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extensions/2.0/Vendor/EXT_textureInfo_constant_lod/README.md

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@@ -68,7 +68,7 @@ Implementations should follow the formula explained in the Implementation Notes
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## Implementation Notes
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This section outlines the general formula that should be used to calculate the dynamic texture coordinates for constant LOD.
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This section outlines the formula that should be used by implementations to calculate the dynamic texture coordinates for constant LOD.
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In the vertex shader, where $worldPosition$ is the vertex position in world coordinates and $eyeSpace$ is the vertex position in camera coordinates:
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