|
| 1 | +### |
| 2 | +### Keep "unit tiers" per group in ascending order; the system will determine the default unit type for a country |
| 3 | +### by the last defined unit type that it can build |
| 4 | +### |
| 5 | + |
| 6 | +### NAVY |
| 7 | + |
| 8 | +### Light ship group |
| 9 | + |
| 10 | +combat_unit_type_wartime_escort = { |
| 11 | + group = combat_unit_group_escort_ships |
| 12 | + max_manpower = 1000 |
| 13 | + |
| 14 | + upkeep_modifier = { |
| 15 | + goods_input_manowars_add = 1 |
| 16 | + } |
| 17 | + |
| 18 | + battle_modifier = { |
| 19 | + unit_offense_add = 10 |
| 20 | + unit_defense_add = 15 |
| 21 | + unit_blockade_add = 10 |
| 22 | + unit_morale_loss_add = 10 |
| 23 | + } |
| 24 | + |
| 25 | + unlocking_technologies = { navigation } |
| 26 | + |
| 27 | + combat_unit_image = { |
| 28 | + texture = "gfx/unit_illustrations/light_ships_frigate.dds" |
| 29 | + } |
| 30 | + |
| 31 | + upgrades = { |
| 32 | + combat_unit_type_modernized_escort |
| 33 | + } |
| 34 | +} |
| 35 | + |
| 36 | +combat_unit_type_modernized_escort = { |
| 37 | + group = combat_unit_group_escort_ships |
| 38 | + max_manpower = 1000 |
| 39 | + |
| 40 | + upkeep_modifier = { |
| 41 | + goods_input_ironclads_add = 1 |
| 42 | + goods_input_artillery_add = 1 |
| 43 | + goods_input_ammunition_add = 1 |
| 44 | + } |
| 45 | + |
| 46 | + battle_modifier = { |
| 47 | + unit_offense_add = 20 |
| 48 | + unit_defense_add = 30 |
| 49 | + unit_blockade_add = 20 |
| 50 | + unit_morale_loss_add = 8 |
| 51 | + unit_convoy_defense_mult = 0.20 |
| 52 | + } |
| 53 | + |
| 54 | + formation_modifier = { |
| 55 | + military_formation_movement_speed_mult = 0.2 |
| 56 | + } |
| 57 | + |
| 58 | + unlocking_technologies = { monitor_tech } |
| 59 | + |
| 60 | + combat_unit_image = { |
| 61 | + texture = "gfx/unit_illustrations/capital_ships_monitor.dds" |
| 62 | + } |
| 63 | + |
| 64 | + upgrades = { |
| 65 | + combat_unit_type_guided_missile_destroyer |
| 66 | + combat_unit_type_torpedo_boat |
| 67 | + } |
| 68 | +} |
| 69 | + |
| 70 | +combat_unit_type_guided_missile_destroyer = { |
| 71 | + group = combat_unit_group_escort_ships |
| 72 | + max_manpower = 1000 |
| 73 | + |
| 74 | + upkeep_modifier = { |
| 75 | + goods_input_ironclads_add = 2 |
| 76 | + goods_input_artillery_add = 2 |
| 77 | + goods_input_ammunition_add = 2 |
| 78 | + } |
| 79 | + |
| 80 | + battle_modifier = { |
| 81 | + unit_offense_add = 30 |
| 82 | + unit_defense_add = 40 |
| 83 | + unit_blockade_add = 30 |
| 84 | + unit_morale_loss_add = 6 |
| 85 | + unit_convoy_defense_mult = 0.35 |
| 86 | + } |
| 87 | + |
| 88 | + formation_modifier = { |
| 89 | + military_formation_movement_speed_mult = 0.2 |
| 90 | + } |
| 91 | + |
| 92 | + unlocking_technologies = { destroyer } |
| 93 | + combat_unit_image = { |
| 94 | + texture = "gfx/unit_illustrations/light_ships_destroyer.dds" |
| 95 | + } |
| 96 | + |
| 97 | + upgrades = { |
| 98 | + combat_unit_type_guided_missile_cruiser |
| 99 | + } |
| 100 | +} |
| 101 | + |
| 102 | +combat_unit_type_torpedo_boat = { |
| 103 | + group = combat_unit_group_escort_ships |
| 104 | + max_manpower = 1000 |
| 105 | + |
| 106 | + upkeep_modifier = { |
| 107 | + goods_input_ironclads_add = 2 |
| 108 | + goods_input_explosives_add = 4 |
| 109 | + } |
| 110 | + |
| 111 | + battle_modifier = { |
| 112 | + unit_offense_add = 40 |
| 113 | + unit_defense_add = 30 |
