Skip to content

Commit a472101

Browse files
committed
added new housing sprites
1 parent cdb2d1d commit a472101

4 files changed

Lines changed: 1 addition & 1 deletion

File tree

-820 Bytes
Loading
-138 KB
Loading
46.4 KB
Loading

Open Empires/Assets/Scripts/Core/GameSetup.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -894,7 +894,7 @@ private GameObject CreateBuildingSpritePrefab(string name, string spriteName, in
894894
if (mc != null) Object.Destroy(mc);
895895

896896
spriteGo.transform.SetParent(building.transform);
897-
spriteGo.transform.localPosition = new Vector3(0f, spriteScale * 0.2f, 0f);
897+
spriteGo.transform.localPosition = new Vector3(0f, spriteScale * 0.3f, 0f);
898898
spriteGo.transform.localScale = new Vector3(spriteScale, spriteScale, 1f);
899899
spriteGo.GetComponent<MeshRenderer>().sharedMaterial = mat;
900900

0 commit comments

Comments
 (0)