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Hello, This program is wonderful. However, for my application, I need to generate a tetrahedral mesh of overlapping bodies while preserving internal surfaces. Using geogram intersect/vorpalite or graphite, I cannot figure out if its possible to preserve the internal surfaces in the tetrahedral mesh. While I can turn off "remove_internal_shells" in the intersection boolean op, it seems to only preserve the outer hull (like a union) when the tet is generated. While I'm at it, I would also like to apply a material attribute to each volumetric region corresponding to the original bodies. Is this also possible while preserving the internal surfaces? Thanks so much. |
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Replies: 3 comments
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Hello, can you show us an image (or even better share some input data, you can attach files here), I will take a look. |
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I'd try meshing the 5 parts independently, then merge the different parts.
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I'd try meshing the 5 parts independently, then merge the different parts.
Let's call A,B,C,D the four cubes from left to right,
This means you need to create then tet mesh: