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/***| raym_earth_fp.c |
┌─────────────────────────────────────────────────────────────────────────────┐
│ Copyright (c) 2025 Carlos Venegas <carlos@magnitude.es> │
│ X: @cavearr | github: @cavearr | FPGAwars: charliva@gmail.com │
│ │
│ This work is dedicated to the public domain under the Creative Commons │
│ Zero (CC0) 1.0 Universal. To the extent possible under law, the author(s) │
│ have waived all copyright and related or neighboring rights to this work │
│ worldwide. No rights are reserved. │
│ Full text: https://creativecommons.org/publicdomain/zero/1.0/ │
│ │
│ -- Citing authorship is a personal ethical decision -- │
└─────────────────────────────────────────────────────────────────────────────┘
┌───────────────────────────────────────────────────────────────────────────────────┐
│
│ MEMORY-OPTIMIZED HEIGHTMAP RENDERER USING QUARTER-WAVE SYMMETRY AND FIXED POINT
│ Educational Implementation for Memory-Constrained Systems
│ ===============================================================================
│
│ This implementation demonstrates advanced memory optimization techniques
│ for embedded computer graphics, reducing trigonometric table size by 87%
│ while maintaining perfect mathematical accuracy.
│
│ EDUCATIONAL OBJECTIVES:
│ ========================
│ - Master trigonometric symmetry properties
│ - Understand memory-speed tradeoffs in embedded systems
│ - Learn quarter-wave table optimization techniques
│ - Study quadrant mapping algorithms
│
│ QUARTER-WAVE SYMMETRY THEORY:
│ ==============================
│
│ The sine function exhibits perfect symmetry that allows us to store only
│ 1/4 of the wave and reconstruct the full function through transformations.
│
│ Visual representation of sine wave quadrants:
│
│ 1.0 │ I │ II
│ │ ╱╲ │ ╱╲
│ 0.5 │ ╱ ╲ │ ╱ ╲
│ │ ╱ ╲ │ ╱ ╲
│ 0.0 ├──────────┼──────────
│ │ ╲│╱
│ -0.5 │ III │ IV
│ │ │
│ -1.0 │ │
│ └──────────────────────
│ 0 π/2 π 3π/2 2π
│
│ MATHEMATICAL IDENTITIES:
│
│ Quadrant I [0, π/2]: sin(x) = table[x]
│ Quadrant II [π/2, π]: sin(x) = sin(π - x) = table[π - x]
│ Quadrant III [π, 3π/2]: sin(x) = -sin(x - π) = -table[x - π]
│ Quadrant IV [3π/2, 2π]: sin(x) = -sin(2π - x) = -table[2π - x]
│
│ MEMORY SAVINGS CALCULATION:
│ ===========================
│
│ Full table approach:
│ - 1024 entries × 4 bytes × 2 tables (sin+cos) = 8192 bytes
│
│ Quarter-wave approach:
│ - 256 entries × 4 bytes × 1 table = 1024 bytes
│ - Cosine derived from: cos(x) = sin(π/2 - x)
│ - Total savings: 87.5% (7168 bytes)
│
│ IMPLEMENTATION STRATEGY:
│ ========================
│
│ 1. ANGLE NORMALIZATION:
│ - Reduce angle to [0, 2π) range using modulo arithmetic
│ - Avoids table overflow and maintains precision
│
│ 2. QUADRANT DETECTION:
│ - Compare against π/2, π, 3π/2 boundaries
│ - Each quadrant uses different transformation
│
│ 3. INDEX CALCULATION:
│ - Map normalized angle to table index [0, 255]
│ - Formula: index = (angle × 256) / (π/2)
│
│ 4. SYMMETRY APPLICATION:
│ - Apply appropriate transformation based on quadrant
│ - Sign changes and reflections as needed
│
│ ALGORITHM WALKTHROUGH - fp_sin() Implementation:
│ =================================================
│
│ INPUT: fixed_t angle (16.16 fixed-point radians)
│ OUTPUT: fixed_t sine value
│
│ Step 1: Normalize angle to [0, 2π)
│ while (angle < 0) angle += FP_TWO_PI;
│ while (angle >= FP_TWO_PI) angle -= FP_TWO_PI;
│
│ Step 2: Determine quadrant and apply transformation
│ if (angle < FP_PI_DIV_2) {
│ // Quadrant I: Direct lookup
│ index = angle × 256 / (π/2)
│ return quarter_sin_table[index]
│ }
│ else if (angle < FP_PI) {
│ // Quadrant II: Mirror around π/2
│ reflected = π - angle
│ index = reflected × 256 / (π/2)
│ return quarter_sin_table[index]
│ }
│ else if (angle < FP_3PI_DIV_2) {
│ // Quadrant III: Negate and shift
│ offset = angle - π
│ index = offset × 256 / (π/2)
│ return -quarter_sin_table[index]
│ }
│ else {
│ // Quadrant IV: Negate and mirror
│ reflected = 2π - angle
│ index = reflected × 256 / (π/2)
│ return -quarter_sin_table[index]
│ }
│
│ COSINE DERIVATION:
│ ==================
│
│ Mathematical identity: cos(x) = sin(π/2 - x)
│
│ This elegant relationship allows us to compute cosine using the same
│ sine table with a phase shift, eliminating the need for a separate
│ cosine table entirely.
