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The Short-term TODO List #2563

@AstroChara

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@AstroChara

This list contains things we would like to implement in near future.

Star PSF

  • Change default exposure and max irradiance?
  • Optimize star rendering to increase FPS
  • Make the exposure of the new star PSF adjustable by keyboard shortcuts (like old star styles)
  • Implement the exposure system
  • Implement transition between point source and resolved object (see Seamless transition to close-up stellar glow #2560)
    • Reimplement flares for very bright stars?
  • Remove legacy star styles and comment out GUI elements (to be reused when new PSF styles are added later).
  • Remove all previous "large star" shaders
  • Use the new star rendering system with all objects with render pseudo-stars, such as globular clusters (see Improve galaxy and globular rendering #544)

Limb darkening

  • Complete the limb darkening PR (Limb darkening #2047)
  • Use division instead of subtraction for limb darkening
  • Remove star glare (which brightens the centre of the disc, now unnecessary) or render it at the same position as the star (so that it appears behind the visible hemisphere)
  • Normalize stellar disc brightness and colour (so that the disc-integrated colour/brightness is the same as one without limb darkening) (see https://en.wikipedia.org/wiki/Limb_darkening)
  • Use empirically-derived parameters from the Sun as a default
    • Temperature/logg-dependent limb darkening parameters

Photometry

Ring rendering

  • Implement ring backlighting
  • Do not implement specular reflection on rings

Custom orbits and rotations

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