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9043 lines (8604 loc) · 540 KB
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## Comments can be added anywhere on a valid line by starting with '##'
##
## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a
## comment on the same line, use TABs.
accessibility.disableTTS=Text To Speech disabled #
accessibility.enableTTS=Text To Speech enabled #
## Translator note:
## This section of phrases will be given audibly to the user using text to speech
accessibility.chat.tts.gamepad.back=Press the %s to go back #
accessibility.chat.tts.gamepad.exitChat=Press the %s to exit chat #
accessibility.chat.tts.gamepad.sendMessage=Press the %s to send message #
accessibility.chat.tts.says=%s says %s #
accessibility.chat.tts.hideChat=Hide chat #
accessibility.chat.tts.keyboard=Keyboard #
accessibility.chat.tts.muteChatToggle=Mute All #
accessibility.chat.tts.sendChatMessage=Send #
accessibility.chat.tts.textboxTitle=Chat #
accessibility.game.playerView=Player view #
accessibility.loading.done=Done #
accessibility.saving.done=Done #
accessibility.downloading.start=Download begun #
accessibility.downloading.Progress=Downloading %s per cent #
accessibility.downloading.canceled=Download cancelled #
accessibility.downloading.complete=Download complete #
accessibility.importing.start=Import begun #
accessibility.importing.Progress=Importing %s per cent #
accessibility.importing.canceled=Import cancelled #
accessibility.importing.complete=Import complete #
accessibility.signin.xbl=Signing in to X box live #
accessibility.chat.howtoopen=Press %s to open chat #
accessibility.key.mouseButton=Mouse Button %s #
accessibility.key.gamepad=Controller %s #
accessibility.list.or.two=%s or %s #
accessibility.list.or.three_or_more.first=%s #
accessibility.list.or.three_or_more.inner=, %s #
accessibility.list.or.three_or_more.last=, or %s #
accessibility.button.tts.title=Button #
accessibility.checkbox.tts.title=Checkbox #
accessibility.checkbox.tts.status=status %s ### Status will be checked or unchecked
accessibility.dropdown.tts.title=Drop-down #
accessibility.slider.tts.title=Slider #
accessibility.tab.tts.title=Tab #
accessibility.textbox.tts.title=Textbox #
accessibility.toggle.tts.title=Toggle #
accessibility.button.close=close #
accessibility.button.back=back #
accessibility.button.exit=Exit #
accessibility.dropdown.listItem=List item #
accessibility.sectionName=Section %s: #
accessibility.state.on=: on #
accessibility.state.off=: off #
accessibility.state.checked=: selected #
accessibility.state.unchecked=: deselected #
accessibility.state.selected=: selected #
accessibility.state.unselected=: unselected #
accessibility.index= %s of %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3
accessibility.slider.tts.percentValue=%s per cent #
accessibility.play.editWorld=Edit World #
accessibility.play.editRealm=Edit Realm #
accessibility.play.editServer=Edit Server #
accessibility.play.importWorld=Import World #
accessibility.play.leaveRealm=Leave Realm #
accessibility.play.realmFeed=Realm Feed #
accessibility.play.tabLeft=Press the %s to tab left #
accessibility.play.tabRight=Press the %s to tab right #
accessibility.play.legacyWorldsDelete=Delete Legacy World #
accessibility.pause.permissions=Permissions #
accessibility.pause.profile=Choose Profile #
accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User")
accessibility.screenName.achievements=Achievements Screen #
accessibility.screenName.chat=Chat Screen #
accessibility.screenName.chatSettings=Chat Settings Screen #
accessibility.screenName.createNew=Create New Screen #
accessibility.screenName.createWorld=Create World Settings Screen #
accessibility.screenName.editCharacter=Edit Character Screen #
accessibility.screenName.editWorldSettings=Edit World Settings Screen #
accessibility.screenName.error=Error Screen #
accessibility.screenName.howToPlay=How to Play Screen #
accessibility.screenName.inviteToGame=Invite to Game Screen #
accessibility.screenName.modalDialog=Pop-up dialogue #
accessibility.screenName.patchNotes=Patch Notes Screen #
accessibility.screenName.pause=Pause Screen #
accessibility.screenName.permissions=Permissions Screen #
accessibility.screenName.play=Play Screen #
accessibility.screenName.profile=Profile Screen #
accessibility.screenName.realmSettings=Realm Settings Screen #
accessibility.screenName.settings=Game Settings Screen #
accessibility.screenName.skinPicker=Choose Skin Screen #
accessibility.screenName.start=Main Menu #
accessibility.screenName.vrAlignment=VR Alignment Screen #
accessibility.screenName.emoteWheel=Emotes Screen #
accessibility.settings.reset=reset #
accessibility.settings.chooseSeed=Choose Seed #
accessibility.start.feedback=Submit Feedback #
accessibility.start.new=New #
accessibility.start.profile=Choose Profile #
accessibility.start.skinPicker=Choose Skin #
accessibility.store.tag=Tag #
accessibility.textbox.editing=Editing #
accessibility.text.period=Full Stop #
accessibility.text.period.url=Dot ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com"
accessibility.text.comma=Comma #
accessibility.text.colon=Colon #
accessibility.text.apostrophe=Apostrophe #
accessibility.text.semiColon=Semi Colon #
accessibility.text.questionMark=Question Mark #
accessibility.text.quotationMark=Quotation Mark #
accessibility.text.space=Space #
accessibility.text.tilde=Tilde #
accessibility.text.graveAccent=Grave Accent #
accessibility.text.lessThan=Less Than #
accessibility.text.greaterThan=Greater Than #
accessibility.text.leftBrace=Left Curly Bracket #
accessibility.text.rightBrace=Right Curly Bracket #
accessibility.text.rightBracket=Right Bracket #
accessibility.text.leftBracket=Left Bracket #
accessibility.text.verticalBar=Vertical Bar #
accessibility.text.forwardSlash=Slash #
accessibility.text.backwardSlash=Back Slash #
accessibility.text.exclamationPoint=Exclamation Point #
accessibility.text.atSign=At #
accessibility.text.hashTag=Hash Tag #
accessibility.text.dollarSign=Dollar #
accessibility.text.percent=Per cent #
accessibility.text.caret=Caret #
accessibility.text.ampersand=And #
accessibility.text.asterisk=Asterisk #
accessibility.text.leftParenthesis=Left Parenthesis #
accessibility.text.rightParenthesis=Right Parenthesis #
accessibility.text.hyphen=Hyphen #
accessibility.text.underScore=Underscore #
accessibility.text.plus=Plus #
accessibility.text.equals=Equals #
accessibility.text.unsupported=Unknown Character #
accessibility.toast=Notification ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked
accessibility.worldTemplates.help=Help #
accessibility.popup.title=Turn Off Screen Reader? #
accessibility.popup.message.line1=Welcome to Minecraft! #
accessibility.popup.message.default=On your device, screen reader support is enabled by default. #
accessibility.popup.message.platform=We've detected that your system has a screen reader enabled and have automatically enabled Minecraft's screen reader. #
accessibility.popup.message.touch=Touch and drag to find controls on the screen, and double tap controls to select. To scroll on a screen, double tap and hold while swiping up or down. #
