Skip to content

[Request] AI improvements for crowds of farm animals #37

@DraTrav

Description

@DraTrav

Would it be possible to set up a system to turn off an animal's wandering AI based on if there is a certain amount around eachother or in a chunk? so that animal farms (especially large ones) would see major performance improvements?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions