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##### Additions :tada:
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- Added `CesiumVectorTilesRasterOverlay` supporting vector data loaded from 3D Tiles tilesets.
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- Added support for displaying points in `CesiumGeoJsonDocumentRasterOverlay` and `CesiumVectorTilesRasterOverlay`.
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##### Fixes :wrench:
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- Added missing includes that introduced compilation failures when building the plugin from source against UE 5.7's bundled clang 20.1.8 toolchain (introduced in v2.25.0 by #1685; binary plugin users were unaffected).
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- Fixed the case where glTF line primitives caused excessive log spam due to Chaos attempting to generate physics bodies for small non-triangle meshes.
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- Fixed an incorrect transform that reversed the appearance of data in box voxel tilesets.
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- Fixed a crash in `UCesiumGaussianSplatSubsystem::Tick` when `GetPrimaryWorld()` returns `nullptr` (e.g. between PIE shutdown and Standalone-Game launch, or on nDisplay secondary nodes during world bind-up). Restores the validity check ordering that shipped in v2.24.1 and was inadvertently inverted in v2.26.0 (#1841).
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