accessibility.popup.message.xbl=We've detected that your account has "Let games read to me" enabled and have automatically enabled Minecraft's screen reader. #
accessibility.popup.message.line3=Would you like to turn this off? #
accessibility.popup.left_button_text=Turn Off #
accessibility.popup.right_button_text=Leave On #
accessibility.controllerLayoutScreen.buttonRemapped=%s is now bound to %s #
accessibility.controllerLayoutScreen.buttonBoundTo=%s button: %s #
accessibility.controllerLayoutScreen.buttonRemapping=Select input to bind for %s #
accessibility.gamepad.faceButton.down=A Button #
accessibility.gamepad.faceButton.right=B Button #
accessibility.gamepad.faceButton.left=X Button #
accessibility.gamepad.faceButton.up=Y Button #
accessibility.gamepad.button.systemLeft=View Button #
accessibility.gamepad.button.systemRight=Menu Button #
accessibility.gamepad.dpad.down=D-Pad Down #
accessibility.gamepad.dpad.up=D-Pad Up #
accessibility.gamepad.dpad.left=D-Pad Left #
accessibility.gamepad.dpad.right=D-Pad Right #
accessibility.gamepad.stick.left=Left Stick #
accessibility.gamepad.stick.right=Right Stick #
accessibility.gamepad.trigger.right=Right Trigger #
accessibility.gamepad.trigger.left=Left Trigger #
accessibility.gamepad.bumper.right=Right Bumper #
accessibility.gamepad.bumper.left=Left Bumper #
accessibility.keyboard.leftBracket=Left square bracket key ### left square bracket means '[' on the english keyboard
accessibility.keyboard.rightBracket=Right square bracket key ### right square bracket means ']' on the english keyboard
accessibility.emotes.hovered=%s, emote button %d, %d of %d #
accessibility.emotes.assigned=The %s emote assigned #
accessibility.emotes.unassigned=Unassigned #
accessibility.emotes.playSuccess=Play emote #
accessibility.emotes.playFailed=No emote assigned to this button, press %s the Change Emotes button #
accessibility.emotes.changeEmotesInstruction.button=the %s to access #
accessibility.emotes.keyboard.arrow=arrow #
accessibility.emotes.instruction.keyboard=Press right or left to cycle through emote buttons. Press the down arrow to access the Change Emotes button. #
## End of audible phrases section
accounts.name=Name: %s (%s) #
accounts.signedInAs=Signed in as #
accounts.signOutConfirmation=Do you want to sign out and switch accounts? #
accounts.switch=Switch Accounts #
achievement.alternativeFuel=Alternative Fuel #
achievement.alternativeFuel.desc=Power a furnace with a kelp block #
achievement.acquireIron=Acquire Hardware #
achievement.acquireIron.desc=Smelt an iron ingot #
achievement.bakeCake=The Lie #
achievement.bakeCake.desc=Wheat, sugar, milk and eggs! #
achievement.blaze_rod=Into Fire #
achievement.blaze_rod.desc=Relieve a Blaze of its rod #
achievement.bookcase=Librarian #
achievement.bookcase.desc=Build some bookshelves to improve your enchantment table #
achievement.breedCow=Repopulation #
achievement.breedCow.desc=Breed two cows with wheat #
achievement.buildBetterPickaxe=Getting an Upgrade #
achievement.buildBetterPickaxe.desc=Construct a better pickaxe #
achievement.buildFurnace=Hot Topic #
achievement.buildFurnace.desc=Construct a furnace out of eight stone blocks #
achievement.buildHoe=Time to Farm! #
achievement.buildHoe.desc=Use planks and sticks to make a hoe #
achievement.buildPickaxe=Time to Mine! #
achievement.buildPickaxe.desc=Use planks and sticks to make a pickaxe #
achievement.buildSword=Time to Strike! #
achievement.buildSword.desc=Use planks and sticks to make a sword #
achievement.buildWorkBench=Benchmarking #
achievement.buildWorkBench.desc=Craft a workbench with four blocks of planks #
achievement.cookFish=Delicious Fish #
achievement.cookFish.desc=Catch and cook fish! #
achievement.diamonds=DIAMONDS! #
achievement.diamonds.desc=Acquire diamonds with your iron tools #
achievement.diamondsToYou=Diamonds to you! #
achievement.diamondsToYou.desc=Throw diamonds at another player. #
achievement.enchantments=Enchanter #
achievement.enchantments.desc=Use a book, obsidian and diamonds to construct an enchantment table #
achievement.exploreAllBiomes=Adventuring Time #
achievement.exploreAllBiomes.desc=Discover all biomes #
achievement.flyPig=When Pigs Fly #
achievement.flyPig.desc=Fly a pig off a cliff #
achievement.fullBeacon=Beaconator #
achievement.fullBeacon.desc=Create a full beacon #
achievement.get=Achievement get! #
achievement.ghast=Return to Sender #
achievement.ghast.desc=Destroy a Ghast with a fireball #
achievement.killCow=Cow Tipper #
achievement.killCow.desc=Harvest some leather #
achievement.killEnemy=Monster Hunter #
achievement.killEnemy.desc=Attack and destroy a monster #
achievement.killWither=The Beginning. #
achievement.killWither.desc=Kill the Wither #
achievement.makeBread=Bake Bread #
achievement.makeBread.desc=Turn wheat into bread #
achievement.mineWood=Getting Wood #
achievement.mineWood.desc=Attack a tree until a block of wood pops out #
achievement.notification.description=Achievement unlocked #
achievement.onARail=On A Rail #
achievement.onARail.desc=Travel by minecart at least 1 km from where you started #
achievement.openInventory=Taking Inventory #
achievement.openInventory.desc=Press '%1$s' to open your inventory. #
achievement.overkill=Overkill #
achievement.overkill.desc=Deal nine hearts of damage in a single hit #
achievement.overpowered=Overpowered #
achievement.overpowered.desc=Build a Notch apple #
achievement.portal=We Need to Go Deeper #
achievement.portal.desc=Build a portal to the Nether #
achievement.potion=Local Brewery #
achievement.potion.desc=Brew a potion #
achievement.requires=Requires '%1$s' #
achievement.snipeSkeleton=Sniper Duel #
achievement.snipeSkeleton.desc=Kill a skeleton with an arrow from more than 50 metres #
achievement.spawnWither=The Beginning? #
achievement.spawnWither.desc=Spawn the Wither #
achievement.taken=Taken! #
achievement.theEnd=The End? #
achievement.theEnd.desc=Locate the End #
achievement.theEnd2=The End. #
achievement.theEnd2.desc=Defeat the Ender Dragon #
achievement.unknown=??? #
achievement.uninitScore=-- #
achievementScreen.achievements:=Achievements: #
achievementScreen.gamerscore:=Gamerscore: #
achievementScreen.hour=%d hour #
achievementScreen.hours=%d hours #
achievementScreen.timeplayed:=Time played: #
achievementScreen.fetchingAchievements=Fetching Achievements... #
achievementScreen.reward=Reward #
action.hint.exit.boat=Tap jump to exit the boat #
action.hint.exit.minecart=Tap jump to exit the minecart #
action.hint.exit.pig=Tap sneak to dismount #
action.hint.exit.horse=Tap sneak to dismount #
action.hint.exit.strider=Tap sneak to dismount #
action.hint.exit.donkey=Tap sneak to dismount #
action.hint.exit.mule=Tap sneak to dismount #
action.hint.exit.llama=Tap sneak to dismount #
action.hint.exit.skeleton_horse=Tap sneak to dismount #
action.interact.creeper=Ignite #
action.interact.edit=Edit #
action.interact.exit.boat=Leave Boat #
action.interact.feed=Feed #
action.interact.fishing=Fish #
action.interact.milk=Milk #
