Skip to content

Develop an algorithm/script that processes buildings in an area into a meaningful object #2

@SirPolaris

Description

@SirPolaris

For gameplay, we require an algorithm/script that is capable of compiling all the relevant data surrounding a building, into a complete summarized table.

This summary table should be filled with ‘objects’. These objects should be designed in such a way that it is easy to process and query this format. This process will run once per major map update, or on demand by analysis tools.

Expected Results
The desired result is to have the SQL database produce an result set that summarizes the area of selection for all its buildings. A compound table should be built, simulating a building object. The object may not be complete – and defaults will need to be designed. These tables will be pushed to the client for offline rendering and cached for clipping in part when needed by the client.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions