|
| 1 | +using System.Reactive; |
| 2 | +using System.Reactive.Disposables; |
| 3 | +using System.Reactive.Linq; |
| 4 | +using System.Reactive.Subjects; |
| 5 | + |
| 6 | +using H2MLauncher.Core.Game.Models; |
| 7 | +using H2MLauncher.Core.Services; |
| 8 | +using H2MLauncher.Core.Settings; |
| 9 | +using H2MLauncher.Core.Utilities; |
| 10 | + |
| 11 | +using Microsoft.Extensions.Logging; |
| 12 | +using Microsoft.Extensions.Options; |
| 13 | + |
| 14 | +using Nogic.WritableOptions; |
| 15 | + |
| 16 | +using static H2MLauncher.Core.Services.GameDirectoryService; |
| 17 | + |
| 18 | +namespace H2MLauncher.Core.Game; |
| 19 | + |
| 20 | +public sealed class FpsLimiter : IDisposable |
| 21 | +{ |
| 22 | + private readonly CompositeDisposable _disposables = []; |
| 23 | + |
| 24 | + private readonly H2MCommunicationService _communicationService; |
| 25 | + private readonly IWritableOptions<H2MLauncherSettings> _options; |
| 26 | + private readonly ILogger<FpsLimiter> _logger; |
| 27 | + |
| 28 | + private readonly IObservable<int> _cfgMaxFpsO; |
| 29 | + private readonly IObservable<H2MLauncherSettings> _settingsO; |
| 30 | + private readonly IObservable<bool> _applyLimitO; |
| 31 | + |
| 32 | + /// <summary> |
| 33 | + /// Whether the game memory communication is running. |
| 34 | + /// </summary> |
| 35 | + private readonly BehaviorSubject<bool> _gameCommunicationRunningSubject; |
| 36 | + |
| 37 | + /// <summary> |
| 38 | + /// Controls whether the limiter is started. |
| 39 | + /// </summary> |
| 40 | + private readonly BehaviorSubject<bool> _limiterActiveSubject = new(false); |
| 41 | + |
| 42 | + /// <summary> |
| 43 | + /// Disposable subscriptions of the current limiter chains. |
| 44 | + /// </summary> |
| 45 | + private readonly SerialDisposable _limiterDisposable = new(); |
| 46 | + |
| 47 | + /// <summary> |
| 48 | + /// Holds the status of the FPS limiter. |
| 49 | + /// </summary> |
| 50 | + private readonly BehaviorSubject<FpsLimiterStatus> _limiterStatusSubject = new(FpsLimiterStatus.Idle); |
| 51 | + |
| 52 | + /// <summary> |
| 53 | + /// Indicates whether the FPS limiter has currently applied the limited max FPS. |
| 54 | + /// </summary> |
| 55 | + private readonly BehaviorSubject<bool> _isLimitedSubject = new(false); |
| 56 | + |
| 57 | + /// <summary> |
| 58 | + /// The current state of the FPS limiter. |
| 59 | + /// </summary> |
| 60 | + public IObservable<FpsLimiterState> StateO { get; } |
| 61 | + |
| 62 | + public enum FpsLimiterStatus |
| 63 | + { |
| 64 | + /// <summary> |
| 65 | + /// Not attempting to limit FPS. |
| 66 | + /// </summary> |
| 67 | + Idle, |
| 68 | + |
| 69 | + /// <summary> |
| 70 | + /// Limiter is successfully applying limits |
| 71 | + /// </summary> |
| 72 | + Active, |
| 73 | + |
| 74 | + /// <summary> |
| 75 | + /// Limiter encountered an error and is not active |
| 76 | + /// </summary> |
| 77 | + Failed |
| 78 | + } |
| 79 | + |
| 80 | + public record FpsLimiterState(FpsLimiterStatus Status, bool IsLimited, int CurrentMaxFps); |
| 81 | + |
| 82 | + public FpsLimiter( |
| 83 | + GameDirectoryService gameDirectoryService, |
| 84 | + H2MCommunicationService communicationService, |
| 85 | + IWritableOptions<H2MLauncherSettings> options, |
| 86 | + ILogger<FpsLimiter> logger) |
| 87 | + { |
| 88 | + _communicationService = communicationService; |
| 89 | + _options = options; |
| 90 | + _logger = logger; |
| 91 | + |
| 92 | + // Observable that emits the current settings |
| 93 | + _settingsO = CreateSettingsObservable(options); |
| 94 | + |
| 95 | + // Observable that emits the current config |
| 96 | + _cfgMaxFpsO = CreateMaxFpsObservable(gameDirectoryService); |
| 97 | + |
| 98 | + // Observable that emits whether the game is in main menu and the limit should be applied |