action.interact.mooshear=Shear #
action.interact.moostew=Milk Stew #
action.interact.ride.boat=Board #
action.interact.ride.minecart=Ride #
action.interact.ride.horse=Ride #
action.interact.ride.strider=Ride #
action.interact.shear=Shear #
action.interact.sit=Sit #
action.interact.stand=Stand #
action.interact.talk=Talk #
action.interact.tame=Tame #
action.interact.dye=Dye #
action.interact.cure=Cure #
action.interact.opencontainer=Open #
action.interact.createMap=Create Map #
action.interact.takepicture=Take Picture #
action.interact.saddle=Saddle #
action.interact.mount=Mount #
action.interact.boost=Boost #
action.interact.write=Write #
action.interact.leash=Leash #
action.interact.unleash=Unleash #
action.interact.name=Name #
action.interact.attachchest=Attach Chest #
action.interact.trade=Trade #
action.interact.armorstand.pose=Pose #
action.interact.armorstand.equip=Equip #
action.interact.read=Read #
action.interact.wakevillager=Wake Villager #
action.interact.barter=Barter #
advMode.allEntities=@e = all entities #
advMode.allPlayers=@a = all players #
advMode.command=Command Input #
advMode.nearestPlayer=@p = nearest player #
advMode.notAllowed=Must be an opped player in creative mode #
advMode.notEnabled=Command blocks are not enabled on this server #
advMode.previousOutput=Previous Output #
advMode.randomPlayer=@r = random player #
advMode.self=@s = self #
advMode.setCommand=Set Console Command for Block #
advMode.setCommand.success=Command set: %s #
apple.iCloudDisabled.title=Don't Lose Your Worlds! #
apple.iCloudDisabled.message=Your worlds are not getting saved properly. They might not be here next time you play Minecraft. Go to your Apple TV settings and turn on iCloud to make sure all of your worlds get saved. #
apple.iCloudDisabled.button.turnOnICloud=Turn on iCloud #
apple.iCloudNoSpace.message=You do not have enough iCloud space free to save your worlds properly. They might not be here next time you play Minecraft. Free up space on your iCloud account to make sure all of your worlds get saved. #
apple.iCloudNoSpace.button.manageICloud=Manage iCloud #
apple.iCloudNoInternet.message=You need an internet connection to save your worlds properly. They might not be here next time you play Minecraft. Reconnect to the internet to make sure all of your worlds get saved. #
apple.iCloudSignInRequired.title=Sign In #
apple.iCloudSignInRequired.message=You need to be signed in to iCloud to play Minecraft. Go to your Apple TV settings and turn on iCloud. #
apple.iCloudUserChanged.message=A new iCloud account has signed in. You will need to restart Minecraft to play. #
apple.LocalNetworkPermission.message=Minecraft wants to access your local network. This allows you and others on your local network to play together. Declining this permission does not affect online features or gameplay. But it will prevent you and others, on the same network, from playing together. #
attribute.modifier.plus.0=+%d %s #
attribute.modifier.plus.1=+%d%% %s #
attribute.modifier.plus.2=+%d%% %s #
attribute.modifier.take.0=-%d %s #
attribute.modifier.take.1=-%d%% %s #
attribute.modifier.take.2=-%d%% %s #
attribute.name.minecraft:attack_damage=Attack Damage #
attribute.name.minecraft:follow_range=Mob Follow Range #
attribute.name.minecraft:knockback_resistance=Knockback Resistance #
attribute.name.generic.maxHealth=Max Health #
attribute.name.generic.attackDamage=Attack Damage #
attribute.name.generic.knockbackResistance=Knockback Resistance #
attribute.name.minecraft:movement=Speed #
attribute.name.horse.jumpStrength=Horse Jump Strength #
attribute.name.zombie.spawnReinforcements=Zombie Reinforcements #
attribution.goBack=Go Back #
attribution.viewAttribution=To view attributions, please visit https://minecraft.net/attribution in any web browser. #
authentication.demo.body.default=Starting the demo experience... #
authentication.demo.body.error=We're sorry, but this lesson is not currently available. #
authentication.demo.title=Loading the Demo #
authentication.demo.title.error=Lesson Not Available #
authentication.pleaseSignIn=Please sign in with your School account to play Minecraft: Education Edition. #
authentication.loggingin=Signing in... #
authentication.signIn=Sign in #
authentication.signIn.tryAgain=Try again #
authentication.signingInTo=Signing into %s #
authentication.unableToConnect=Unable to Connect #
authentication.unauthenticated=This account is not eligible to use Minecraft: Education Edition. #
authentication.location=For more information: #
authentication.hyperlink=http://education.minecraft.net/eligibility #
authentication.tryagain=Sign in with a different account #
authentication.welcome=Welcome, %s! #
authentication.exitingGame=Goodbye, come back soon. #
authentication.trialMessageTitle=Minecraft: Education Edition Free Trial #
authentication.trialWelcome=Welcome! You have %d trials of Minecraft: Education Edition before your school will need to purchase a licence. Every time you open Minecraft: Education Edition, you will use one trial. Enjoy! #
authentication.trialWarning=You have %d trials of Minecraft: Education Edition remaining after this session. After these trial plays, your school will need to purchase a license. Thanks! #
authentication.trialEnded=Your trial of Minecraft: Education Edition is complete. Your school will need to purchase a license for you to continue to use Minecraft: Education Edition. Thanks! #
authentication.trialEndedTitle=Trial Ended #
authentication.clickToPurchaseMessage=Ask your Educator to purchase a license for you at: #
authentication.clickToPurchaseStudent=http://aka.ms/meestore #
authentication.clickToPurchaseTeacher=Purchase license (%s/year) #
authentication.adalException=We can't connect to the service you need at the moment. Check your network connection or try this again. #
authentication.buyMinecraft=Go to the App Store #
authentication.edu.leaveGame.title=You've been logged out #
authentication.edu.leaveGame.body=Another device has logged in using your account. #
authentication.edu.leaveGame.help=Help #
authentication.educationOnly=If you are not an education user, go to the app store to download the standard version. #
authentication.minecraftInstead=App Store #
authentication.signInButton=Sign in with your school account #
authentication.signInRequired=Sign-in Required #
authentication.store.confirm.button=Confirm #
authentication.store.confirmPurchase=Confirm Purchase #
authentication.store.intro=Your trial of Minecraft: Education Edition is complete. To continue playing Minecraft: Education Edition, you will need to purchase a license. #
authentication.store.popup.purchaseFailed.title=Something Went Wrong #
authentication.store.popup.purchaseFailed.msg=Sorry, we were unable to complete your purchase. Maybe check your internet connection? #
authentication.store.purchase.button=Purchase license (%s/year) #
authentication.store.terms=Terms of Use #
authentication.store.viewTermsAndConditions=Terms and Conditions #
authentication.store.viewPrivacyPolicy=Privacy Policy #
authentication.toast.refreshFailed.title=Account #