│
│ Implementation: fp_cos(angle) = fp_sin(FP_PI_DIV_2 - angle)
│
│ PERFORMANCE ANALYSIS:
│ =====================
│
│ Time Complexity:
│ - Original (full table): O(1) - direct lookup
│ - Quarter-wave: O(1) - lookup + 1-2 arithmetic ops
│ - Performance impact: ~5-10% slower, negligible in practice
│
│ Space Complexity:
│ - Original: 8KB constant space
│ - Quarter-wave: 1KB constant space
│ - Reduction: 87.5%
│
│ ACCURACY COMPARISON:
│ ====================
│
│ Both methods achieve IDENTICAL accuracy because:
│ 1. Same precision in stored values (16.16 fixed-point)
│ 2. Symmetry transformations are exact (no approximation)
│ 3. Only arithmetic operations are addition/subtraction/negation
│
│ Maximum error: 0 (perfect reconstruction)
│
│ PRACTICAL APPLICATIONS:
│ =======================
│
│ Ideal for:
│ - Microcontrollers with limited ROM/Flash
│ - FPGA implementations with constrained block RAM
│ - Real-time systems where 8KB matters
│ - Battery-powered devices (less memory = less power)
│
│ Not recommended when:
│ - Memory is abundant
│ - Maximum speed is critical (5-10% overhead)
│ - Code simplicity is paramount
│
│ EDUCATIONAL EXERCISES PROPOSED FOR THE READER
│ ( and if you do, PR to tinyprograms :) )
│ ==============================================
│
│ 1. Implement eighth-wave table (128 entries) using additional symmetry
│ 2. Add linear interpolation between table entries for higher precision
│ 3. Create a hybrid approach: coarse table + polynomial refinement
│ 4. Benchmark performance vs full table on different architectures
│ 5. Implement CORDIC algorithm as alternative to tables
│
│ COMPILATION:
│ ============
│
│ # Compile renderer
│ gcc raym_earth_fp.c -o raym_earth_fp -Os
│
│ # For maximum size optimization
│ gcc raym_earth_fp.c -o raym_earth_fp -Os -ffunction-sections -fdata-sections -Wl,--gc-sections
│ strip raym_earth_fp
│
└─────────────────────────────────────────────────────────────────────────────┘
***/
#include <stdint.h>
#define GL_width 80
#define GL_height 50
#include "GL_tty.h"
// Fixed-point configuration
#define FP_SHIFT 16
#define FP_SCALE (1 << FP_SHIFT)
typedef int32_t fixed_t;
// Conversion and arithmetic macros
#define INT_TO_FP(x) ((fixed_t)((x) << FP_SHIFT))
#define FP_MUL(a, b) ((fixed_t)(((int64_t)(a) * (b)) >> FP_SHIFT))
#define FP_DIV(a, b) ((fixed_t)(((int64_t)(a) << FP_SHIFT) / (b)))
// Constants
#define FP_ONE INT_TO_FP(1)
#define FP_TWO INT_TO_FP(2)
#define FP_THREE INT_TO_FP(3)
#define FP_FIVE INT_TO_FP(5)
#define FP_SIX INT_TO_FP(6)
#define FP_TEN INT_TO_FP(10)
#define FP_TWENTY INT_TO_FP(20)
#define FP_FORTY INT_TO_FP(40)
#define FP_EIGHTY INT_TO_FP(80)
#define FP_NEG_TWO (-131072)
// Fractional constants
#define FP_0_05 3277
#define FP_0_08 5243
#define FP_0_1 6554
#define FP_0_15 9830
#define FP_0_2 13107
#define FP_0_3 19661
#define FP_0_4 26214
#define FP_0_45 29491
#define FP_0_5 32768
#define FP_0_6 39322
#define FP_0_7 45875
#define FP_0_75 49152
#define FP_0_8 52429
// Compact trigonometric table (1/4 wave only)
#define QUARTER_TABLE_SIZE 256
#define QUARTER_TABLE_MASK (QUARTER_TABLE_SIZE - 1)
#define FP_PI_DIV_2 102944 // π/2 * 65536 ≈ 1.5708 * 65536
