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feat: military tech effects
1 parent ae5c075 commit 0a148b5

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3 files changed

+15
-9
lines changed

3 files changed

+15
-9
lines changed

common/combat_unit_types/00_land_combat_unit_types.txt

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@@ -11,6 +11,10 @@ combat_unit_type_asymmetrical_forces = {
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group = combat_unit_group_frontline_brigades
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max_manpower = 1000
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unlocking_technologies = {
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industrial_warfare
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}
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conscript_peasant_levies = yes
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battle_modifier = {

common/production_methods/01_industry.txt

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@@ -2487,7 +2487,7 @@ pm_postwar_medium_tanks = {
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}
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}
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unlocking_technologies = {
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main_battle_tanks
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}
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building_modifiers = {
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workforce_scaled = {
@@ -2518,7 +2518,7 @@ pm_first_gen_mbt = {
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}
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}
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unlocking_technologies = {
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composite_armor
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}
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building_modifiers = {
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workforce_scaled = {
@@ -3074,7 +3074,7 @@ pm_battle_rifles = {
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}
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}
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unlocking_technologies = {
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}
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building_modifiers = {
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workforce_scaled = {
@@ -3102,7 +3102,7 @@ pm_assault_rifles = {
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}
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}
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unlocking_technologies = {
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assault_rifle
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}
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building_modifiers = {
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workforce_scaled = {
@@ -3130,7 +3130,7 @@ pm_carbine_assault_rifles = {
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}
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}
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unlocking_technologies = {
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carbine_assault_rifles
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}
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building_modifiers = {
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workforce_scaled = {

common/production_methods/05_military.txt

Lines changed: 6 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -16,13 +16,15 @@ pm_non_formal_training = {
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}
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unlocking_technologies = {
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industrial_warfare
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}
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}
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pm_basic_training = {
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texture = "gfx/interface/icons/production_method_icons/military/post_war_infantry.dds"
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unlocking_technologies = {
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modern_professional_military
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divisional_organization
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}
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building_modifiers = {
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level_scaled = {
@@ -61,7 +63,7 @@ pm_officer_schools = {
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pm_nco_instruction = {
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texture = "gfx/interface/icons/production_method_icons/military/3rd_gen_infantry.dds"
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unlocking_technologies = {
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placeholder_50s_doctrine_II
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squad_specialist_weapons
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}
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building_modifiers = {
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level_scaled = {
@@ -74,7 +76,7 @@ pm_nco_instruction = {
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}
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}
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}
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pm_technical_schooling = {

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