authentication.toast.refreshFailed.body=There's something wrong with your account info. Please sign in again to continue using multiplayer features. #
eula.intro=To use Minecraft: Education Edition you must accept the End-User Licensing Agreement. #
eula.location=The EULA is at: #
eula.hyperlink=http://education.minecraft.net/eula #
eula.title=End-User Licensing Agreement #
eula.view=View EULA #
eula.callToAction=Click Accept to accept the terms of this agreement. #
eula.acceptButton=Accept #
book.byAuthor=by #
book.defaultAuthor=Author Unknown #
book.editTitle=Enter Book Title: #
book.export=Export #
book.finalizeButton=Sign and Close #
book.finalizeWarning=Note! When you sign the book, it will no longer be editable. #
book.generation.0=Original #
book.generation.1=Copy of original #
book.generation.2=Copy of a copy #
book.generation.3=Tattered #
book.pageIndicator=Page %1$s of %2$s #
book.signButton=Sign #
book.titleHere=[Enter title here] #
build.tooHigh=Height limit for building is %s blocks #
chalkboardScreen.header=Edit Text #
chalkboardScreen.locked=Locked #
chalkboardScreen.unlocked=Unlocked #
chat.cannotSend=Cannot send chat message #
chat.copy=Copy to Clipboard #
chat.link.confirm=Are you sure you want to open the following website? #
chat.link.confirmTrusted=Do you want to open this link or copy it to your clipboard? #
chat.link.open=Open in browser #
chat.link.warning=Never open links from people that you don't trust! #
chat.mentions.autocomplete.allPlayers=mention all players #
chat.mute=Mute Chat #
chat.realmsFilterDisabled=This Realm has chat filtering turned off. #
chat.settings=Chat Settings #
chat.settings.defaultChatColor=Default Chat Colour #
chat.settings.chatColor=Chat Colour #
chat.settings.chatFont=Chat Font #
chat.settings.color=Colour #
chat.settings.font=Font #
chat.settings.fontColor=Font Colour #
chat.settings.fontSize=Size: %s #
chat.settings.fontSize.disabled=Size: Available with %s #
chat.settings.lineSpacing=Line Spacing #
chat.settings.lineSpacingNumber=x%s #
chat.settings.mentions=My Mentions #
chat.settings.mentionsColor=My Mentions Colour #
chat.settings.muteAll=Mute All Chat #
chat.settings.unmuteAll=Unmute All Chat #
chat.settings.tts=Text To Speech For Chat #
chat.stream.emote=(%s) * %s %s #
chat.stream.text=(%s) <%s> %s #
chat.title=Chat #
chat.title.cheats=Chat and Commands #
chat.type.achievement=%s has just earned the achievement %s #
chat.type.achievement.taken=%s has lost the achievement %s #
chat.type.admin=[%s: %s] #
chat.type.announcement=[%s] %s #
chat.type.emote=* %s %s #
chat.type.sleeping=%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time. #
chat.type.text=<%s> %s #
chat.renamed=You have been temporarily renamed to '%s' on this server #
chestScreen.header.large=Large Chest #
chestScreen.header.player=Inventory #
chestScreen.header.small=Chest #
chooseRealmScreen.header=Choose a Realm Server #
chooseRealmScreen.realmsplusbuttontext=Add a 10-player Realm #
chooseRealmScreen.realmsbuttontext=Add a 2-player Realm #
customTemplatesScreen.header=Imported Templates #
craftingScreen.tab.search=All #
craftingScreen.tab.search.filter=Craftable #
craftingScreen.tab.construction=Construction #
craftingScreen.tab.nature=Nature #
craftingScreen.tab.equipment=Equipment #
craftingScreen.tab.items=Items #
craftingScreen.tab.survival=Inventory #
craftingScreen.tab.armor=Armour #
credits.skip=Skip #
cauldronScreen.header=Cauldron #
codeScreen.chooseEditor=Choose your editor: #
codeScreen.editor.description.makeCode=Microsoft MakeCode brings computer science to life with Minecraft #
codeScreen.editor.description.tynker=Mod your world with Tynker! Build mini-games, create instant structures, and make your own mods with code. #
codeScreen.memoryWarning=This device does not meet the recommended memory amount. Editors may not work as expected. #
codeScreen.memoryError=Error in editor process, check if your device has enough memory. #
codeScreen.needCheats=Cheats must be enabled in the level to code! #
codeScreen.networkError=Unable to connect to the network, check your network settings. #
codeScreen.resetWarning=Are you sure you want to reset Code Builder? All unsaved work will be lost... #
codeScreen.title=Code Builder #
codeScreen.buttonTTS.splitLeft=Move Left #
codeScreen.buttonTTS.splitRight=Move Right #
codeScreen.buttonTTS.selectEditor=Select Editor #
codeScreen.buttonTTS.maximize=Maximize #
codeScreen.buttonTTS.restore=Restore #
color.black=Black #
color.dark_blue=Dark Blue #
color.dark_green=Dark Green #
color.dark_aqua=Dark Aqua #
color.dark_red=Dark Red #
color.dark_purple=Dark Purple #
color.gold=Gold #
color.gray=Grey #
color.dark_gray=Dark Grey #
color.blue=Blue #
color.green=Green #
color.aqua=Aqua #
color.red=Red #
color.light_purple=Light Purple #
color.yellow=Yellow #
color.white=White #
commandBlockScreen.blockType=Block Type: #
commandBlockScreen.blockType.impulse=Impulse #
commandBlockScreen.blockType.chain=Chain #
commandBlockScreen.blockType.repeat=Repeat #
commandBlockScreen.condition=Condition: #
commandBlockScreen.condition.conditional=Conditional #
commandBlockScreen.condition.unconditional=Unconditional #
commandBlockScreen.redstone=Redstone: #
commandBlockScreen.redstone.needs_redstone=Needs Redstone #
commandBlockScreen.redstone.always_on=Always Active #
commandBlockScreen.tickDelay=Delay in Ticks: #
commandBlockScreen.executeFirstTick=Execute on First Tick #
commandBlockScreen.displayOutputMode=O #
commandBlockScreen.hideOutputMode=X #
commandBlockScreen.hoverNote=Hover Note #
commandBlockScreen.title=Command Block #
seargeSays.searge=Searge says: %s #
seargeSays.searge1=Yolo #
seargeSays.searge2=/achievement take achievement.understandCommands @p #
seargeSays.searge3=Ask for help on twitter #
seargeSays.searge4=/deop @p #
seargeSays.searge5=Scoreboard deleted, commands blocked #
seargeSays.searge6=Contact helpdesk for help #
seargeSays.searge7=/testfornoob @p #
seargeSays.searge8=/trigger warning #
seargeSays.searge9=Oh my god, it's full of stats #
seargeSays.searge10=/kill @p[name=!Searge] #
seargeSays.searge11=Have you tried turning it off and on again? #
seargeSays.searge12=Sorry, no help today #
commandBlock.shortName=@ #
commandBlock.genericName=Command Block #
commands.ability.description=Sets a player's ability. #
commands.ability.noability=No ability called '%1$s' is available #
commands.ability.granted=The '%1$s' ability has been granted to you #
commands.ability.revoked=The '%1$s' ability has been revoked from you #
commands.ability.success=Ability has been updated #
commands.achievement.alreadyHave=Player %1$s already has achievement %2$s #
commands.achievement.description=Gives or removes an achievement from a player. #
commands.achievement.dontHave=Player %1$s doesn't have achievement %2$s #
commands.achievement.give.success.all=Successfully given all achievements to %1$s #
commands.achievement.give.success.one=Successfully given %1$s the stat %2$s #
commands.achievement.statTooLow=Player %1$s does not have the stat %2$s #
