Description
I've been using Retopoflow 4.0.0.alpha.5 and Blender 4.4.0 on MacOS Sequoia 15.4
- The main issue is that Polystrips crashes Blender.
I used Add > Mesh > retopology at cursor, sometimes it crashes immediately sometimes it's fine for a while then crashes. This has happened several times including when I tried using the polystrips on Suzanne. Here's a link to crash reports and terminal text and my .blend file here.
- The secondary issue is that only the PolyPen seems to function properly in the context of my workflow. The other tools are confused by a model made from several meshes. My hi-poly is made up of several meshes. As I've sculpted I've split the mesh and used the the solidify modifier in modelling a glove to mimic fabric and seams to get the level of detail I want. I only need the high poly to bake the detail to the low poly in Substance Painter.
The high poly has a poly count in the several million for the whole model so I made decimated copies to make it easier for retopology.
For example the contours tool won't work on the finger of a glove if there is one mesh for the fabric of the front of the glove, one for the thinner material between the fingers and another mesh for the rear of the glove. It doesn't work even when the meshes are joined.
If I'm building a low-poly in standard Blender joining a multi-mesh model works fine. I start from a plane and extrude using shrink wrap modifiers and snapping options. Blender recognises the joined meshes as one to apply the shrink wrap to. In Retopoflow even on two default cubes joined the contours tool doesn't seem to see the join as Blender. I've tried using add retopology at cursor and add at active. (see screenshots attached.)



Tweak tool doesn't work in Local mesh view - the tweak tool will only work on what it can see and doesn't work at all if you press / to get an isolated local view of the retopology mesh. This means I have to go back into regular Blender tools to grab hidden verts so the tweak tool can see them even after using clean up on the mesh. I realise some of the problem will be from the snapping being confused by the thin model in the high poly. I've used the clean up function to get all the normals pointing the right way and to try to snap all of the verts to the outside of the model.
I really hope v.4 of Retopoflow can work for me even having used just the Polypen it really does make it all much easier than mucking about in standard Blender tools!