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Branch namespace wrapping #231

@ZykeDev

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@ZykeDev

Describe the feature

The scripts in the Branch Unity SDK all use the global namespace, which causes naming conflicts when other scripts or plugins use the same class names. Is it possible to wrap all SDK classes in a namespace like namespace Branch or similar to avoid conflicts and align with standard Unity/.NET practices?

It could also be beneficial to add an Assembly Definition to the main folder, and one for the Editor subfolder, to improve Unity compilation times and enforce modularity.

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