Skip to content

[Feature Request] Built-in Avatar dynamics/ Cloth System #2111

Description

@Momofier

Pre-submission checklist

  • I checked that there is no other Feature Request describing my wish.
  • I checked that this feature is, in fact, not supported.
  • I accept that this issue may be closed if any of the above are found to be untrue.

What should be possible that currently is not

The Suggestion is to create our own In-house solution for Avatar dynamics for both Cloth and bone Physics, with Options in the CCK To convert to it

Why?
This is due to Magica Cloth Costing 35 bucks for users that want it and they make entirely new versions every time they get something that changes everything.
I know Dynamic Bones doesn't do this, but Using a non-built-in solution will only go so far.

While I don't have something on hand for Future use that is just Open source. I feel like in the future the Game needs to make something for itself to use. That has everything you'd want for a social VR game built in.

With this in Mind you can Version control it yourself and Force People up to a better version at any time. While keeping everything Standardized

Other remarks

No response

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions