotten Flesh
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- Raw Porkchop
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- No longer gives the hunger effect
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- Shears
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- Increased durability to 250
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### Mobs
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- Creeper
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- Reverted to pre-1.2 AI
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- Can now move while exploding again
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- Consequently, creepers no longer run away from cats and ocelots
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- Zombie
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- No longer drops rare loot
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- Zombie Pigman
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- No longer drops golden helmets
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### Enchantments
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- Bane of Arthropods
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- Reduced effectiveness by 1/3
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- Fortune
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- Reduced effectiveness on ore:
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| Level | Old Chances | New Chances |
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|---|---|---|
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| 1 | 67% x1<br>33% x2<br>**AVG 1.33** | 67% x1<br>33% x2<br>**AVG 1.33** |
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| 2 | 50% x1<br>25% x2<br>25% x3<br>**AVG 1.75** | 33% x1<br>67% x2<br><br>**AVG 1.67** |
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| 3 | 40% x1<br>20% x2<br>20% x3<br>20% x4<br>**AVG 2.20** | 33% x1<br>33% x2<br>33% x3<br><br>**AVG 2.00** |
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- Protection (and other related enchantments):
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- Reduced effectiveness by 1/3
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- Sharpness
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- Reduced effectiveness by 1/3
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- Smite
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- Reduced effectiveness by 1/4
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- Stamina
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- Increased max level to V
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- Half as effective with hunger type set to hungry
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- Velocity
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- Increased max level to V
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- Reduced speed increase per level from 8% to 5%
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- Increased rarity of higher level enchantments
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- Removed enchantment buff in hardcore mode
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### Gameplay
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- Classic and Hardcore gamemodes are now only available as customization presets
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- Animals respawn 400x as often, just like before Minecraft Beta 1.7 except animals do not despawn
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- This change does not apply to hardcore mode
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- Changed game mode descriptions to be more accurate
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- The classic AI option now reverts all vanilla 1.2 mob AI changes
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- Increased length of sprint cooldown when taking damage (0.5 -> 2 seconds for easy, 1 -> 3 seconds for normal and 1.5 -> 4 seconds for hard)
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- Removed +1 extra damage from classic mode
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### Biomes
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- Desert
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- Removed desert wells
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- Forest
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- Slightly increased temperature
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- Jungle
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- Reduced amount of vines
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- Adjusted tree distribution
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- Tall trees are slightly taller
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- Big trees have a different shape
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- Rainforest
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- Added underground vines
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- Replaced small trees with tall swamp trees
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- Big trees have a different shape
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- River
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- No longer generates as a biome
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- Savanna
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- Slightly increased temperature
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- Slightly reduced humidity
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- Wooded Hills
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- Climate now matches extreme hills
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### World Generation
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- Big trees
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- Grown trees now have the same shape as naturally generated trees
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- Reduced leaf decay by moving branch positions
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- Villages
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- Now generate at surface level in superflat worlds
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- Slightly changed biome distribution
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- Temperate biomes are now more common
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- Adjusted height of some biomes
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- Biomes now use separate RNG for noise values
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### Structures
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- Village
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- Cobblestone placed below village buildings has been changed to mossy cobblestone
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- Can spawn in more biomes
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### Other
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- The texture of the hunger bar has been changed to feathers when hunger is set to sprint only
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- Reworked biome blending to no longer depend on world seed
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- Server world seeds are no longer shared to clients
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- Slightly reduced default ambient occlusion strength
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- Made light slightly brighter (fixes a visual error with smooth lighting disabled)
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- Reduced humidity in superflat worlds
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- Torches now glow up regardless of shading style
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- Pressing start and select at the same time on a controller toggles debug info
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- The creative inventory can now be scrolled using the right stick on a controller
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### Removals
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- Deprecated the Small Biomes, Large Biomes, AMPLIFIED and Legacy world types as they can easily be recreated with the Customized world type
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- Shading style removed from options in favour of more customizable style settings
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- Deprecated biomes (e.g. hills variants) are no longer shown on the custom world type menu
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### Bug Fixes
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- Night time is now dark with shading style set to beta
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- Swamp trees can now grow above Y 128
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- Screenshotting at lower resolutions no longer prevents screenshotting at larger resolutions under 3x the size of the original resolution
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- Quitting settings menus now correctly saves options
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- Removed the "Already decorating!" crash
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- Pick block now works correctly for bookshelves and glowstone blocks
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- Fixed upside-down slab lighting bug
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- Exhaustion is no longer applied when taking damage with hunger type set to sprint only
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- Some mobs in multiplayer are now correctly affected by the health multiplier
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- Sprint cooldown now works correctly in multiplayer
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- Picking up xperience orbs now play the same popping sound in multiplayer as it does in singleplayer
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---
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# 1.2.5
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Released: March 17th 2024
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## Changes
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### Biomes
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- Redjusted the height of forests, taigas and birch forests
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- Readjusted the height of forests, taigas and birch forests
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- Increased the frequency of ice mountains
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- Removed plains from inside of forests
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- Removed birch trees from rainforests
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- Applies to leggings
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- Reduces exhaustion by 10% for each level
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- Cannot be used with Velocity
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- Stamina
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- Velocity
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- Maximum level: III
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- Applies to leggings
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- Increases walking speed by 8% for each level
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- Cannot be used with Velocity
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- Cannot be used with Stamina
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### Biomes
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- Highlands

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