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Copy pathserversave.js
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122 lines (95 loc) · 2.58 KB
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//
// # SimpleServer
//
// A simple chat server using Socket.IO, Express, and Async.
//
var http = require('http');
var path = require('path');
var async = require('async');
var socketio = require('socket.io');
var express = require('express');
//
// ## SimpleServer `SimpleServer(obj)`
//
// Creates a new instance of SimpleServer with the following options:
// * `port` - The HTTP port to listen on. If `process.env.PORT` is set, _it overrides this value_.
//
var router = express();
var server = http.createServer(router);
var io = socketio.listen(server);
router.use(express.static(path.resolve(__dirname, 'client')));
var messages = [];
var sockets = [];
var nbPlayers=0;
var socketScreen;
io.on('connection', function (socket) {
// messages.forEach(function (data) {
// socket.emit('message', data);
// });
if(nbPlayers<4){
sockets.push(socket);
//socket.emit("newPlayer",players);
io.sockets.emit("newPlayer",players);
socket.on('disconnect', function () {
removePlayer(socket.id);
sockets.splice(sockets.indexOf(socket), 1);
});
socket.on('screen', function (name)
{
socketScreen=socket;
});
socket.on('move', function (plus)
{
var play=getPlayer(socket.id);
play.position++;
socketScreen.emit('move',play);
if(play.position==100){
socketScreen.emit('win',play.name);
}
});
socket.on('givepseudo', function (name)
{
var player = new Player(name, socket.id);
players.push(player);
nbPlayers++;
io.sockets.emit("newPlayer",players);
if(nbPlayers==2)
{
io.sockets.emit("startGame","The game will begin");
socketScreen.emit("start",players);
}
});
}
});
function removePlayer(idSocket){
var indice=-1;
for (var i =0; i< players.length; i++ )
{
if(players[i].id==idSocket){
indice=i;
break;
}
}
if(indice!=-1){
players.splice(indice,1);
}
}
function getPlayer(idSocket){
for (var i =0; i< players.length; i++ )
{
if(players[i].id==idSocket){
return players[i];
}
}
}
server.listen(process.env.PORT || 3000, process.env.IP || "0.0.0.0", function(){
var addr = server.address();
console.log("Chat server listening at", addr.address + ":" + addr.port);
});
var players=[];
function Player(name,idsocket){
this.name=name;
this.id=idsocket;
this.time=0;
this.position=0;
}