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Transport_program
Before starting, if you do not have it already, you will need to install the Graphite software (and its WarpDrive plugin, that is included in the distribution):
- if you are under Windows, install pre-compiled package (instructions here)
- if you are under Linux or MacOS, install Graphite from sources ([instructions here)[https://github.com/BrunoLevy/GraphiteThree/wiki#installing])
In this tutorial, we will use the LUA programming language. LUA is a scripting language similar to Python, if you know Python already you will (nearly) find yourself at home. More information about LUA here.
Why LUA rather than Python ?
- LUA is smaller/faster/more elegantly designed (in my own opinion). It is directly included in Graphite (nothing to install).
- If you really prefer Python (that is much more popular than LUA and that has many existing packages), there will be a Python version of this tutorial soon (Graphite also supports Python through the "gompy" plugin).
Now you can take a quick look at the Scripting Graphite tutorial to see how the editor works (see in particular automatic completion and help bubbles that can save you some time).
We shall now see how to create a Laguerre diagram in Graphite and how to visualize it.
The first thing we need to do is defining the
domain. We create a unit square, using the create_square() method of
the Shapes interface. Then we need to triangulate the domain (this
will simply split the square into two triangles in our case).
scene_graph.clear()
Omega = scene_graph.create_object('OGF::MeshGrob')
Omega.rename('Omega')
Omega.I.Shapes.create_square()
Omega.I.Surface.triangulate()
Omega.visible = falseNow we create a point set. In this example, we will use a set
of N=100 points picked randomly in our unit square:
N = 100 -- Number of points
Omega.I.Points.sample_surface(
{nb_points=N,Lloyd_iter=0,Newton_iter=0}
)
points = scene_graph.objects.pointsAnd finally, we can compute the Laguerre diagram (restricted
to the domain). We first create a new mesh to store it.
Laguerre diagrams are defined from a pointset and a vector
of "weights". Here we use (for now) a vector of weights with
all weights set to 0 (default value set by NL.create_vector()).
RVD = scene_graph.create_object('OGF::MeshGrob','RVD')
weight = NL.create_vector(N)Then we can compute the Laguerre diagram. The WarpDrive plugin
adds a special Transport interface solely designed for scripting
(it does not appear in the menus). It has a function to compute
the Laguerre diagram:
points.I.Transport.compute_Laguerre_diagram(
Omega, weight, RVD, 'EULER_2D'
)And finally, we can set the graphic attributes of the computed Laguerre diagram to display the cells in different colors:
RVD.shader.painting='ATTRIBUTE'
RVD.shader.attribute='facets.chart'
RVD.shader.colormap = 'plasma;false;732;false;false;;'
RVD.shader.autorange() The complete program is available here. You can also load it from the Examples... menu of the text editor (Examples.../WarpDrive/advanced/Transport_2d_01.lua).
Let us now see what happens when we change the weight of one cell in the Laguerre diagram. For that, we
write a function compute(), at the beginning of our file as follows:
function compute()
weight[0] = weight[0] + 0.01
OT.compute_Laguerre_diagram(Omega, weight, RVD, 'EULER_2D')
RVD.shader.autorange()
RVD.update()
endNow we want to create a button that will call our function compute() each time we push it.
At the end of our file, we add:
OT_dialog = {}
OT_dialog.visible = true
OT_dialog.name = 'Transport'
OT_dialog.x = 100
OT_dialog.y = 400
OT_dialog.w = 150
OT_dialog.h = 200
OT_dialog.width = 400
function OT_dialog.draw_window()
if imgui.Button('Compute',-1,-1) then
compute()
end
end
graphite_main_window.add_module(OT_dialog)This declares a new Module to the graphic user interface of Graphite. See
the Scripting Graphite tutorial for more details. Each time the
Compute button is pressed, our function compute() is called. It increases
a bit the weight of one of the points and recomputes the Laguerre diagram, so
that you can see the impact of modifying the weight of a single point.
The complete program is available here. You can also load it from the Examples... menu of the text editor (Examples.../WarpDrive/advanced/Transport_2d_02.lua).
Now you may think about a Laguerre diagram as a Voronoi diagram plus tuning buttons (the weights). By changing the tuning buttons, one may increase or decrease the size of the associated Laguerre cells. In fact there is more: did you know that you can translate a Laguerre diagram by an arbitrary vector just by changing the weights ?
The Laguerre cell associated with a point is defined by: ![f1]
[f1]: http://chart.apis.google.com/chart?cht=tx&chl=Lag_i = { {\bf x} | | {\bf x} - {\bf x}_i |^2 - w_i < | {\bf x} - {\bf x}_j |^2 - w_j \forall j \neq i }