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Bot rules for items #12

@ChrizziDerKek

Description

@ChrizziDerKek

ITEM VALUES:
1 = low, 2 = medium, 3 = high

  • Handcuffs: 3

  • Cigarettes: 2

  • Saw: 3

  • Magnifying: 3

  • Beer: 2

  • Inverter: 1

  • Medicine: 1

  • Phone: 2

  • Adrenaline: 2

  • Magazine: 1

  • Gunpowder: 3

  • Bullet: 1

  • Trashbin: 2

  • Heroine: 3

  • Katana: 2

  • Swapper: 2

  • Hat: 1

  • Snus: 2

  • Elfbar: 1

  • Remote: 2

  • Scope: 2

  • Magazine:
    use if there are many unknown bullets (especially if unknownlive == unknownblank) and health is above 3

  • Gunpowder:
    use if currentlyknownbullet == live and if health is > 2 (if no saw was used) or health is > 3 (if a saw was used)

  • Bullet:
    use if health >= maxhealth / 2

  • Trashbin:
    use if the has any items that it isn't planning to use or if it has duplicate low value items

  • Heroine:
    use on the player with the highest value items

  • Katana:
    use if the bot doesn't have heroine (in that case use the heroine rule) or on the player with the second highest value items

  • Swapper:
    use on the player with the highest value items if the bot's item value is lower

  • Hat:
    use if the bot currently doesn't know any bullets

  • Snus:
    use if health <= maxhealth / 3 and if there are mostly blanks left

  • Elfbar:
    use if the bot health is slightly below the max or exactly the max, but not if the same rule applies to a player

  • Remote:
    use if the next player has higher value items than the last one

  • Scope:
    use if the bot has a magnifying or beer that can help figuring out if the info is correct or if the bot already knows the next bullet

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