ITEM VALUES: 1 = low, 2 = medium, 3 = high - Handcuffs: 3 - Cigarettes: 2 - Saw: 3 - Magnifying: 3 - Beer: 2 - Inverter: 1 - Medicine: 1 - Phone: 2 - Adrenaline: 2 - Magazine: 1 - Gunpowder: 3 - Bullet: 1 - Trashbin: 2 - Heroine: 3 - Katana: 2 - Swapper: 2 - Hat: 1 - Snus: 2 - Elfbar: 1 - Remote: 2 - Scope: 2 - [ ] Magazine: use if there are many unknown bullets (especially if unknownlive == unknownblank) and health is above 3 - [ ] Gunpowder: use if currentlyknownbullet == live and if health is > 2 (if no saw was used) or health is > 3 (if a saw was used) - [ ] Bullet: use if health >= maxhealth / 2 - [ ] Trashbin: use if the has any items that it isn't planning to use or if it has duplicate low value items - [ ] Heroine: use on the player with the highest value items - [ ] Katana: use if the bot doesn't have heroine (in that case use the heroine rule) or on the player with the second highest value items - [ ] Swapper: use on the player with the highest value items if the bot's item value is lower - [ ] Hat: use if the bot currently doesn't know any bullets - [ ] Snus: use if health <= maxhealth / 3 and if there are mostly blanks left - [ ] Elfbar: use if the bot health is slightly below the max or exactly the max, but not if the same rule applies to a player - [ ] Remote: use if the next player has higher value items than the last one - [ ] Scope: use if the bot has a magnifying or beer that can help figuring out if the info is correct or if the bot already knows the next bullet
ITEM VALUES:
1 = low, 2 = medium, 3 = high
Handcuffs: 3
Cigarettes: 2
Saw: 3
Magnifying: 3
Beer: 2
Inverter: 1
Medicine: 1
Phone: 2
Adrenaline: 2
Magazine: 1
Gunpowder: 3
Bullet: 1
Trashbin: 2
Heroine: 3
Katana: 2
Swapper: 2
Hat: 1
Snus: 2
Elfbar: 1
Remote: 2
Scope: 2
Magazine:
use if there are many unknown bullets (especially if unknownlive == unknownblank) and health is above 3
Gunpowder:
use if currentlyknownbullet == live and if health is > 2 (if no saw was used) or health is > 3 (if a saw was used)
Bullet:
use if health >= maxhealth / 2
Trashbin:
use if the has any items that it isn't planning to use or if it has duplicate low value items
Heroine:
use on the player with the highest value items
Katana:
use if the bot doesn't have heroine (in that case use the heroine rule) or on the player with the second highest value items
Swapper:
use on the player with the highest value items if the bot's item value is lower
Hat:
use if the bot currently doesn't know any bullets
Snus:
use if health <= maxhealth / 3 and if there are mostly blanks left
Elfbar:
use if the bot health is slightly below the max or exactly the max, but not if the same rule applies to a player
Remote:
use if the next player has higher value items than the last one
Scope:
use if the bot has a magnifying or beer that can help figuring out if the info is correct or if the bot already knows the next bullet