#define FP_PI 205887 // π * 65536 ≈ 3.1416 * 65536
#define FP_TWO_PI 411775 // 2π * 65536 ≈ 6.2832 * 65536
// Ultra-compact trigonometric lookup table
// Only 1/4 wave (0 to PI/2) - uses symmetry for full circle
// Size: 256 entries × 4 bytes = 1024 bytes total
static const int32_t quarter_sin_table[256] = {
0, 402, 804, 1206, 1608, 2010, 2412, 2814,
3215, 3617, 4018, 4420, 4821, 5222, 5622, 6023,
6423, 6823, 7223, 7623, 8022, 8421, 8819, 9218,
9616, 10013, 10410, 10807, 11204, 11600, 11995, 12390,
12785, 13179, 13573, 13966, 14359, 14751, 15142, 15533,
15923, 16313, 16702, 17091, 17479, 17866, 18253, 18638,
19024, 19408, 19792, 20175, 20557, 20938, 21319, 21699,
22078, 22456, 22833, 23210, 23586, 23960, 24334, 24707,
25079, 25450, 25820, 26189, 26557, 26925, 27291, 27656,
28020, 28383, 28745, 29105, 29465, 29824, 30181, 30538,
30893, 31247, 31600, 31952, 32302, 32651, 32999, 33346,
33692, 34036, 34379, 34721, 35061, 35400, 35738, 36074,
36409, 36743, 37075, 37406, 37736, 38064, 38390, 38716,
39039, 39362, 39682, 40002, 40319, 40636, 40950, 41263,
41575, 41885, 42194, 42501, 42806, 43110, 43412, 43712,
44011, 44308, 44603, 44897, 45189, 45480, 45768, 46055,
46340, 46624, 46906, 47186, 47464, 47740, 48015, 48288,
48558, 48828, 49095, 49360, 49624, 49886, 50146, 50403,
50660, 50914, 51166, 51416, 51665, 51911, 52155, 52398,
52639, 52877, 53114, 53348, 53581, 53811, 54040, 54266,
54491, 54713, 54933, 55152, 55368, 55582, 55794, 56004,
56212, 56417, 56621, 56822, 57022, 57219, 57414, 57606,
57797, 57986, 58172, 58356, 58538, 58718, 58895, 59070,
59243, 59414, 59583, 59749, 59913, 60075, 60235, 60392,
60547, 60700, 60850, 60998, 61144, 61288, 61429, 61568,
61705, 61839, 61971, 62100, 62228, 62353, 62475, 62596,
62714, 62829, 62942, 63053, 63162, 63268, 63371, 63473,
63571, 63668, 63762, 63854, 63943, 64030, 64115, 64197,
64276, 64353, 64428, 64501, 64571, 64638, 64703, 64766,
64826, 64884, 64939, 64992, 65043, 65091, 65136, 65179,
65220, 65258, 65294, 65327, 65358, 65386, 65412, 65436,
65457, 65475, 65491, 65505, 65516, 65524, 65531, 65534
};
// Ultra-compact sine function using quarter-wave table + symmetry
static inline fixed_t fp_sin(fixed_t angle) {
// Normalize angle to [0, 2π) range
while (angle < 0) angle += FP_TWO_PI;
while (angle >= FP_TWO_PI) angle -= FP_TWO_PI;
// Determine quadrant and calculate table index
if (angle < FP_PI_DIV_2) {
// First quadrant: 0 to π/2
int32_t index = ((int64_t)angle * QUARTER_TABLE_SIZE) / FP_PI_DIV_2;
return quarter_sin_table[index & QUARTER_TABLE_MASK];
} else if (angle < FP_PI) {
// Second quadrant: π/2 to π
// sin(π - x) = sin(x)
fixed_t reflected = FP_PI - angle;
int32_t index = ((int64_t)reflected * QUARTER_TABLE_SIZE) / FP_PI_DIV_2;
return quarter_sin_table[index & QUARTER_TABLE_MASK];
} else if (angle < FP_PI + FP_PI_DIV_2) {
// Third quadrant: π to 3π/2
// sin(π + x) = -sin(x)
fixed_t offset = angle - FP_PI;
int32_t index = ((int64_t)offset * QUARTER_TABLE_SIZE) / FP_PI_DIV_2;
return -quarter_sin_table[index & QUARTER_TABLE_MASK];
} else {
// Fourth quadrant: 3π/2 to 2π
// sin(2π - x) = -sin(x)
fixed_t reflected = FP_TWO_PI - angle;
