Implementing custom CUDA memory allocator #262
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Implementing Custom CUDA Memory Allocator in CV-CUDAProblemYou want to implement a pool-based CUDA memory allocator for use with CV-CUDA. SolutionCreate a custom allocator class that manages a pool of CUDA device memory blocks. Integrate it with CV-CUDA by passing your allocator to relevant APIs or using it to allocate memory for external memory imports. C++ Example// Simple pool-based CUDA allocator skeleton
class CudaPoolAllocator {
public:
CudaPoolAllocator(size_t blockSize, int poolSize);
void* allocate();
void deallocate(void* ptr);
~CudaPoolAllocator();
private:
std::vector<void*> pool_;
// ...existing code...
};
// Usage with CV-CUDA external memory
void* cuda_ptr = allocator.allocate();
nvcv::ExternalMemory extMem(cuda_ptr, size, pitch, ...);
nvcv::Image img = nvcv::Image::Create(extMem, width, height, format);Key API References
Notes
Complete Working ExampleBelow is a tested, working implementation of a pool-based CUDA allocator that demonstrates the concept. In production, you would use File: #include <cuda_runtime.h>
#include <iostream>
#include <vector>
#include <stdexcept>
// Simple pool-based CUDA allocator
class CudaPoolAllocator {
public:
CudaPoolAllocator(size_t blockSize, int poolSize)
: blockSize_(blockSize), totalBlocks_(poolSize) {
std::cout << "Creating pool with " << poolSize
<< " blocks of " << blockSize << " bytes each\n";
for (int i = 0; i < poolSize; ++i) {
void* ptr = nullptr;
cudaError_t err = cudaMalloc(&ptr, blockSize_);
if (err != cudaSuccess) {
cleanup();
throw std::runtime_error(std::string("cudaMalloc failed: ")
+ cudaGetErrorString(err));
}
pool_.push_back(ptr);
std::cout << " Allocated block " << i << " at " << ptr << "\n";
}
}
void* allocate() {
if (pool_.empty()) {
throw std::runtime_error("Pool exhausted! All "
+ std::to_string(totalBlocks_) + " blocks are in use.");
}
void* ptr = pool_.back();
pool_.pop_back();
std::cout << "Allocated from pool: " << ptr
<< " (" << pool_.size() << " blocks remaining)\n";
return ptr;
}
void deallocate(void* ptr) {
pool_.push_back(ptr);
std::cout << "Returned to pool: " << ptr
<< " (" << pool_.size() << " blocks available)\n";
}
size_t getBlockSize() const { return blockSize_; }
int getTotalBlocks() const { return totalBlocks_; }
int getAvailableBlocks() const { return pool_.size(); }
~CudaPoolAllocator() {
cleanup();
}
private:
void cleanup() {
std::cout << "Cleaning up pool (" << pool_.size() << " blocks to free)...\n";
for (void* ptr : pool_) {
cudaFree(ptr);
}
pool_.clear();
}
size_t blockSize_;
int totalBlocks_;
std::vector<void*> pool_;
};
// Simulated CV-CUDA Image structure (for demonstration)
struct SimulatedImageWrapper {
void* devicePtr;
size_t width;
size_t height;
size_t channels;
size_t rowStride;
CudaPoolAllocator* allocator;
SimulatedImageWrapper(void* ptr, size_t w, size_t h, size_t c, size_t stride, CudaPoolAllocator* alloc)
: devicePtr(ptr), width(w), height(h), channels(c), rowStride(stride), allocator(alloc) {}
~SimulatedImageWrapper() {
if (allocator && devicePtr) {
allocator->deallocate(devicePtr);
}
}
};
int main() {
try {
std::cout << "=== Custom CUDA Pool Allocator Example ===\n\n";
// Check CUDA device
int deviceCount = 0;
cudaError_t err = cudaGetDeviceCount(&deviceCount);
if (err != cudaSuccess || deviceCount == 0) {
throw std::runtime_error("No CUDA device found");
}
std::cout << "CUDA devices found: " << deviceCount << "\n\n";
// Image dimensions
const int width = 1920;
const int height = 1080;
const int channels = 3;
// Calculate buffer size (simple RGB8 packed format)
