Open
Description
Our default material for rendering tilesets does a lot of stuff. It has nodes that support:
- every glTF material feature
- three raster overlays
- a clipping layer
And there's a separate material that adds:
- water
This all makes it quite a heavy material, even when the tileset we're rendering doesn't use most of these features.
Creating materials at runtime is probably hard/impossible, but we still might see significant advantages from generating a material for a tileset at editor time. Much like Nithin did for metadata styling in #698.
Related to #287.