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i. This would go into the -app.xml for your Adobe AIR app. Nothing specific to VSCode here.
ii. The task named ActionScript: package Windows release (captive runtime) - asconfig.json (or macOS instead of Windows) will produce a captive runtime "bundle". In the
iii. This is more a question related to Adobe AIR or Starling. You should probably ask somewhere else about this. |
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To all who may know: I've been using VSC with the AS3MXML extension to update some older AS3 projects. These are for a desktop/stand alone application, so they use lots of large graphics. I've run into the "Error #3691: Resource limit for this resource type exceeded." issue and I am not sure what I can do to try and solve the issue.
(I've been commenting out .atf files in my asset manager until I can get the project to load, but then it will, of course, fail when it is missing an asset.)
I was told that if I wanted to use lots of graphic files, I could: "Ensure 64bit in the application.xml" by adding this entry: "
<architecture>64</architecture>
" - but I do not see anything like that in VSC. It was also suggested to make sure the "build target is "bundle" - which I believe is the default setting.This could clearly be me not understanding the asset manager correctly or that I am trying to load too many .atf files.
My questions would be for VSC AS3MXML:
Any advice is appreciated and welcome! Thank you - MK
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