commands.achievement.take.success.all=Successfully taken all achievements from %1$s #
commands.achievement.take.success.one=Successfully taken the stat %1$s from %2$s #
commands.achievement.unknownAchievement=Unknown achievement or statistic '%1$s' #
commands.agent.attack.success=Agent attack successful #
commands.agent.attack.failed=Agent failed to attack #
commands.agent.collect.success=Agent collect successful #
commands.agent.collect.failed=Agent failed to collect #
commands.agent.createagent.success=Created Agent #
commands.agent.createagent.failed=Unable to create Agent #
commands.agent.destroy.success=Agent destroyed a block #
commands.agent.destroy.failed=Agent destroy failed #
commands.agent.detect.success=Agent detect successful #
commands.agent.detect.failed=Agent failed to detect #
commands.agent.detectredstone.success=Agent detectredstone successful #
commands.agent.detectredstone.failed=Agent failed to detectredstone #
commands.agent.drop.success=Agent drop successful #
commands.agent.drop.failed=Agent failed to drop #
commands.agent.dropall.success=Agent dropall successful #
commands.agent.dropall.failed=Agent failed to dropall #
commands.agent.getitemcount.success=Agent getitemcount successful #
commands.agent.getitemcount.failed=Agent failed to getitemcount #
commands.agent.getitemspace.success=Agent getitemspace successful #
commands.agent.getitemspace.failed=Agent failed to getitemspace #
commands.agent.getitemdetail.success=Agent getitemdetail successful #
commands.agent.getitemdetail.failed=Agent failed to getitemdetail #
commands.agent.getposition.success=Agent getposition successful #
commands.agent.getposition.failed=Agent getposition failed #
commands.agent.inspect.success=Agent inspect successful #
commands.agent.inspect.failed=Agent failed to inspect #
commands.agent.inspectdata.success=Agent inspect data successful #
commands.agent.inspectdata.failed=Agent failed to inspect data #
commands.agent.move.success=Agent move successful #
commands.agent.move.failed=Unable to move Agent #
commands.agent.outofrange=Cannot issue command, Agent is out of range #
commands.agent.place.success=Agent place successful #
commands.agent.place.failed=Agent failed to place #
commands.agent.setitem.success=Agent set item successful #
commands.agent.setitem.failed=Agent failed to set item #
commands.agent.turn.success=Agent turn successful #
commands.agent.turn.failed=Unable to turn Agent #
commands.agent.till.success=Agent till successful #
commands.agent.till.failed=Agent failed to till #
commands.agent.tpagent.description=Teleport your Agent. #
commands.agent.tpagent.success=Agent teleported #
commands.agent.tpagent.failed=Agent failed to teleport #
commands.agent.transfer.success=Agent transfer successful #
commands.agent.transfer.failed=Agent failed to transfer #
commands.always.day=Day-Night cycle %1$s #
commands.always.day.locked=Day-Night cycle locked #
commands.always.day.unlocked=Day-Night cycle unlocked #
commands.ban.description=Adds player to banlist. #
commands.autocomplete.a=all players #
commands.autocomplete.c=my Agent #
commands.autocomplete.e=all entities #
commands.autocomplete.p=closest player #
commands.autocomplete.r=random player #
commands.autocomplete.s=yourself #
commands.autocomplete.v=all Agents #
commands.ban.failed=Could not ban player %1$s #
commands.ban.success=Banned player %1$s #
commands.banip.description=Adds IP address to banlist. #
commands.banip.invalid=You have entered an invalid IP address or a player that is not online #
commands.banip.success=Banned IP address %1$s #
commands.banip.success.players=Banned IP address %1$s belonging to %2$s #
commands.banlist.ips=There are %1$d total banned IP addresses: #
commands.banlist.players=There are %1$d total banned players: #
commands.blockdata.description=Modifies the data tag of a block. #
commands.blockdata.placeFailed=You cannot place blocks here #
commands.blockdata.destroyFailed=You cannot dig here #
commands.blockdata.failed=The data tag did not change: %1$s #
commands.blockdata.notValid=The target block is not a data holder block #
commands.blockdata.outOfWorld=Cannot change block outside of the world #
commands.blockdata.success=Block data updated to: %1$s #
commands.blockdata.tagError=Data tag parsing failed: %1$s #
commands.blockstate.invalidState='%1$s' is not a valid Block State. #
commands.blockstate.stateError=Block State: '%1$s' is invalid on Block: '%2$s'. #
commands.blockstate.typeError=Invalid value type for Block State: '%1$s'. #
commands.blockstate.valueError=Invalid value for Block State: '%1$s'. #
commands.bossbar.add.success=Created custom bossbar [%1$s] #
commands.bossbar.add.failure.invalid=Invalid bossbar ID. IDs should be of the form namespace:id or id (defaults to Minecraft namespace). #
commands.bossbar.add.failure.exists=A bossbar already exists with the ID '%1$s' #
commands.bossbar.description=Creates and modifies boss bars #
commands.bossbar.get.max=Custom bossbar [%1$s] has a maximum of %2$d #
commands.bossbar.get.players=Custom bossbar [%1$s] has %2$s players currently online: %3$s #
commands.bossbar.get.players.none=Custom bossbar [%1$s] has no players currently online #
commands.bossbar.get.players.one=Custom bossbar [%1$s] has 1 player currently online: %2$s #
commands.bossbar.get.value=Custom bossbar [%1$s] has a value of %2$d #
commands.bossbar.get.visible.true=Custom bossbar [%1$s] is currently shown #
commands.bossbar.get.visible.false=Custom bossbar [%1$s] is currently hidden #
commands.bossbar.list=There are %1$s custom bossbars active: %2$s #
commands.bossbar.list.none=There are no custom bossbars active #
commands.bossbar.list.one=There is 1 custom bossbar active: %1$s #
commands.bossbar.notFound=No bossbar exists with the ID '%1$s' #
commands.bossbar.remove=Removed custom bossbar [%1$s] #
commands.change-setting.description=Changes a setting on the dedicated server while it's running. #
commands.change-setting.success=%1$s has been changed #
commands.chunkinfo.compiled=Chunk is compiled. #
commands.chunkinfo.data=First 64 vertices are: %1$s #
commands.chunkinfo.empty=Chunk is empty. #
commands.chunkinfo.hasLayers=Chunk has layers: %1$s #
commands.chunkinfo.hasNoRenderableLayers=Chunk has no renderable layers. #
commands.chunkinfo.isEmpty=Chunk has empty layers: %1$s #
commands.chunkinfo.location=Chunk location: (%1$d, %2$d, %3$d) #
commands.chunkinfo.noChunk=No chunk found at chunk position %1$d, %2$d, %3$d #
commands.chunkinfo.notCompiled=Chunk is not compiled. #
commands.chunkinfo.notEmpty=Chunk is not empty. #
commands.chunkinfo.vertices=%1$s layer's buffer contains %2$d vertices #
commands.classroommode.description=Attempt to launch and connect to Classroom Mode. #
commands.classroommode.success=Attempting to launch Classroom Mode... #
commands.clear.description=Clears items from player inventory. #
commands.clear.failure=Could not clear the inventory of %1$s #
commands.clear.failure.no.items=Could not clear the inventory of %1$s, no items to remove #
commands.clear.success=Cleared the inventory of %1$s, removing %2$d items #
