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LifeBoard.java
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139 lines (122 loc) · 3.21 KB
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package ie.tudublin;
import processing.core.PApplet;
public class LifeBoard {
boolean[][] board;
boolean[][] next;
private int size;
PApplet p;
float cellWidth;
public boolean getCell(int row, int col)
{
if (row >= 0 && row < size && col >= 0 && col < size)
{
return board[row][col];
}
else
{
return false;
}
}
public int countCells(int row, int col)
{
int count = 0 ;
for(int i = -1 ; i <= 1 ; i ++)
{
for (int j = -1 ; j <= 1 ; j ++)
{
if (! (i == 0) && (j == 0))
{
if (getCell(i, j))
{
count ++;
}
}
}
}
return count;
}
public void applyRules()
{
for(int row = 0 ; row < size ; row ++)
{
for (int col = 0 ; col < size ; col ++)
{
int count = countCells(row, col);
if (board[row][col])
{
if (count == 2 || count == 3)
{
next[row][col] = true;
}
else
{
next[row][col] = false;
}
}
else
{
if (count == 3)
{
next[row][col] = true;
}
else
{
next[row][col] = false;
}
}
// < 2 > 3 dies
// 2-3 survices
// dead with 3 neighboiurs comes to life
}
}
boolean[][] temp = board;
board = next;
next = temp;
}
public LifeBoard(int size, PApplet p)
{
this.size = size;
board = new boolean[size][size];
next = new boolean[size][size];
this.p = p;
cellWidth = p.width / (float) size;
}
public void randomise()
{
for(int row = 0 ; row < size ; row ++)
{
for (int col = 0 ; col < size ; col ++)
{
float dice = p.random(0, 1);
board[row][col] = (dice <= 0.5f);
}
}
}
public void render()
{
for(int row = 0 ; row < size ; row ++)
{
p.stroke(255);
for (int col = 0 ; col < size ; col ++)
{
float x = col * cellWidth;
float y = row * cellWidth;
if (board[row][col])
{
p.fill(0, 255, 0);
}
else
{
p.noFill();
}
p.rect(x, y, cellWidth, cellWidth);
}
}
}
public int getSize() {
return size;
}
public void setSize(int size) {
this.size = size;
}
}