Open
Description
A dive into the technical aspects of how 3D Tiles and Geospatial work in Unreal Engine, along with glTF, runtime loading of content etc.
Also give an overview of the different types of data Cesium for Unreal brings in - raster overlays, terrain, 3D Tiles (buildings, photogrammetry etc).
We should also give a brief overview of coordinate systems (rebasing will be covered by its own guide)