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from argparse import ArgumentParser
from concurrent.futures import ProcessPoolExecutor, as_completed
from torchrl.data import (
ReplayBuffer,
PrioritizedReplayBuffer,
TensorDictPrioritizedReplayBuffer,
)
from torchrl.data import LazyTensorStorage
from torch.optim import AdamW
from src.training.vetle.mcts import MCTS
from src.configuration import Configuration
from src.training.trainer import train
from src.configuration import load_config
from src.nn_architecture.AlphaZeroNet import AlphaZeroNet
from src.utils.record import record_episode, evaluate_vs_random
from src.environments.environment import build_environment
from tensordict import TensorDict
import torch
import wandb
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
def play_single_game(
config: Configuration, model_state_dict: dict
) -> tuple[list[TensorDict], dict]:
"""Play a single self-play game and return trajectories + stats."""
# Each worker builds its own model on CPU to avoid GPU contention
model = AlphaZeroNet(config.network)
model.load_state_dict(model_state_dict)
model.eval()
env = build_environment(config.env_name)
env.reset()
trajectories: list[TensorDict] = []
mcts_entropies: list[float] = []
with torch.no_grad():
monte_carlo = MCTS(env=env, config=config, model=model, device="cpu")
move_number = 0
while True:
observation = monte_carlo.root.obs
policy_values = monte_carlo.run_simulations(
config.mcts.num_simulations, move_number
)
entropy = -(policy_values * (policy_values + 1e-8).log()).sum().item()
mcts_entropies.append(entropy)
action = torch.multinomial(policy_values, num_samples=1).item()
td = TensorDict(
{
"observation": torch.tensor(
observation["observation"].copy(), dtype=torch.float32
),
"action_mask": torch.tensor(
observation["action_mask"].copy(), dtype=torch.bool
),
"policies": policy_values,
},
batch_size=[],
)
trajectories.append(td)
monte_carlo.root = monte_carlo.root.children[action]
monte_carlo.root.parent = None
move_number += 1
current_agent = env.agent_selection
env.step(action)
_, _, terminated, truncated, _ = env.last()
if terminated or truncated:
reward = env.rewards[current_agent]
break
outcome = reward
for i, td in enumerate(reversed(trajectories)):
td["value"] = torch.tensor(outcome, dtype=torch.float32)
outcome = -outcome
exp_moves = min(len(trajectories), config.mcts.exploration_moves)
stats = {
"game_length": len(trajectories),
"outcome": reward,
"mcts_policy_entropy": sum(mcts_entropies) / len(mcts_entropies),
"exploration_ratio": exp_moves / len(trajectories),
}
return trajectories, stats
def generate_games(
config: Configuration, model: AlphaZeroNet, num_games: int
) -> tuple[list[list[TensorDict]], list[dict]]:
"""Generate multiple self-play games, in parallel if num_games > 1."""
model_state_dict = {k: v.cpu() for k, v in model.state_dict().items()}
if num_games == 1:
trajectories, stats = play_single_game(config, model_state_dict)
return [trajectories], [stats]
all_trajectories = []
all_stats = []
with ProcessPoolExecutor(max_workers=num_games) as executor:
futures = [
executor.submit(play_single_game, config, model_state_dict)
for _ in range(num_games)
]
for future in as_completed(futures):
trajectories, stats = future.result()
all_trajectories.append(trajectories)
all_stats.append(stats)
return all_trajectories, all_stats
def training_loop(config: Configuration):
replay_buffer: TensorDictPrioritizedReplayBuffer = (
TensorDictPrioritizedReplayBuffer(
alpha=0.7,
beta=0.9,
storage=LazyTensorStorage(max_size=config.train.max_replay_size),
batch_size=config.train.batch_size,
)
)
model = AlphaZeroNet(config.network).to(device)
optimizer = AdamW(
model.parameters(),
lr=config.train.learning_rate,
weight_decay=config.weight_decay,
)
scheduler = torch.optim.lr_scheduler.CosineAnnealingWarmRestarts(
optimizer, T_0=config.train.T_0
)
best_win_rate = -1.0
num_parallel = config.train.num_parallel_games
games_played = 0
epoch_offset = 0
for iteration in range(0, config.train.num_episodes, num_parallel):
batch_size = min(num_parallel, config.train.num_episodes - iteration)
all_trajectories, all_stats = generate_games(config, model, batch_size)
for trajectories in all_trajectories:
for td in trajectories:
replay_buffer.add(td)
for i, game_stats in enumerate(all_stats):
games_played += 1
wandb.log(
{
"episode": games_played,
"episode/game_length": game_stats["game_length"],
"replay_buffer/size": len(replay_buffer),
"self_play/outcome": game_stats["outcome"],
"self_play/mcts_policy_entropy": game_stats["mcts_policy_entropy"],
"self_play/temperature": config.mcts.pi_temp,
"self_play/exploration_moves": config.mcts.exploration_moves,
"self_play/exploration_ratio": game_stats["exploration_ratio"],
"learning_rate": scheduler.get_last_lr()[0],
}
)
if len(replay_buffer) >= config.train.min_replay_size:
epoch_offset = train(
replay_buffer, model, optimizer, config.train, scheduler, epoch_offset
)
if iteration % config.num_episodes_to_record == 0:
record_episode(model, config.env_name, games_played, device)
eval_metrics = evaluate_vs_random(model, config.env_name, device)
wandb.log({"episode": games_played, **eval_metrics})
win_rate = eval_metrics["eval/win_rate_vs_random"]
if win_rate > best_win_rate:
best_win_rate = win_rate
torch.save(model.state_dict(), "models/best_model.pt")
print(f"New best model saved (win rate: {win_rate:.0%})")
if __name__ == "__main__":
# Get config
parser = ArgumentParser()
config_name = "config.yaml"
parser.add_argument(
"config",
nargs="?",
default=None,
help=f"Config file to load (e.g. {config_name})",
)
parser.add_argument(
"--config",
dest="config_flag",
default=None,
help=f"Config file to load (e.g. {config_name})",
)
args = parser.parse_args()
config_name = args.config_flag or args.config or config_name
config = load_config(config_name)
# Initialize wandb
run = wandb.init(
entity="deeptactics-arena",
project="AlphaZero deeptactics",
config=config.model_dump(),
# mode="disabled", # disabled offline online
monitor_gym=True,
)
# Define x-axes: episode metrics use episode, training metrics use epoch
wandb.define_metric("episode")
wandb.define_metric("epoch")
wandb.define_metric("episode/*", step_metric="episode")
wandb.define_metric("self_play/*", step_metric="episode")
wandb.define_metric("replay_buffer/*", step_metric="episode")
wandb.define_metric("eval/*", step_metric="episode")
wandb.define_metric("epoch/*", step_metric="epoch")
wandb.define_metric("batch/*", step_metric="epoch")
# Start training loop
training_loop(config)
run.finish()