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For our AtPoints CeedOperators, we really should have an API to rebuild the operator from new CeedRestrictions. For a CPU backend it will likely just be cheaper to destroy and recreate the operator with new AtPoints restrictions, but for the GPU we could save a fair amount of JiT time this way.
The API could look something like this:
CeedOperatorAtPointsRebuild(op_old, at_points_rstr_new, *op_new)
CeedOperatorCompositeAtPointsRebuild(op_old, *at_points_rstrs_new, *op_new)