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GameMode.cpp
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158 lines (122 loc) · 3.34 KB
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/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "GameMode.hpp"
#include "client/app/Minecraft.hpp"
GameMode::GameMode(Minecraft* pMinecraft, Level& level) :
m_pMinecraft(pMinecraft),
_level(level),
field_8(0)
{
}
GameMode::~GameMode()
{
}
void GameMode::initLevel(Level* pLevel)
{
}
bool GameMode::startDestroyBlock(Player* player, const TilePos& pos, Facing::Name face)
{
//if (!player->getCarriedItem()) // && not a bow
return destroyBlock(player, pos, face);
}
bool GameMode::destroyBlock(Player* player, const TilePos& pos, Facing::Name face)
{
Tile* pTile = Tile::tiles[_level.getTile(pos)];
if (!pTile)
return false;
m_pMinecraft->m_pParticleEngine->destroyEffect(pos);
int tileData = _level.getData(pos);
pTile->playerWillDestroy(player, pos, face);
bool bChanged = _level.setTile(pos, 0);
if (!bChanged)
return false;
_level.playSound(pos + 0.5f, "step." + pTile->m_pSound->m_name,
(pTile->m_pSound->volume * 0.5f) + 0.5f, pTile->m_pSound->pitch * 0.8f);
pTile->destroy(&_level, pos, tileData);
if (m_pMinecraft->isOnline())
{
m_pMinecraft->m_pRakNetInstance->send(new RemoveBlockPacket(player->m_EntityID, pos));
}
return true;
}
bool GameMode::continueDestroyBlock(Player* player, const TilePos& pos, Facing::Name face)
{
return false;
}
void GameMode::stopDestroyBlock()
{
}
void GameMode::tick()
{
// @NOTE: should only be in SurvivalMode & MultiPlayerGameMode, but Minecraft music is awesome
m_pMinecraft->m_pSoundEngine->playMusicTick();
}
void GameMode::render(float f)
{
}
float GameMode::getBlockReachDistance() const
{
/* Logic from Pocket Edition 0.12.1
if ( *inputMode == 1 )
return 5.7f;
if ( *inputMode == 3 )
return 5.6f;
if ( !player || player->isCreative() )
return 12.0f;
*/
// Fallback on Java and Pocket. All GameModes on PE are 5.0f until 0.10.0-0.12.1
return 5.0f;
}
float GameMode::getEntityReachDistance() const
{
return 5.0f;
}
LocalPlayer* GameMode::createPlayer(Level* pLevel)
{
return new LocalPlayer(m_pMinecraft, pLevel, m_pMinecraft->m_pUser, pLevel->getDefaultGameType(), _level.m_pDimension->field_50);
}
void GameMode::initPlayer(Player* pPlayer)
{
}
void GameMode::adjustPlayer(Player* pPlayer)
{
}
bool GameMode::canHurtPlayer()
{
return false;
}
void GameMode::interact(Player* player, Entity* entity)
{
player->interact(entity);
}
void GameMode::attack(Player* player, Entity* entity)
{
player->attack(entity);
}
int GameMode::handleInventoryMouseClick(int a, int b, int c, Player* player)
{
return 0;
}
void GameMode::handleCloseInventory(int a, Player* player)
{
}
bool GameMode::useItem(Player* player, Level* level, ItemInstance* instance)
{
int oldCount = instance->m_count;
if (instance == instance->use(level, player))
return instance->m_count != oldCount;
return true;
}
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* instance, const TilePos& pos, Facing::Name face)
{
TileID tile = level->getTile(pos);
if (tile > 0 && Tile::tiles[tile]->use(level, pos, player))
return true;
if (instance)
return instance->useOn(player, level, pos, face);
return false;
}