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12 files changed

+1039
-942
lines changed

12 files changed

+1039
-942
lines changed

GLSLPlugIn/Source/GLSLComponent.cpp

Lines changed: 189 additions & 182 deletions
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GLSLPlugIn/Source/GLSLComponent.h

Lines changed: 36 additions & 36 deletions
Original file line numberDiff line numberDiff line change
@@ -18,40 +18,40 @@
1818
This component lives inside our window, and this is where you should put all
1919
your controls and content.
2020
*/
21-
class GLSLComponent : public OpenGLAppComponent,
22-
public AsyncUpdater
21+
class GLSLComponent : public OpenGLAppComponent,
22+
public AsyncUpdater
2323
{
2424
public:
2525
//==============================================================================
26-
GLSLComponent();
27-
~GLSLComponent();
26+
GLSLComponent();
27+
~GLSLComponent();
2828

2929
//==============================================================================
30-
void initialise() override;
31-
void shutdown() override;
32-
void render() override;
30+
void initialise() override;
31+
void shutdown() override;
32+
void render() override;
3333

3434
//==============================================================================
35-
void paint(Graphics& g) override;
36-
void resized() override;
35+
void paint (Graphics& g) override;
36+
void resized() override;
3737

3838
//==============================================================================
39-
void setStatusLabelPtr(Label* _statusLabel);
40-
void setFragmentDocPtr(CodeDocument* _fragmentDoc);
39+
void setStatusLabelPtr (Label* _statusLabel);
40+
void setFragmentDocPtr (CodeDocument* _fragmentDoc);
4141

4242
//==============================================================================
43-
void setShaderProgram(const String& vertexShader, const String& fragmentShader);
44-
void setShaderProgramFragment(const String& _fragmentShader);
45-
void setShaderProgramVertex(const String& _vertexShader);
43+
void setShaderProgram (const String& vertexShader, const String& fragmentShader);
44+
void setShaderProgramFragment (const String& _fragmentShader);
45+
void setShaderProgramVertex (const String& _vertexShader);
4646

4747
//==============================================================================
48-
void setMidiCCValue(int ccNumber, float value);
49-
void setSpectrumValue(int spectrumNumber, float value);
50-
void setWaveValue(int waveNumber, float value);
48+
void setMidiCCValue (int ccNumber, float value);
49+
void setSpectrumValue (int spectrumNumber, float value);
50+
void setWaveValue (int waveNumber, float value);
5151

5252
//==============================================================================
53-
bool isInitialised = false;
54-
bool isShaderCompileSuccess = false;
53+
bool isInitialised = false;
54+
bool isShaderCompileSuccess = false;
5555

5656
static const String defaultVertexShader;
5757
static const String defaultFragmentShader;
@@ -60,36 +60,36 @@ class GLSLComponent : public OpenGLAppComponent,
6060
//==============================================================================
6161
virtual void handleAsyncUpdate() override;
6262

63-
//==============================================================================
64-
void createShaders();
65-
void updateShader();
66-
void mouseDrag(const MouseEvent& event) override;
63+
//==============================================================================
64+
void createShaders();
65+
void updateShader();
66+
void mouseDrag (const MouseEvent& event) override;
6767

6868
//==============================================================================
69-
Matrix3D<float> getProjectionMatrix() const;
70-
Matrix3D<float> getViewMatrix() const;
71-
69+
Matrix3D<float> getProjectionMatrix() const;
70+
Matrix3D<float> getViewMatrix() const;
71+
7272
//==============================================================================
7373
String vertexShader;
7474
String fragmentShader;
7575

76-
String statusText{};
77-
Label* statusLabel = nullptr;
78-
CodeDocument* fragmentDoc = nullptr;
76+
String statusText {};
77+
Label* statusLabel = nullptr;
78+
CodeDocument* fragmentDoc = nullptr;
7979

8080
std::unique_ptr<OpenGLShaderProgram> shader;
8181
std::unique_ptr<Shape> shape;
8282
std::unique_ptr<Attributes> attributes;
8383
std::unique_ptr<Uniforms> uniforms;
8484

85-
GLfloat timeCounter = 0.0f;
85+
GLfloat timeCounter = 0.0f;
8686

8787
String newVertexShader, newFragmentShader;
88-
bool isShaderCompileReady = false;
89-
float mouseX, mouseY;
90-
float m_midiCC[128] = {0};
91-
float m_spectrum[256] = {0};
92-
float m_wave[256] = {0};
88+
bool isShaderCompileReady = false;
89+
float mouseX, mouseY;
90+
float m_midiCC[128] = { 0 };
91+
float m_spectrum[256] = { 0 };
92+
float m_wave[256] = { 0 };
9393

94-
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(GLSLComponent)
94+
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (GLSLComponent)
9595
};

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