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Description
When using the source version of the plugin in an Unreal Engine project that calls Cesium for Unreal code, you must specify the cpp17 build flag or it won't compile.
PrivateDependencyModuleNames.AddRange(new string[] { "CesiumRuntime" });
CppStandard = CppStandardVersion.Cpp17;
otherwise it errors:
It would be great to document this somewhere, though I'm not sure where would be most appropriate. The developer setup guide seems best but it's really just an overview page at the moment.