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README.md

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</p>
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<br>
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Minecraft Authentic Adventure (latest version: 1.3) is a minimalistic mod for 1.2.5 that reverts the game to a more Beta-esque aesthetic with hilly terrain generation, sandbox gameplay and an overall enjoyable experience for player from both the golden age and the modern era.
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Minecraft Authentic Adventure (latest version: 1.3.1) is a minimalistic mod for 1.2.5 that reverts the game to a more Beta-esque aesthetic with hilly terrain generation, sandbox gameplay and an overall enjoyable experience for player from both the golden age and the modern era.
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*Why don't you check out Authentic Adventure's sister project, [Minecraft Diverge](https://github.com/BlueStaggo/MCDiverge)?*
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## Features
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- Overhauled world generation, making it more hilly and Beta-esque
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- Plenty of customisation options for world generation, gameplay and visuals to fine tune your experience
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- Reworked hunger system and new classic mode
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- Improved lighting engine
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- Added extra challenge to Hardcore mode alongside extra benefits
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- Improved lighting engine
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- A few new items and enchantments
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## Trailer for 1.0 (Youtube)
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[![](https://img.youtube.com/vi/xrIBDVWmcqs/0.jpg)](https://youtu.be/xrIBDVWmcqs)
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## Screenshots
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![](<img/Screenshot 2024-05-22 203352.png>)
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![](img/2023-06-30_20.13.53.png)
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![](img/2023-06-30_20.23.53.png)
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![](img/2023-06-30_20.24.16.png)
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![](img/2024-05-28_12.06.47.png)
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![](img/2024-05-21_17.19.42.png)
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![](img/2024-05-23_18.12.03.png)
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![](img/2024-05-28_12.03.15.png)
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![](img/2023-06-30_20.37.32.png)
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![](img/2024-05-28_12.11.06.png)

changelog.md

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# 1.3.1
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Released: May 28th 2024
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## Additions
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- Added sprint cooldown multiplier to custom gamemode settings
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## Changes
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- Gamemodes can now be assigned presets so that they update with the correct properties in later versions
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- Increased default ambient occlusion strength to 95%
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## Bug Fixes
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- HUD icons now display correctly with various game settings
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- Restored beta seed parity (will create chunk borders in default worlds)
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- Gamemodes with missing properties can now be loaded
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- Sprint cooldown from taking damage now works in multiplayer
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# 1.3
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Released: May 22nd 2024
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- Moved colored water from video settings to shading settings
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- Colored Lighting: on by default, gives block light a slight orange tint and night light a blue shade
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- Non-Solid AO: on by default, allows for ambient occlusion to appear on transparent blocks like leaves
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- Ambient Occlusion: 95% by default, controls strength/darkness of ambient occlusion
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- Ambient Occlusion: 90% by default, controls strength/darkness of ambient occlusion
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- Murky Swamps: off by default, gives swamps a dark look
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## Changes
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- Pressing start and select at the same time on a controller toggles debug info
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- The creative inventory can now be scrolled using the right stick on a controller
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### Removals
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## Removals
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- Deprecated the Small Biomes, Large Biomes, AMPLIFIED and Legacy world types as they can easily be recreated with the Customized world type
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- Shading style removed from options in favour of more customizable style settings
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- Deprecated biomes (e.g. hills variants) are no longer shown on the custom world type menu
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### Bug Fixes
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## Bug Fixes
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- Night time is now dark with shading style set to beta
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- Swamp trees can now grow above Y 128
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- Screenshotting at lower resolutions no longer prevents screenshotting at larger resolutions under 3x the size of the original resolution
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- Fixed upside-down slab lighting bug
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- Exhaustion is no longer applied when taking damage with hunger type set to sprint only
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- Some mobs in multiplayer are now correctly affected by the health multiplier
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- Sprint cooldown now works correctly in multiplayer
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- Sprint cooldown for attacking mobs now works correctly in multiplayer
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- Picking up xperience orbs now play the same popping sound in multiplayer as it does in singleplayer
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