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documentation: Restructured and clarified current v5.11.3 changelog
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CHANGELOG.md

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## [5.11.3] - Unreleased
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**Create Big Cannons 5.11.3, with more fixes and support for Sable (Create: Simulated).**
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**Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)!**
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- [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
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- Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
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- Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
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- Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
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- Fixed cannon mount kinetics crashing with other mods (particularly Create: Simulated)
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- Fixed cannon cast crashing game when multiple pipes connected to top
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- Fixed cannon contraptions not positioning with Sable sublevels (ships, contraptions)
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- Fixed lag spike from large entity finding AABB when projectile impacts Sable sublevel
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- Fixed big cannon projectile collisions and lodging
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- Fixed chunkloading near Sable sublevels
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- [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted
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- Fixed wired fuze detonation on Sable sublevels
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- Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
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- Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
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- Fixed shrapnel burst not widening when detonating facing upwards
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- Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
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- Fixed player rendering on manual autocannon, including invisibility on Sable sublevels
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- Fixed shot balls not present in the Create Big Cannons creative tab
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- Fixed player rotation on Fixed Cannon Mount manual autocannon
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- Fixed #create:safe_nbt exploits
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- Fixed casting mould drops and Schematicannon requirements
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- Fixed cannon plume orientation on sublevel
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- Fixed drop mortar plume positioning
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- Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
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- [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
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- [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
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- [Sable] Fixed chunkloading near Sable sublevels
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- [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
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- [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
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- [Sable] Fixed wired fuze detonation on Sable sublevels
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- [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
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- [Sable] Fixed cannon plume orientation on Sable sublevel
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## [5.11.2] - 2026-02-27
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