commands.clear.tagError=Data tag parsing failed: %1$s #
commands.clear.testing=%1$s has %2$d items that match the criteria #
commands.clearfixedinv.description=Removes all Fixed Inventory Slots. #
commands.clearfixedinv.success=Cleared the Fixed Inventory #
commands.clone.description=Clones blocks from one region to another. #
commands.clone.failed=No blocks cloned #
commands.clone.filtered.error=Filtered usage requires a filter block to be specified #
commands.clone.noOverlap=Source and destination can not overlap #
commands.clone.success=%1$d blocks cloned #
commands.clone.tooManyBlocks=Too many blocks in the specified area (%1$d > %2$d) #
commands.closechat.description=Closes the chat window of the local player if it is open. #
commands.closechat.success=Chat closed #
commands.closechat.failure=Chat was not open #
commands.closewebsocket.description=Closes websocket connection if there is one. #
commands.code.description=Launches Code Builder. #
commands.code.success=Launched Code Builder. #
commands.compare.failed=Source and destination are not identical #
commands.compare.success=%1$d blocks compared #
commands.compare.tooManyBlocks=Too many blocks in the specified area (%1$d > %2$d) #
commands.corruptworld.description=Corrupts the world loaded on the server. #
commands.corruptworld.success=Successfully corrupted the world. #
commands.daylock.description=Locks and unlocks the day-night cycle. #
commands.debug.description=Starts or stops a debugging session. #
commands.debug.notStarted=Can't stop profiling when we haven't started yet! #
commands.debug.start=Started debug profiling #
commands.debug.stop=Stopped debug profiling after %.2f seconds (%1$d ticks) #
commands.defaultgamemode.description=Sets the default game mode. #
commands.defaultgamemode.success=The world's default game mode is now %1$s #
commands.deop.description=Revokes operator status from a player. #
commands.deop.failed=Could not de-op (permission level too high): %s #
commands.deop.success=De-opped: %s #
commands.deop.message=You have been de-opped #
commands.difficulty.description=Sets the difficulty level. #
commands.difficulty.usage=/difficulty <new difficulty> #
commands.difficulty.success=Set game difficulty to %1$s #
commands.downfall.success=Toggled downfall #
commands.effect.description=Add or remove status effects. #
commands.effect.failure.notActive=Couldn't take %1$s from %2$s as they do not have the effect #
commands.effect.failure.notActive.all=Couldn't take any effects from %1$s as they do not have any #
commands.effect.failure.notAMob=%1$s cannot have effects #
commands.effect.notFound=There is no such mob effect with ID %s #
commands.effect.success=Gave %1$s * %2$d to %3$s for %4$d seconds #
commands.effect.success.removed=Took %1$s from %2$s #
commands.effect.success.removed.all=Took all effects from %1$s #
commands.enchant.cantCombine=%1$s can't be combined with %2$s #
commands.enchant.invalidLevel=%1$s does not support level %2$d #
commands.enchant.cantEnchant=The selected enchantment can't be added to the target item: %1$s #
commands.enchant.description=Adds an enchantment to a player's selected item. #
commands.enchant.noItem=The target doesn't hold an item: %1$s #
commands.enchant.notFound=There is no such enchantment with ID %1$d #
commands.enchant.success=Enchanting succeeded for %1$s #
commands.entitydata.description=Modifies the data tag of an entity. #
commands.entitydata.failed=The data tag did not change: %1$s #
commands.entitydata.noPlayers=%1$s is a player and cannot be changed #
commands.entitydata.success=Entity data updated to: %1$s #
commands.entitydata.tagError=Data tag parsing failed: %1$s #
commands.event.description=Triggers an event for the specified object(s) #
commands.event.error.empty=Event name cannot be empty #
commands.event.error.failed=%1$s could not be executed on: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed
commands.event.success=%1$s successfully executed on: %2$s ###1: Event Name ##2: List of entities
commands.execute.allInvocationsFailed=All invocations failed: '%1$s' #
commands.execute.failed=Failed to execute '%1$s' as %2$s #
commands.execute.description=Executes a command on behalf of one or more entities. #
commands.fill.description=Fills all or parts of a region with a specific block. #
commands.fill.failed=No blocks filled #
commands.fill.outOfWorld=Cannot place blocks outside of the world #
commands.fill.success=%1$d blocks filled #
commands.fill.tagError=Data tag parsing failed: %1$s #
commands.fill.tooManyBlocks=Too many blocks in the specified area (%1$d > %2$d) #
commands.fill.replace.auxvalue.invalid=Invalid replace data value for block %1$s #
commands.fog.description=Add or remove fog settings file #
commands.fog.invalidFogId=Invalid Fog Setting ID: %1$s #
commands.fog.invalidUserId=No fog settings with the ID were found for %1$s #
commands.fog.limitReached=Size limit reached for fog identifiers for %1$s #
commands.fog.success.pop=Last pushed fog setting with ID %2$s was successfully removed from %1$s #
commands.fog.success.push=Fog setting was successfully added for %1$s with ID %2$s #
commands.fog.success.remove=Fog settings with ID %2$s were successfully removed from %1$s #
commands.function.description=Runs commands found in the corresponding function file. #
commands.function.functionNameNotFound=Function %1$s not found. #
commands.function.invalidCharacters=Function with title '%s' is invalid, the character '%s' is not allowed in function names. #
commands.function.noEngineVersionSpecified=Function %s could not be run. You must specify a min_engine_version in the behaviour pack's manifest.json. #
commands.function.success=Successfully executed %1$d function entries. #
commands.gamemode.description=Sets a player's game mode. #
commands.gamemode.success.other=Set %2$s's game mode to %1$s #
commands.gamemode.success.self=Set own game mode to %1$s #
commands.gamemode.fail.invalid=Game mode '%1$s' is invalid #
commands.gamerule.description=Sets or queries a game rule value. #
commands.gamerule.type.invalid=Invalid type used for game rule '%1$s' #
commands.gamerule.type.nocheatsenabled=Game rule '%1$s' can only be used if cheats are enabled in this world. #
commands.gamerule.nopermission=Only server owners can change '%1$s' #
commands.gamerule.norule=No game rule called '%1$s' is available #
commands.gamerule.success=Game rule %1$s has been updated to %2$s #
commands.generic.async.initiated=%1$s' command started (async step %2$d) #
commands.generic.boolean.invalid='%1$s' is not true or false #
commands.generic.chunk.notFound=Specified chunk not found #
commands.generic.componentError=Component list parsing failed #
commands.generic.dimension.notFound=Specified dimension not found #
commands.generic.disabled=Cheats aren't enabled in this level. #
commands.generic.disabled.templateLocked=Settings are currently locked. Unlock Template World Options in the Game Settings menu to change them. #
commands.generic.double.tooBig=The number you have entered (%.2f) is too big, it must be at most %.2f #
