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Description
We need to develop an algorithm that treats a city like a map (in such a matter that it is as a whole) and which can determine by analysis, a list ranked by value list of all the points.
While this kind of technology is the basis some whole companies, it is imperative we develop a simplistic version that we can continually use and improve over time. Without it, we cannot process cities, maintain our maps, let alone process the whole world.
The script needs to determine a few things (listed below), and assign then a value point (VP) to them. At the moment, value points can be based off the max and min from within the map zone. In time, the VP will be based on a global max/min, and bias applied to countries and areas to make them more or less valuable and determine flow. The script should be coded as modular, as variable filled as reasonably possible.
Value Categories
Military strategic value
Places that hold significance for combat operations marked within the bounds. This includes:
- Choke points/Points of control & constraint
- Bridges, waterways, urban centers.
- High Ground/Points of observation
- Entry points, reinforcement areas, game designated resupply points and paths of logistics
- Territory of value to the defender
- This will have to be generated from historical game data)
- This is encompass political, cultural and other deep seated problems unknown to us.
Societal Value
- Places of high pedestrian traffic and congregation
- Popular land marks
- Tourism Centers
- Places of major historical or cultural significance
Economical/Governmental Value
- City centers and governmental structures
Note: We will ignore places of religious value, unless it has major cultural significance.