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Refactor Scale Functionality #19

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@SE2Dev

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@SE2Dev

For future versions, import scale should probably be less destructive to better allow for interaction with scaled scenes. I believe the best way to implement this would be to apply the scale directly to the imported model's skeleton object, which would in-turn allow the scale to be inherited by the mesh. Additional code may need to be required for the dynamic positioning resolution however...

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todoTo be completed in the future

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