commands.generic.double.tooSmall=The number you have entered (%.2f) is too small, it must be at least %.2f #
commands.generic.duplicateType=Duplicate type arguments #
commands.generic.duplicateSelectorArgument=Duplicate %s selector arguments #
commands.generic.encryption.badkey=Bad public key given. Expected 120 byte key after PEM formatting. #
commands.generic.encryption.badsalt=Bad salt given. Expected a 16 bytes before base 64 encoding. #
commands.generic.encryption.required=Encrypted session required #
commands.generic.entity.invalidType=Entity type '%1$s' is invalid #
commands.generic.entity.invalidUuid=The entity UUID provided is in an invalid format #
commands.generic.entity.notFound=That entity cannot be found #
commands.generic.exception=An unknown error occurred while attempting to perform this command #
commands.generic.invalidAgentType=Type argument applied to Agent-only selector #
commands.generic.invalidcontext=Invalid context provided for given command type #
commands.generic.invalidDevice=The command you entered, %s, is not supported on this device #
commands.generic.invalidPlayerType=Type argument applied to player-only selector #
commands.generic.invalidType=Unknown type argument #
commands.generic.levelError=Max level has to be larger than min level #
commands.generic.malformed.body=Body is missing or malformed #
commands.generic.malformed.type=Invalid request type #
commands.generic.notimplemented=Not implemented #
commands.generic.num.invalid='%1$s' is not a valid number #
commands.generic.num.tooBig=The number you have entered (%1$d) is too big, it must be at most %2$d #
commands.generic.num.tooSmall=The number you have entered (%1$d) is too small, it must be at least %2$d #
commands.generic.outOfWorld=Cannot access blocks from outside the world #
commands.generic.parameter.invalid='%1$s' is not a valid parameter #
commands.generic.permission.selector=<insufficient permissions for selector expansion> #
commands.generic.player.notFound=That player cannot be found #
commands.generic.protocol.mismatch=Provided protocol version doesn't match Minecraft's protocol version #
commands.generic.radiusError=Minimum selector radius must be smaller than maximum #
commands.generic.radiusNegative=Radius cannot be negative #
commands.generic.rotationError=Rotation out of range #
commands.generic.running=The command is already running #
commands.generic.step.failed=Command step failed #
commands.generic.syntax=Syntax error: Unexpected "%2$s": at "%1$s>>%2$s<<%3$s" #
commands.generic.noTargetMatch=No targets matched selector #
commands.generic.targetNotPlayer=Selector must be player-type #
commands.generic.tooManyNames=Too many target name arguments #
commands.generic.tooManyTargets=Too many targets matched selector #
commands.generic.too.many.requests=Too many commands have been requested, wait for one to be done #
commands.generic.unknown=Unknown command: %s. Please check that the command exists and that you have permission to use it. #
commands.generic.usage=Usage: %1$s #
commands.generic.usage.noparam=Usage: #
commands.generic.version.mismatch=The requested version doesn't exist for this command #
commands.generic.version.missing=Command calls not from chat should specify the command's version #
commands.getchunkdata.description=Gets pixels for a specific chunk. #
commands.getchunkdata.success=Chunk data received #
commands.getchunks.description=Gets list of chunks that are loaded. #
commands.getchunks.success=Chunk list received #
commands.getlocalplayername.description=Returns the local player name. #
commands.getspawnpoint.description=Gets the spawn position of the specified player(s). #
commands.gettopsolidblock.description=Gets the position of the top non-air block below the specified position #
commands.gettopsolidblock.notfound=No solid blocks under specified position #
commands.give.block.notFound=There is no such block with name %1$d #
commands.give.description=Gives an item to a player. #
commands.give.item.invalid=Invalid command syntax: no such %s exists with that data value #
commands.give.item.notFound=There is no such item with name %1$d #
commands.give.map.invalidData=Invalid map data provided #
commands.give.map.featureNotFound=Could not make exploration map. Feature not found on this dimension #
commands.give.success=Gave %1$s * %2$d to %3$s #
commands.give.successRecipient=You have been given %1$s * %2$d #
commands.give.tagError=Data tag parsing failed: %1$s #
commands.help.description=Provides help/list of commands. #
commands.help.footer=Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments #
commands.help.header=--- Showing help page %1$d of %2$d (/help <page>) --- #
commands.help.command.aliases=%s (also %s): #
commands.immutableworld.description=Sets the immutable state of the world. #
commands.immutableworld.info=immutableworld = %s #
commands.kick.description=Kicks a player from the server. #
commands.kick.description.edu=Removes a player from the game. #
commands.kick.not.found=Could not find player %1$s #
commands.kick.not.yourself=You may not remove yourself from the game #
commands.kick.success=Kicked %1$s from the game #
commands.kick.success.reason=Kicked %1$s from the game: '%2$s' #
commands.kick.success.reasonedu=Removed %1$s from the game: '%2$s' #
commands.kick.no.host=The host may not be kicked out of the game. #
commands.kick.no.teacher=Teachers may not be removed from the game. #
commands.kill.successful.edu=Removed %1$s #
commands.kill.successful=Killed %1$s #
commands.kill.description.edu=Removes entities (players, mobs, etc.). #
commands.kill.description=Kills entities (players, mobs, etc.). #
commands.list.description=Lists players on the server. #
commands.locate.description=Displays the coordinates for the closest structure of a given type. #
commands.locate.fail.noplayer=The command can only be used by a valid player #
commands.locate.fail.nostructurefound=No valid structure found in this dimension #
commands.locate.success=The nearest %1$s is at block %2$s, (y?), %3$s #
commands.togglecontentlog.toggle=Enables/Disables the content log command #
commands.togglecontentlog.enabled=Content Log Enabled #
commands.togglecontentlog.disabled=Content Log Disabled #
commands.me.description=Displays a message about yourself. #
commands.message.display.incoming=%1$s whispers to you: %2$s #
commands.message.display.outgoing=You whisper to %1$s: %2$s #
commands.message.sameTarget=You can't send a private message to yourself! #
commands.mobevent.description=Controls what mob events are allowed to run. #
commands.mobevent.eventsEnabledSetToTrue=Mob Events are now enabled. Individual events which are set to false will not run. #
commands.mobevent.eventsEnabledSetToFalse=Mob Events are now disabled. Individual events will not run. #
commands.mobevent.eventsEnabledIsTrue=Mob Events are enabled. Individual events which are set to false will not run. #
commands.mobevent.eventsEnabledIsFalse=Mob Events are disabled. Individual events will not run. #
## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command.
