For Spherical and Spherical Equatorial points, Boost.Geometry has assigned first coordinate for Longitude and second coordinate for Latitude. In Astronomy wrapper classes the order is reverse of that.
When we convert a point from spherical to spherical_equatorial only the Latitude must change(complemented with 90 deg) but due to this error Longitude gets complemented in our Library.
Hence calculations will go wrong when dealing with real world problems.
For Spherical and Spherical Equatorial points, Boost.Geometry has assigned first coordinate for Longitude and second coordinate for Latitude. In Astronomy wrapper classes the order is reverse of that.
When we convert a point from spherical to spherical_equatorial only the Latitude must change(complemented with 90 deg) but due to this error Longitude gets complemented in our Library.
Hence calculations will go wrong when dealing with real world problems.