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Releases: CelestialCartographers/Loenn

Lönn β - 0.2.4

14 Feb 17:31

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  • Fixed visual issues with tiles
  • Improved tileset rendering again
  • Fixed map corruption bug with object tiles

Lönn β - 0.2.3

06 Feb 16:58

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  • Fixed being unable to place tiles
  • Added missing attributes to chapter checkpoint in room window

Lönn β - 0.2.2

06 Feb 15:38

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  • Added support for Unicode characters as Tileset IDs. You may now use any of the 1,112,064 UTF-8 codepoints (minus reserved space) for your tileset IDs.
  • Tilesets now display more like they do in game
  • Added context menu to edit and delete rooms by right clicking on the room list
  • Added a few missing dropdowns
  • Fixed visual bugs with brushes and fast mouse clicks
  • Fixed crash when using brushes near unknown tiles
  • Fixed crash when using selection hotkeys when the map has no rooms
  • Fixed offset on bridge entity
  • Fixed a random black square appearing on screen sometimes
  • Fixed dust spinner rendering

Lönn β - 0.2.1

23 Jan 15:13

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  • Fixed crash when trying to clone unknown entities/triggers
  • Fixed crash when clicking with the rectangle tool
  • Fixed placement oddities while swapping rooms
  • Fixed error with ambience and music progress in room window for Vanilla maps
  • Fixed tileset dropdowns not updating when swapping maps
  • Fixed clicking with brushes sometimes doing nothing
  • Fixed undo/redo changes in unselected rooms not showing up until the room is focused

Lönn β - 0.2.0

22 Jan 17:43

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  • Added basic graphics settings to the config file
  • Added support for dropdowns in property windows
  • Added dropdowns to all vanilla entities and triggers that need them
  • Added line, bucket, and circle brush tool
  • Added Fake Heart and Dream Heart entities
  • Added Iceball and Ice Wall as separate entity placements
  • The MacOS build now works properly. Thanks to @swoolcock for testing
  • Improved file open dialog. Thanks to @0x0ade for the builds
  • Window size and position now persist across sessions
  • Lönn now runs at a low frame rate when unfocused to save computer resources
  • Trigger names by default no longer end with "Trigger" because that's redundant
  • Entity and trigger IDs are now unique by map rather than by room
  • Player entity now mentions that it's a spawn point again
  • Fixed lightning breaker box justification
  • Fixed feather selection box
  • Fixed killbox rendering
  • Fixed typo in dash switch placement
  • Fixed selection hotkeys doing more than they should sometimes
  • Fixed crash when selecting an object that overlaps with another room
  • Fixed crash when adding a checkpoint to a room with no spawn points
  • Fixed mouse oddities on MacOS related to window focus
  • Fixed various tiny visual bugs

Lönn β - 0.1.2

19 Dec 21:13

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  • Fixed various issues related to room sizes when creating or editing rooms

Lönn β - 0.1.1

19 Dec 15:32

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  • Lönn now prints all output and errors to run.log in its config directory
  • Room window now shows the room size in tiles by default
  • Added hotkey for creating a new map: Ctrl+N
  • Added hotkey for creating a new room: Ctrl+T
  • Added hotkey for opening the room window: Ctrl+Shift+T
  • Added hotkey for deleting a room: Alt+Delete
  • Entity/Trigger properties are now alphabetically sorted by default
  • Fixed triggers ignoring field information
  • Fixed mix-up between music trigger and music fade trigger
  • Fixed offset on temple gate
  • Fixed fullscreen mode hotkey
  • Fixed ghost textures when making a new map after having another one open
  • Fixed crash when trying to read a corrupted gameplay atlas
  • Fixed hotkeys like flip and rotate not working until you click into the canvas
  • Fixed field validation in colour fields with XNA colours
  • Fixed crash when trying to save entities with missing properties
  • Fixed crash on invalid everest.yaml files
  • Fixed crash when trying to open room window while having a filler selected
  • Put moving rooms one pixel at a time behind a config option (disabled by default)

Lönn β - 0.1.0

15 Dec 16:11

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  • Added every entity in Vanilla and Everest.
  • Added every trigger in Vanilla and Everest.
  • Added tooltips to all of the above.
  • Added a UI based on OlympUI. Current design based on Ahorn.
  • Added map creation and editing.
  • Added room creation and editing.
  • Added object placement, selection, and editing.
  • Added keyboard shortcuts for many operations. Refer to the README for details.

Lönn α - 0.0.9

11 Jun 12:57

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  • Critical bug fix

Lönn α - 0.0.8

10 Jun 19:00

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  • Changed config directory structure
  • Improved config saving
  • Improvements to map file writing
  • Performance boosts
  • More performance boosts
  • Even more performance boosts
  • Missing tiles are now drawn in solid colours
  • Some entities now render
  • Another big performance boost
  • A lot of bug fixes
  • Work on the internals
  • Brushes are faster too