commands.mobevent.eventSetToTrue=Mob Event %s (id: %s) set to true. #
commands.mobevent.eventSetToTrueButEventsDisabled=Mob Event %s (id: %s) set to true, but Mob Events are disabled. #
commands.mobevent.eventSetToFalse=Mob Event %s (id: %s) set to false. #
commands.mobevent.eventIsTrue=Mob Event %s (id: %s) is set to true. #
commands.mobevent.eventIsTrueButEventsDisabled=Mob Event %s (id: %s) is set to true, but Mob Events are disabled. #
commands.mobevent.eventIsFalse=Mob Event %s (id: %s) is set to false. #
commands.music.description=Allows you to control playing music tracks. #
commands.music.failure.emptyTrackName=You must provide a non-empty track name. #
commands.music.success.queueAction=%s has been queued and it will start playing when the current track stops. #
commands.music.success.playAction=%s has been queued to start playing. #
commands.music.success.stopAction=Custom music will stop now. #
commands.music.success.volumeAction=Music volume will be updated to %d. #
commands.op.description=Grants operator status to a player. #
commands.op.failed=Could not op (already op or higher): %s #
commands.op.success=Opped: %s #
commands.op.message=You have been opped #
commands.origin.commandblock=CommandBlock #
commands.origin.external=External #
commands.origin.devconsole=DevConsole #
commands.origin.script=Script Engine #
commands.origin.server=Server #
commands.origin.teacher=Teacher #
commands.ops.description=Reloads and applies Op permissions. #
commands.ops.reloaded=Ops reloaded from file. #
commands.ops.set.success=Succeeded in setting operator level for player %s. #
commands.permissions.description=Reloads and applies permissions. #
command.permissions.list.fail.filenotfound=Failed to list permissions from file, file not found. #
commands.permissions.reloaded=Permissions reloaded from file. #
command.permissions.reload.fail.filenotfound=Failed to reload permissions from file, file not found. #
commands.permissions.set.failed=Could not set permission level %s for player %s. #
commands.permissions.set.success=Succeeded in setting permission level %s for player %s. #
commands.permissions.save.failed=Could not save permission level %s for player %s. #
commands.permissions.save.success=Succeeded in saving permission level %s for player %s. #
commands.spawnParticleEmitter.description=Creates a particle emitter #
commands.particle.description=Creates particles. #
commands.particle.notFound=Unknown effect name (%1$s) #
commands.particle.success=Playing effect %1$s for %2$d times #
commands.playanimation.description=Makes one or more entities play a one-off animation. Assumes all variables are set up correctly. #
commands.playanimation.success=Animation request sent to clients for processing. #
commands.players.list=There are %1$d/%2$d players online: #
commands.players.list.names=%s #
commands.playsound.description=Plays a sound. #
commands.playsound.playerTooFar=Player %1$s is too far away to hear the sound #
commands.playsound.success=Played sound '%1$s' to %2$s #
commands.position.description=Toggles on/off coordinates for player. #
commands.publish.failed=Unable to host local game #
commands.publish.started=Local game hosted on port %1$s #
commands.querytarget.description=Gets transform, name, and id information about the given target entity or entities. #
commands.querytarget.success=Target data: %1$s #
commands.reload.description=Reloads all function files from all behaviour packs. #
commands.reload.success=Existing function files have been reloaded. Restart Minecraft to reload NEW functions. #
commands.replaceitem.description=Replaces items in inventories. #
commands.replaceitem.failed=Could not replace %s slot %d with %d * %s #
commands.replaceitem.keepFailed=There is already an item occupying %s slot %d. #
commands.replaceitem.noContainer=Block at %s is not a container #
commands.replaceitem.badSlotNumber=Could not replace slot %d, must be a value between %d and %d. #
commands.replaceitem.success=Replaced %s slot %d with %d * %s #
commands.replaceitem.success.entity=Replaced %s slot %d of %s with %d * %s #
commands.replaceitem.tagError=Data tag parsing failed: %1$s #
commands.ride.description=Makes entities ride other entities, stops entities from riding, makes rides evict their riders, or summons rides or riders. #
commands.ride.evictRiders.success=Rides that have successfully evicted their riders: %1$s #
commands.ride.startRiding.failure=Riders that did not meet ride conditions: %1$s #
commands.ride.startRiding.groupDoesntFit=The group of riders does not fit on the ride. #
commands.ride.startRiding.notRideable=The selected entity is not rideable. #
commands.ride.startRiding.rideFull=This ride is already full. #
commands.ride.startRiding.rideFullRidersLeft=The ride is full, so some riders were not added. #
commands.ride.startRiding.success=Riders successfully added to ride: %1$s #
commands.ride.startRiding.tooManyRiders=Too many riders were specified. Only one is allowed at a time for teleport_ride. #
commands.ride.startRiding.tooManyRides=Too many rides were specified. Only one is allowed at a time. #
commands.ride.stopRiding.success=Riders that have successfully stopped riding: %1$s #
commands.ride.summonRide.failed=Rides were summoned, but these riders could not be added to them: %1$s #
commands.ride.summonRide.notRideable=Entity was summoned, but it is not rideable. #
commands.ride.summonRide.success=Ride successfully summoned for these riders: %1$s #
commands.ride.summonRider.failed=Riders were summoned, but could not be added to rides: %1$s #
commands.ride.summonRider.fullRides=Riders could not ride these rides because they are full: %1$s #
commands.ride.summonRider.ridesWithNoRideableComp=The following entities are not rideable: %1$s #
commands.ride.summonRider.success=Riders successfully summoned for rides: %1$s #
commands.save.description=Control or check how the game saves data to disk. #
commands.save.disabled=Turned off world auto-saving #
commands.save.enabled=Turned on world auto-saving #
commands.save.failed=Saving failed: %1$s #
commands.save.start=Saving... #
commands.save.success=Saved the world #
commands.save-all.error=An error occurred when trying to pause the level storage. #
commands.save-all.success=Data saved. Files are now ready to be copied. #
commands.save-off.alreadyOff=Saving is already turned off. #
commands.save-on.alreadyOn=Saving is already turned on. #
commands.save-on.notDone=A previous save has not been completed. #