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flowers should be fixed
1 parent edca42a commit b0854f0

3 files changed

Lines changed: 4 additions & 6 deletions

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Open Empires/Assets/Scripts/Buildings/BuildingRepairSystem.cs.meta

Lines changed: 0 additions & 2 deletions
This file was deleted.

Open Empires/Assets/Scripts/Commands/RepairBuildingCommand.cs.meta

Lines changed: 0 additions & 2 deletions
This file was deleted.

Open Empires/Assets/Scripts/Map/MapRenderer.cs

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -834,11 +834,13 @@ private void CreateFlowerBillboard(Vector3 position, int variantIndex)
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if (mc != null) Destroy(mc);
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spriteGo.transform.SetParent(billboardContainer);
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spriteGo.transform.position = new Vector3(position.x, position.y + 1.5f, position.z);
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spriteGo.transform.localScale = new Vector3(3f, 3f, 1f);
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spriteGo.transform.position = new Vector3(position.x, position.y + 0.05f, position.z);
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spriteGo.transform.localScale = new Vector3(2f, 2f, 1f);
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var renderer = spriteGo.GetComponent<MeshRenderer>();
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// Use shared material like trees so fog of war works, but adjust sorting
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renderer.sharedMaterial = treeMaterials[variantIndex];
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renderer.sortingOrder = -100; // Render behind other billboard objects
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}
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private void SpawnPerPlayerResources(MapData mapData, Vector2Int[] playerBases)

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