You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.md
+11-12Lines changed: 11 additions & 12 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -2,7 +2,7 @@
2
2
3
3
## [5.11.3] - Unreleased
4
4
5
-
**Create Big Cannons 5.11.3, with more fixes and support for Sable (Create: Simulated).**
5
+
**Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)!**
6
6
7
7
Changed:
8
8
-[1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
@@ -14,24 +14,23 @@ Fixed:
14
14
- Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
15
15
- Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
16
16
- Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
17
-
- Fixed cannon mount kinetics crashing with other mods (particularly Create: Simulated)
18
-
- Fixed cannon cast crashing game when multiple pipes connected to top
19
-
- Fixed cannon contraptions not positioning with Sable sublevels (ships, contraptions)
20
-
- Fixed lag spike from large entity finding AABB when projectile impacts Sable sublevel
21
-
- Fixed big cannon projectile collisions and lodging
22
-
- Fixed chunkloading near Sable sublevels
23
-
-[1.21.1] Fixed projectiles fired along the z+ axis being visually distorted
24
-
- Fixed wired fuze detonation on Sable sublevels
17
+
- Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
25
18
- Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
26
19
- Fixed shrapnel burst not widening when detonating facing upwards
27
-
- Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
28
-
- Fixed player rendering on manual autocannon, including invisibility on Sable sublevels
29
20
- Fixed shot balls not present in the Create Big Cannons creative tab
30
21
- Fixed player rotation on Fixed Cannon Mount manual autocannon
31
22
- Fixed #create:safe_nbt exploits
32
23
- Fixed casting mould drops and Schematicannon requirements
33
-
- Fixed cannon plume orientation on sublevel
34
24
- Fixed drop mortar plume positioning
25
+
- Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
26
+
-[1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
27
+
-[1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
28
+
-[Sable] Fixed chunkloading near Sable sublevels
29
+
-[Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
30
+
-[Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
31
+
-[Sable] Fixed wired fuze detonation on Sable sublevels
32
+
-[Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
33
+
-[Sable] Fixed cannon plume orientation on Sable sublevel
0 commit comments