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213 lines (183 loc) · 6.56 KB
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<?php
include 'ajax_header.php';
$user_class = new User($_SESSION['id']);
$response = array("success" => false, "message" => "");
if (isset($_GET['loaned']) && $_GET['loaned'] == 1) {
if (empty($_GET['id'])) {
$response['message'] = "No item picked.";
echo json_encode($response);
exit;
}
$howmany = Check_Loan($_GET['id'], $user_class->id);
$db->query("SELECT * FROM items WHERE id = ?");
$db->execute(array($_GET['id']));
if (!$db->num_rows()) {
$response['message'] = "Item not found.";
echo json_encode($response);
exit;
}
$row = $db->fetch_row(true);
if ($howmany <= 0) {
$response['message'] = "You don't have any of those.";
echo json_encode($response);
exit;
}
if ($row['level'] > $user_class->level) {
$response['message'] = "You aren't high enough level to use this.";
echo json_encode($response);
exit;
}
// Equip/loan item
switch ($_GET['eq']) {
case "weapon":
if ($row['offense'] <= 0) {
$response['message'] = "This item is not a weapon.";
echo json_encode($response);
exit;
}
equipLoanedItem('weapon', $user_class, $row, $db, $response);
break;
case "armor":
if ($row['defense'] <= 0) {
$response['message'] = "This item is not an armor.";
echo json_encode($response);
exit;
}
equipLoanedItem('armor', $user_class, $row, $db, $response);
break;
case "shoes":
if ($row['speed'] <= 0) {
$response['message'] = "This item is not a shoe.";
echo json_encode($response);
exit;
}
equipLoanedItem('shoes', $user_class, $row, $db, $response);
break;
}
echo json_encode($response);
exit;
} elseif (isset($_GET['unequip'])) {
// Handle unequip logic
unequipItem($user_class, $_GET['unequip'], $db, $response);
echo json_encode($response);
exit;
} elseif (isset($_GET['eq']) && isset($_GET['id'])) {
// Handle general equipment process if item is not loaned
if (empty($_GET['id'])) {
$response['message'] = "No item picked.";
echo json_encode($response);
exit;
}
$howmany = Check_Item($_GET['id'], $user_class->id);
$db->query("SELECT * FROM items WHERE id = ?");
$db->execute(array($_GET['id']));
$row = $db->fetch_row(true);
if ($howmany == 0) {
$response['message'] = "You don't have any of those.";
echo json_encode($response);
exit;
}
if ($row['level'] > $user_class->level) {
$response['message'] = "You aren't high enough level to use this.";
echo json_encode($response);
exit;
}
// Equip item based on type
switch ($_GET['eq']) {
case "weapon":
if ($row['offense'] <= 0) {
$response['message'] = "This item is not a weapon.";
echo json_encode($response);
exit;
}
equipItem('weapon', $user_class, $row, $db, $response);
break;
case "armor":
if ($row['defense'] <= 0) {
$response['message'] = "This item is not an armor.";
echo json_encode($response);
exit;
}
equipItem('armor', $user_class, $row, $db, $response);
break;
case "shoes":
if ($row['speed'] <= 0) {
$response['message'] = "This item is not a shoe.";
echo json_encode($response);
exit;
}
equipItem('shoes', $user_class, $row, $db, $response);
Take_Item($_GET['id'], $user_class->id);
break;
}
echo json_encode($response);
exit;
}
// Helper function for equipping loaned items
function equipLoanedItem($type, $user_class, $item, $db, &$response) {
$column = "eq" . $type;
if($type == 'weapon'){
$type = 'wep';
}
$loanedColumn = $type . "loaned";
if ($user_class->$column != 0) {
if ($user_class->$loanedColumn == 1) {
Loan_Item($user_class->gang, $user_class->$column, $user_class->id);
} else {
Give_Item($user_class->$column, $user_class->id);
}
}
$db->query("UPDATE grpgusers SET $column = ?, `$loanedColumn` = 1 WHERE id = ?");
$db->execute(array($item['id'], $user_class->id));
$db->query("SELECT id FROM gang_loans WHERE item = ? AND idto = ?");
$db->execute(array($item['id'], $user_class->id));
$takeid = $db->fetch_single();
Take_Loan($takeid, $user_class->id);
$response['success'] = true;
$response['message'] = ucfirst($type) . " equipped successfully!";
}
// Helper function for unequipping items
function unequipItem($user_class, $type, $db, &$response) {
$column = "eq" . $type;
$loanedColumn = $type . "loaned";
if ($loanedColumn === "weaponloaned") {
$loanedColumn = "weploaned";
}
if ($loanedColumn == "armorloaned") {
$loanedColumn = "armloaned";
}
if ($user_class->$column != 0) {
if ($user_class->$loanedColumn == 1) {
Loan_Item($user_class->gang, $user_class->$column, $user_class->id);
} else {
Give_Item($user_class->$column, $user_class->id);
}
}
$db->query("UPDATE grpgusers SET $column = 0, `$loanedColumn` = 0 WHERE id = ?");
$db->execute(array($user_class->id));
$response['success'] = true;
$response['message'] = ucfirst($type) . " unequipped successfully!";
}
// Helper function for equipping non-loaned items
function equipItem($type, $user_class, $item, $db, &$response) {
$column = "eq" . $type;
$loanedColumn = $type . "loaned";
if ($loanedColumn == "weaponloaned") {
$loanedColumn = "weploaned";
}if ($loanedColumn == "armorloaned") {
$loanedColumn = "armloaned";
}
if ($user_class->$column != 0) {
if ($user_class->$loanedColumn == 1) {
Loan_Item($user_class->gang, $user_class->$column, $user_class->id);
} else {
Give_Item($user_class->$column, $user_class->id);
}
}
$db->query("UPDATE grpgusers SET $column = ?, `$loanedColumn` = 0 WHERE id = ?");
$db->execute(array($item['id'], $user_class->id));
Take_Item($item['id'], $user_class->id);
$response['success'] = true;
$response['message'] = ucfirst($type) . " equipped successfully!";
}
?>