| 99 | + _applyLimitO = CreateLimitTriggerObservable(communicationService.GameCommunication); |
| 100 | + |
| 101 | + // Observable that emits whether game memory communication is running |
| 102 | + _gameCommunicationRunningSubject = new(communicationService.GameCommunication.IsGameCommunicationRunning); |
| 103 | + |
| 104 | + communicationService.GameCommunication.Started += OnGameCommunicationStarted; |
| 105 | + communicationService.GameCommunication.Stopped += OnGameCommunicationStopped; |
| 106 | + |
| 107 | + // Switch whether the limiter is active (setting + game communication) |
| 108 | + _disposables.Add( |
| 109 | + Observable.CombineLatest( |
| 110 | + // Feature is enabled |
| 111 | + _settingsO |
| 112 | + .Select(settings => settings.FpsLimiterEnabled) |
| 113 | + .DistinctUntilChanged(), |
| 114 | + |
| 115 | + // Whether game memory communication is running |
| 116 | + _gameCommunicationRunningSubject.DistinctUntilChanged()) |
| 117 | + .Select(conditions => conditions.All(c => c == true)) // All conditions must be met |
| 118 | + .Do(_limiterActiveSubject.OnNext) // Push value to active subject |
| 119 | + .Where(active => active == true) |
| 120 | + .Subscribe(_ => StartLimiter()) |
| 121 | + ); |
| 122 | + |
| 123 | + // Compute the state |
| 124 | + StateO = Observable.CombineLatest( |
| 125 | + _isLimitedSubject.DistinctUntilChanged(), |
| 126 | + _limiterStatusSubject.DistinctUntilChanged(), |
| 127 | + _cfgMaxFpsO, |
| 128 | + (isLimited, status, fps) => new FpsLimiterState(status, isLimited, fps)); |
| 129 | + } |
| 130 | + |
| 131 | + private void StartLimiter() |
| 132 | + { |
| 133 | + try |
| 134 | + { |
| 135 | + CompositeDisposable limiterDisposables = []; |
| 136 | + |
| 137 | + // Emits when limiter is stopped |
| 138 | + IObservable<bool> stopLimiterO = _limiterActiveSubject |
| 139 | + .DistinctUntilChanged() |
| 140 | + .Where(active => active == false) |
| 141 | + .Take(1); |
| 142 | + |
| 143 | + // Fps limit from settings |
| 144 | + IObservable<int> settingsMaxFpsO = _settingsO |
| 145 | + .Select(settings => settings.MaxFps) |
| 146 | + .DistinctUntilChanged(); |
| 147 | + |
| 148 | + // Dispose previous limiter and set new one |
| 149 | + _limiterDisposable.Disposable = limiterDisposables; |
| 150 | + |
| 151 | + // Sync back user changes from config or game |
| 152 | + limiterDisposables.Add(Observable |
| 153 | + .CombineLatest(_isLimitedSubject.DistinctUntilChanged(), _cfgMaxFpsO, settingsMaxFpsO, |
| 154 | + (isLimited, cfgMaxFps, settingsMaxFps) => (isLimited, cfgMaxFps, settingsMaxFps)) |
| 155 | + .Throttle(TimeSpan.FromMilliseconds(500)) // debounce a little to let updated settings reload |
| 156 | + .TakeUntil(stopLimiterO) |
| 157 | + .Finally(() => _logger.LogInformation("Max FPS config -> settings sync stopped.")) |
| 158 | + .Subscribe((x) => |
| 159 | + { |
| 160 | + if (x.settingsMaxFps == -1) |
| 161 | + { |
| 162 | + // First time activating this -> Update settings from current in game limit |
| 163 | + _logger.LogInformation( |
| 164 | + "Max FPS in settings not set, updating unlimited max fps in settings to {newFpsLimit}.", |
| 165 | + x.cfgMaxFps); |
| 166 | + } |
| 167 | + else if (!x.isLimited && x.cfgMaxFps != x.settingsMaxFps) |
| 168 | + { |
| 169 | + // The user changed max fps in game or config -> Update settings |
| 170 | + _logger.LogInformation( |
| 171 | + "Max FPS in config different than settings while limit not applied, " + |
| 172 | + "updating unlimited max fps in settings from {currentFpsLimit} to {newFpsLimit}.", |
| 173 | + x.settingsMaxFps, |
| 174 | + x.cfgMaxFps); |
| 175 | + } |
| 176 | + else |
| 177 | + { |
| 178 | + return; |
| 179 | + } |
| 180 | + |
| 181 | + _options.Update((s) => |
