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CounterSimulator.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
//////////////////////////////////////////////////////////////////////
// This file contains parts of the testing harness.
// You should not modify anything in this file.
// The tasks themselves can be found in Tasks.qs file.
//////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using Microsoft.Quantum.Simulation.Core;
using Microsoft.Quantum.Simulation.Simulators;
namespace Quantum.Kata.UnitaryPatterns
{
/// <summary>
/// This custom quantum simulator keeps track of the number of times
/// each operation is executed, by providing a custom native operation:
/// `AssertOracleCallsCount` which asserts the number of times
/// the given oracle (operation) has been called.
/// </summary>
public class CounterSimulator : QuantumSimulator
{
private Dictionary<ICallable, int> _operationsCount = new Dictionary<ICallable, int>();
private long _qubitsAllocated = 0;
private long _maxQubitsAllocated = 0;
#region Counting operations
public CounterSimulator(
bool throwOnReleasingQubitsNotInZeroState = true,
uint? randomNumberGeneratorSeed = null,
bool disableBorrowing = false) :
base(throwOnReleasingQubitsNotInZeroState, randomNumberGeneratorSeed, disableBorrowing)
{
this.OnOperationStart += CountOperationCalls;
}
/// <summary>
/// Callback method for the OnOperationStart event.
/// </summary>
public void CountOperationCalls(ICallable op, IApplyData data)
{
if (_operationsCount.ContainsKey(op))
{
_operationsCount[op]++;
}
else
{
_operationsCount[op] = 1;
}
}
// Custom Native operation to reset the oracle counts back to 0.
public class ResetOracleCallsImpl : ResetOracleCallsCount
{
CounterSimulator _sim;
public ResetOracleCallsImpl(CounterSimulator m) : base(m)
{
_sim = m;
}
public override Func<QVoid, QVoid> Body => (__in) =>
{
_sim._operationsCount.Clear();
return QVoid.Instance;
};
}
public class GetOracleCallsImpl<T> : GetOracleCallsCount<T>
{
CounterSimulator _sim;
public GetOracleCallsImpl(CounterSimulator m) : base(m)
{
_sim = m;
}
public override Func<T, long> Body => (__in) =>
{
var oracle = __in;
var op = oracle as ICallable;
var actual = _sim._operationsCount.ContainsKey(op) ? _sim._operationsCount[op] : 0;
return actual;
};
}
#endregion
#region Counting allocated qubits
new public class Allocate : Microsoft.Quantum.Simulation.Simulators.SimulatorBase.Allocate
{
CounterSimulator _sim;
public Allocate(CounterSimulator m) : base(m)
{
_sim = m;
}
public override Qubit Apply()
{
_sim._qubitsAllocated++;
if (_sim._qubitsAllocated > _sim._maxQubitsAllocated)
{
_sim._maxQubitsAllocated = _sim._qubitsAllocated;
}
return base.Apply();
}
public override QArray<Qubit> Apply(long count)
{
_sim._qubitsAllocated += count;
if (_sim._qubitsAllocated > _sim._maxQubitsAllocated)
{
_sim._maxQubitsAllocated = _sim._qubitsAllocated;
}
return base.Apply(count);
}
}
new public class Release : Microsoft.Quantum.Simulation.Simulators.SimulatorBase.Release
{
CounterSimulator _sim;
public Release(CounterSimulator m) : base(m)
{
_sim = m;
}
public override void Apply(Qubit q)
{
_sim._qubitsAllocated--;
base.Apply(q);
}
public override void Apply(QArray<Qubit> qubits)
{
_sim._qubitsAllocated -= qubits.Length;
base.Apply(qubits);
}
}
public class ResetQubitCountImpl : ResetQubitCount
{
CounterSimulator _sim;
public ResetQubitCountImpl(CounterSimulator m) : base(m)
{
_sim = m;
}
public override Func<QVoid, QVoid> Body => (__in) =>
{
_sim._qubitsAllocated = 0;
_sim._maxQubitsAllocated = 0;
return QVoid.Instance;
};
}
public class GetMaxQubitCountImpl : GetMaxQubitCount
{
CounterSimulator _sim;
public GetMaxQubitCountImpl(CounterSimulator m) : base(m)
{
_sim = m;
}
public override Func<QVoid, long> Body => (__in) =>
{
return _sim._maxQubitsAllocated;
};
}
#endregion
}
}