int32_t index = ((int64_t)reflected * QUARTER_TABLE_SIZE) / FP_PI_DIV_2;
return -quarter_sin_table[index & QUARTER_TABLE_MASK];
}
}
// Cosine using phase shift: cos(x) = sin(π/2 - x)
static inline fixed_t fp_cos(fixed_t angle) {
return fp_sin(FP_PI_DIV_2 - angle);
}
// Camera state
fixed_t cam_x = 0;
fixed_t cam_y = 0;
fixed_t cam_z = FP_TEN;
fixed_t cam_angle = 0;
// Simplified terrain for memory efficiency
fixed_t get_height(fixed_t x, fixed_t z) {
fixed_t x_scaled = FP_MUL(x, FP_0_1);
fixed_t z_scaled = FP_MUL(z, FP_0_1);
fixed_t h = FP_MUL(FP_FIVE, FP_MUL(fp_sin(x_scaled), fp_cos(z_scaled)));
fixed_t xz_combined = FP_MUL(x, FP_0_2) + FP_MUL(z, FP_0_15);
h += FP_MUL(FP_THREE, fp_sin(xz_combined));
return h;
}
// Pixel renderer
void render_pixel(int x, int y, float* r, float* g, float* b) {
fixed_t screen_x = FP_MUL(FP_DIV(INT_TO_FP(x - GL_width/2), INT_TO_FP(GL_width)), FP_TWO);
fixed_t screen_y = FP_MUL(FP_DIV(INT_TO_FP(y - GL_height/2), INT_TO_FP(GL_height)), FP_TWO);
fixed_t max_dist = FP_EIGHTY;
fixed_t step = FP_0_5;
int hit = 0;
fixed_t hit_height = 0;
fixed_t fog = FP_ONE;
for (fixed_t dist = FP_ONE; dist < max_dist; dist += step) {
fixed_t ray_angle = cam_angle + FP_MUL(screen_x, FP_0_5);
fixed_t world_x = cam_x + FP_MUL(fp_sin(ray_angle), dist);
fixed_t world_z = cam_y + FP_MUL(fp_cos(ray_angle), dist);
fixed_t terrain_h = get_height(world_x, world_z);
fixed_t ray_height = cam_z - FP_MUL(screen_y, FP_MUL(dist, FP_0_4)) - FP_MUL(dist, FP_0_2);
if (ray_height <= terrain_h) {
hit = 1;
hit_height = terrain_h;
fog = FP_ONE - FP_DIV(dist, max_dist);
break;
}
if (dist > FP_TWENTY) step = FP_ONE;
if (dist > FP_FORTY) step = FP_TWO;
}
fixed_t r_fp, g_fp, b_fp;
if (hit) {
if (hit_height < FP_NEG_TWO) {
r_fp = FP_0_05; g_fp = FP_0_2; b_fp = FP_0_05;
} else if (hit_height < 0) {
r_fp = FP_0_1; g_fp = FP_0_3; b_fp = FP_0_08;
} else if (hit_height < FP_THREE) {
r_fp = FP_0_15; g_fp = FP_0_7; b_fp = FP_0_1;
} else if (hit_height < FP_SIX) {
r_fp = FP_0_2; g_fp = FP_0_5; b_fp = FP_0_15;
} else {
r_fp = FP_0_6; g_fp = FP_0_4; b_fp = FP_0_2;
}
if (fog < FP_0_3) {
fixed_t fog_factor = FP_DIV(fog, FP_0_3);
fixed_t inv_fog = FP_ONE - fog_factor;
r_fp = FP_MUL(r_fp, fog_factor) + FP_MUL(FP_0_7, inv_fog);
g_fp = FP_MUL(g_fp, fog_factor) + FP_MUL(FP_0_75, inv_fog);
b_fp = FP_MUL(b_fp, fog_factor) + FP_MUL(FP_0_8, inv_fog);
}
} else {
fixed_t gradient = FP_DIV(INT_TO_FP(y), INT_TO_FP(GL_height));
r_fp = FP_0_2 + FP_MUL(gradient, FP_0_5);
g_fp = FP_0_3 + FP_MUL(gradient, FP_0_5);
b_fp = FP_0_5 + FP_MUL(gradient, FP_0_45);
}
*r = (float)r_fp / (float)FP_SCALE;
*g = (float)g_fp / (float)FP_SCALE;
*b = (float)b_fp / (float)FP_SCALE;
}
int main() {
GL_init();
int frame = 0;
int state = 0;
int timer = 180;
fixed_t rot_speed = 0;
while(1) {
GL_scan_RGBf(GL_width, GL_height, render_pixel);
GL_swapbuffers();
cam_x += FP_MUL(fp_sin(cam_angle), FP_0_1);
cam_y += FP_MUL(fp_cos(cam_angle), FP_0_1);
timer--;
if (state == 0) {
if (timer <= 0) {
state = 1;
timer = 90;
int rnd = (frame * 7) % 100;
rot_speed = ((rnd - 50) * 655) / 90;
}
} else {
cam_angle += rot_speed;
if (timer <= 0) {
state = 0;
timer = 180;
rot_speed = 0;
}
}
frame++;
}
GL_terminate();
return 0;
}