| 182 | + { |
| 183 | + return s with { MaxFps = x.cfgMaxFps }; |
| 184 | + }); |
| 185 | + })); |
| 186 | + |
| 187 | + // Apply fps limit when in main menu |
| 188 | + limiterDisposables.Add(_applyLimitO |
| 189 | + .WithLatestFrom(_settingsO) |
| 190 | + .TakeUntil(stopLimiterO) |
| 191 | + .Finally(() => _logger.LogInformation("FPS limiter stopped.")) |
| 192 | + .SelectMany(values => Observable.FromAsync(async () => |
| 193 | + { |
| 194 | + (bool limited, H2MLauncherSettings settings) = values; |
| 195 | + |
| 196 | + await ApplyFpsLimit(limited, settings); |
| 197 | + })) |
| 198 | + .Subscribe( |
| 199 | + _ => { }, |
| 200 | + ex => // OnError for the whole chain if something unexpected happens |
| 201 | + { |
| 202 | + _logger.LogError(ex, "An unhandled error occurred in FPS limiter application chain."); |
| 203 | + _limiterStatusSubject.OnNext(FpsLimiterStatus.Failed); |
| 204 | + }, |
| 205 | + () => // OnCompleted when TakeUntil triggers |
| 206 | + { |
| 207 | + _logger.LogInformation("FPS limiter application command chain completed."); |
| 208 | + |
| 209 | + // When the TakeUntil (stopLimiterO) triggers, it means the limiter is stopping. |
| 210 | + // If it stopped due to an error, FpsLimiterStatus.Failed would have been set. |
| 211 | + // If it stopped gracefully, we transition to Idle. |
| 212 | + if (_limiterStatusSubject.Value != FpsLimiterStatus.Failed) |
| 213 | + { |
| 214 | + _limiterStatusSubject.OnNext(FpsLimiterStatus.Idle); |
| 215 | + } |
| 216 | + }) |
| 217 | + ); |
| 218 | + |
| 219 | + // Subscription to reset FPS when limiter becomes inactive |
| 220 | + limiterDisposables.Add( |
| 221 | + stopLimiterO |
| 222 | + .WithLatestFrom(_settingsO, (_, settings) => settings) |
| 223 | + .SelectMany((H2MLauncherSettings settings) => |
| 224 | + Observable.FromAsync(() => ResetFpsLimit(settings.MaxFps)) |
| 225 | + ) |
| 226 | + .Subscribe() |
| 227 | + ); |
| 228 | + |
| 229 | + _logger.LogInformation("FPS limiter successfully started."); |
| 230 | + } |
| 231 | + catch (Exception ex) |
| 232 | + { |
| 233 | + _logger.LogError(ex, "Error while starting FPS limiter."); |
| 234 | + _limiterStatusSubject.OnNext(FpsLimiterStatus.Failed); |
| 235 | + _limiterDisposable.Disposable = null; |
| 236 | + } |
| 237 | + } |
| 238 | + |
| 239 | + private async Task ApplyFpsLimit(bool limited, H2MLauncherSettings settings) |
| 240 | + { |
| 241 | + try |
| 242 | + { |
| 243 | + int maxFps = limited |
| 244 | + ? settings.MaxFpsLimited |
| 245 | + : settings.MaxFps; |
| 246 | + |
| 247 | + if (maxFps < 0) |
| 248 | + { |
| 249 | + _logger.LogInformation("Skipping applying FPS limit because it is unset."); |
| 250 | + return; |
| 251 | + } |
| 252 | + |
| 253 | + _logger.LogDebug("Changing max FPS to {maxFps} (limited: {limited}).", maxFps, limited); |
| 254 | + |
| 255 | + bool success = await ExecuteMaxFpsCommand(maxFps); |
| 256 | + if (success) |
| 257 | + { |
| 258 | + _logger.LogInformation("Successfully changed max FPS to {maxFps}.", maxFps); |
| 259 | + _limiterStatusSubject.OnNext(FpsLimiterStatus.Active); |
| 260 | + _isLimitedSubject.OnNext(limited); |
| 261 | + } |
| 262 | + else |
| 263 | + { |
| 264 | + _logger.LogInformation("Failed to change max FPS to {maxFps}.", maxFps); |
| 265 | + _limiterStatusSubject.OnNext(FpsLimiterStatus.Failed); |
| 266 | + } |
| 267 | + } |
| 268 | + catch (Exception ex) |
| 269 | + { |
| 270 | + _logger.LogError(ex, "Error while changing max FPS."); |
| 271 | + _limiterStatusSubject.OnNext(FpsLimiterStatus.Failed); |
| 272 | + } |
| 273 | + } |
| 274 | + |
| 275 | + private async Task ResetFpsLimit(int maxFps = 0) |
| 276 | + { |
| 277 | + _logger.LogInformation("FPS limiter has stopped. Attempting to reset game FPS limit to default."); |
