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enemy tc no longer goes invisible #19

enemy tc no longer goes invisible

enemy tc no longer goes invisible #19

Triggered via push April 24, 2026 05:22
Status Failure
Total duration 11m 1s
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2 errors and 7 warnings
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Build failed with exit code 1
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There was an error while trying to activate the Unity license.
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Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Activation failed, attempting retry #5
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Activation failed, attempting retry #4
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Activation failed, attempting retry #3
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Activation failed, attempting retry #2
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Activation failed, attempting retry #1
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Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.