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Incorrectly exported UV Maps #18

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@BrutalMcLegend

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@BrutalMcLegend

SE2Dev, again I'm sorry for all the issue reports.
(but I hope atleast they're helping to make the plugin what you envisioned it to be.)

I did some experimenting before posting this time and I've prepared some screenshots of a basic Plane & Cube porting over to CoDWaW - I discovered this while trying to port a Complex mesh but did some testing on basic meshes.

The UV Maps for 'more advanced' meshes aren't being exported with the mesh, or similar (possibly exporting it wrong?),
I tested this with v0.3.5, v0.5.1*, v0.5.2 -- v0.5.1 I was unable to get a model to export so only v0.3.5 and v0.5.2 can be counted.

It should be noted the Plane and Cube were exported from the same place, one after the other, and then imported via Asset Manager through the CoDWaW Launcher.

Cube & UV Map
screenshot_6

Plane & UV Map
screenshot_7

Cube in XModelUtils (TomBMX) -- Exported Seemingly incorrectly
screenshot_9

Plane in XModelUtils (TomBMX) -- Exported Seemingly correctly
screenshot_8

These screenshots were taken using the v0.5.2 version of the plugin
screenshot_10

I was able to export a complex mesh and have it wrap correctly with a basic diffuse map using v0.3.5 (I know it's not recommended)
screenshot_11

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