| 278 | + |
| 279 | + try |
| 280 | + { |
| 281 | + bool success = await ExecuteMaxFpsCommand(maxFps); |
| 282 | + if (success) |
| 283 | + { |
| 284 | + _logger.LogInformation("Successfully reset max FPS to {defaultMaxFps}.", maxFps); |
| 285 | + |
| 286 | + // After reset, we are idle again if no other start conditions apply |
| 287 | + _limiterStatusSubject.OnNext(FpsLimiterStatus.Idle); |
| 288 | + _isLimitedSubject.OnNext(false); |
| 289 | + } |
| 290 | + else |
| 291 | + { |
| 292 | + _logger.LogWarning("Failed to reset max FPS to {defaultMaxFps}.", maxFps); |
| 293 | + _limiterStatusSubject.OnNext(FpsLimiterStatus.Failed); |
| 294 | + } |
| 295 | + } |
| 296 | + catch (Exception ex) |
| 297 | + { |
| 298 | + _logger.LogError(ex, "Error while attempting to reset FPS limit."); |
| 299 | + _limiterStatusSubject.OnNext(FpsLimiterStatus.Failed); |
| 300 | + } |
| 301 | + } |
| 302 | + |
| 303 | + private Task<bool> ExecuteMaxFpsCommand(int maxFps) |
| 304 | + { |
| 305 | + return _communicationService.ExecuteCommandAsync( |
| 306 | + commands: [$"com_maxfps {maxFps}"], |
| 307 | + bringGameWindowToForeground: false); |
| 308 | + } |
| 309 | + |
| 310 | + private void OnGameCommunicationStopped(Exception? obj) |
| 311 | + { |
| 312 | + _gameCommunicationRunningSubject.OnNext(false); |
| 313 | + } |
| 314 | + |
| 315 | + private void OnGameCommunicationStarted(System.Diagnostics.Process obj) |
| 316 | + { |
| 317 | + _gameCommunicationRunningSubject.OnNext(true); |
| 318 | + } |
| 319 | + |
| 320 | + private static IObservable<H2MLauncherSettings> CreateSettingsObservable(IOptionsMonitor<H2MLauncherSettings> options) |
| 321 | + { |
| 322 | + return Observable |
| 323 | + .Create<H2MLauncherSettings>(observer => |
| 324 | + { |
| 325 | + return options.OnChange((settings, _) => observer.OnNext(settings)) ?? Disposable.Empty; |
| 326 | + }) |
| 327 | + .StartWith(options.CurrentValue) |
| 328 | + .Replay(1) |
| 329 | + .RefCount(); |
| 330 | + } |
| 331 | + |
| 332 | + private static IObservable<int> CreateMaxFpsObservable(GameDirectoryService gameDirectoryService) |
| 333 | + { |
| 334 | + return Observable |
| 335 | + .FromEvent<ConfigChangedEventHandler, ConfigMpContent?>( |
| 336 | + (a) => (filePath, cfg) => a(cfg), |
| 337 | + (h) => gameDirectoryService.ConfigMpChanged += h, |
| 338 | + (h) => gameDirectoryService.ConfigMpChanged -= h |
| 339 | + ) |
| 340 | + .StartWith(gameDirectoryService.CurrentConfigMp) |
| 341 | + .Where(cfg => cfg is not null) |
| 342 | + .Select(cfg => cfg!.MaxFps) |
| 343 | + .DistinctUntilChanged() |
| 344 | + .Replay(1) |
| 345 | + .RefCount(); |
| 346 | + } |
| 347 | + |
| 348 | + private static IObservable<bool> CreateLimitTriggerObservable(IGameCommunicationService gameCommunicationService) |
| 349 | + { |
| 350 | + return Observable |
| 351 | + .FromEvent<GameState>( |
| 352 | + (h) => gameCommunicationService.GameStateChanged += h, |
| 353 | + (h) => gameCommunicationService.GameStateChanged -= h) |
| 354 | + .StartWith(gameCommunicationService.CurrentGameState) |
| 355 | + .Select(s => s.IsInMainMenu) |
| 356 | + .DistinctUntilChanged() |
| 357 | + .Replay(1) |
| 358 | + .RefCount(); |
| 359 | + } |
| 360 | + |
| 361 | + public void Dispose() |
| 362 | + { |
| 363 | + _disposables.Dispose(); |
| 364 | + _limiterDisposable.Dispose(); |
| 365 | + |
| 366 | + _limiterActiveSubject.Dispose(); |
| 367 | + _gameCommunicationRunningSubject.Dispose(); |
| 368 | + _limiterStatusSubject.Dispose(); |
| 369 | + _isLimitedSubject.Dispose(); |
| 370 | + |
| 371 | + _communicationService.GameCommunication.Started -= OnGameCommunicationStarted; |
| 372 | + _communicationService.GameCommunication.Stopped -= OnGameCommunicationStopped; |
| 373 | + } |
| 374 | +} |
0 commit comments