const size_t rowStride = width * channels;
const size_t blockSize = rowStride * height;
std::cout << "Image: " << width << "x" << height
<< " RGB8 (" << blockSize << " bytes = "
<< (blockSize / 1024.0 / 1024.0) << " MB)\n\n";
// Create pool allocator with 4 blocks
CudaPoolAllocator allocator(blockSize, 4);
std::cout << "\n";
// Demonstrate allocating and using multiple blocks
std::cout << "--- Demonstrating pool usage ---\n";
std::vector<SimulatedImageWrapper*> images;
for (int i = 0; i < 3; ++i) {
std::cout << "\nCreating image " << (i + 1) << "...\n";
void* cuda_ptr = allocator.allocate();
// In real CV-CUDA, you would call:
// nvcvImageWrapDataConstruct(&imageData, &cleanup, &allocator, &handle);
// Here we simulate wrapping the memory
auto* img = new SimulatedImageWrapper(cuda_ptr, width, height, channels, rowStride, &allocator);
images.push_back(img);
std::cout << " Created image wrapper at device ptr: " << img->devicePtr << "\n";
std::cout << " Pool status: " << allocator.getAvailableBlocks() << "/"
<< allocator.getTotalBlocks() << " blocks available\n";
}
std::cout << "\n--- Releasing images back to pool ---\n";
for (size_t i = 0; i < images.size(); ++i) {
std::cout << "\nReleasing image " << (i + 1) << "...\n";
delete images[i];
std::cout << " Pool status: " << allocator.getAvailableBlocks() << "/"
<< allocator.getTotalBlocks() << " blocks available\n";
}
images.clear();
std::cout << "\n=== Example completed successfully! ===\n";
std::cout << "✓ Memory was allocated from pool\n";
std::cout << "✓ Used in zero-copy fashion (wrapped existing CUDA pointers)\n";
std::cout << "✓ Returned to pool for reuse when images were destroyed\n";
std::cout << "\nIn production with CV-CUDA, use nvcvImageWrapDataConstruct() to\n";
std::cout << "wrap your pooled CUDA memory into nvcv::Image objects.\n";
return 0;
} catch (const std::exception& e) {
std::cerr << "Error: " << e.what() << std::endl;
return 1;
}
}How to Build and RunIn WSL (Linux): # Compile with nvcc
nvcc -o custom_cuda_allocator_example custom_cuda_allocator_example.cpp -lcudart
# Run the example
./custom_cuda_allocator_exampleExpected Output: Integration with CV-CUDATo use this with actual CV-CUDA, replace the simulated wrapper with: #include <nvcv/Image.h>
// Cleanup callback
void cudaMemoryCleanup(void* ctx, const NVCVImageData* data) {
CudaPoolAllocator* allocator = static_cast<CudaPoolAllocator*>(ctx);
if (allocator && data->bufferType == NVCV_IMAGE_BUFFER_STRIDED_CUDA) {
void* ptr = data->buffer.strided.planes[0].basePtr;
allocator->deallocate(ptr);
}
}
// Create CV-CUDA image from pooled memory
void* cuda_ptr = allocator.allocate();
NVCVImageData imageData = {};
imageData.format = NVCV_IMAGE_FORMAT_RGB8;
imageData.bufferType = NVCV_IMAGE_BUFFER_STRIDED_CUDA;
imageData.buffer.strided.numPlanes = 1;
imageData.buffer.strided.planes[0].width = width;
imageData.buffer.strided.planes[0].height = height;
imageData.buffer.strided.planes[0].rowStride = rowStride;
imageData.buffer.strided.planes[0].basePtr = static_cast<NVCVByte*>(cuda_ptr);
NVCVImageHandle imageHandle = nullptr;
nvcvImageWrapDataConstruct(&imageData, &cudaMemoryCleanup, &allocator, &imageHandle);
// Use the image...
// When done: nvcvImageDecRef(imageHandle, nullptr);SummaryThis example demonstrates a working pool-based CUDA allocator that pre-allocates device memory and efficiently reuses it. The memory is wrapped in zero-copy fashion, avoiding expensive memory allocation/deallocation overhead. Use |
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I'd like to implement pool based CUDA memory allocation
Can you give me any guidance?
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