| 114 | + unit_blockade_add = 30 |
| 115 | + unit_morale_loss_add = 8 |
| 116 | + unit_convoy_raiding_mult = 0.25 |
| 117 | + } |
| 118 | + |
| 119 | + formation_modifier = { |
| 120 | + military_formation_movement_speed_mult = 0.2 |
| 121 | + } |
| 122 | + |
| 123 | + unlocking_technologies = { self_propelled_torpedoes } |
| 124 | + |
| 125 | + combat_unit_image = { |
| 126 | + texture = "gfx/unit_illustrations/light_ships_torpedo_boat.dds" |
| 127 | + } |
| 128 | + |
| 129 | + upgrades = { |
| 130 | + combat_unit_type_guided_missile_cruiser |
| 131 | + } |
| 132 | +} |
| 133 | + |
| 134 | +combat_unit_type_guided_missile_cruiser = { |
| 135 | + group = combat_unit_group_escort_ships |
| 136 | + max_manpower = 1000 |
| 137 | + |
| 138 | + upkeep_modifier = { |
| 139 | + goods_input_ironclads_add = 3 |
| 140 | + goods_input_ammunition_add = 3 |
| 141 | + goods_input_artillery_add = 3 |
| 142 | + goods_input_radios_add = 1 |
| 143 | + } |
| 144 | + |
| 145 | + battle_modifier = { |
| 146 | + unit_offense_add = 50 |
| 147 | + unit_defense_add = 50 |
| 148 | + unit_blockade_add = 40 |
| 149 | + unit_morale_loss_add = 6 |
| 150 | + unit_convoy_defense_mult = 0.5 |
| 151 | + } |
| 152 | + |
| 153 | + formation_modifier = { |
| 154 | + military_formation_movement_speed_mult = 0.2 |
| 155 | + } |
| 156 | + |
| 157 | + unlocking_technologies = { sea_lane_strategies } |
| 158 | + |
| 159 | + combat_unit_image = { |
| 160 | + texture = "gfx/unit_illustrations/light_ships_scout_cruiser.dds" |
| 161 | + } |
| 162 | +} |
| 163 | + |
| 164 | +### Flagship group |
| 165 | + |
| 166 | +combat_unit_type_battleship = { |
| 167 | + group = combat_unit_group_capital_ship |
| 168 | + max_manpower = 1000 |
| 169 | + |
| 170 | + upkeep_modifier = { |
| 171 | + goods_input_manowars_add = 3 |
| 172 | + } |
| 173 | + |
| 174 | + battle_modifier = { |
| 175 | + unit_offense_add = 25 |
| 176 | + unit_defense_add = 25 |
| 177 | + unit_blockade_add = 100 |
| 178 | + unit_morale_loss_add = 10 |
| 179 | + unit_convoy_raiding_mult = -0.9 |
| 180 | + } |
| 181 | + |
| 182 | + unlocking_technologies = { drydocks } |
| 183 | + |
| 184 | + combat_unit_image = { |
| 185 | + texture = "gfx/unit_illustrations/capital_ships_manowar.dds" |
| 186 | + } |
| 187 | + |
| 188 | + upgrades = { |
| 189 | + combat_unit_type_aircraft_carrier |
| 190 | + } |
| 191 | +} |
| 192 | + |
| 193 | +combat_unit_type_aircraft_carrier = { |
| 194 | + group = combat_unit_group_capital_ship |
| 195 | + max_manpower = 1000 |
| 196 | + |
| 197 | + upkeep_modifier = { |
| 198 | + goods_input_ironclads_add = 3 |
| 199 | + goods_input_artillery_add = 3 |
| 200 | + goods_input_ammunition_add = 3 |
| 201 | + } |
| 202 | + |
| 203 | + battle_modifier = { |
| 204 | + unit_offense_add = 50 |
| 205 | + unit_defense_add = 50 |
| 206 | + unit_blockade_add = 200 |
| 207 | + unit_morale_loss_add = 8 |
| 208 | + unit_convoy_raiding_mult = -0.9 |
| 209 | + } |
| 210 | + |
| 211 | + formation_modifier = { |
| 212 | + military_formation_movement_speed_mult = -0.2 |
| 213 | + } |
| 214 | + |
| 215 | + unlocking_technologies = { ironclad_tech } |
| 216 | + |
| 217 | + combat_unit_image = { |
| 218 | + texture = "gfx/unit_illustrations/capital_ships_ironclad.dds" |
| 219 | + } |
| 220 | + |
| 221 | + upgrades = { |
| 222 | + combat_unit_type_nuclear_supercarrier |
| 223 | + } |
| 224 | +} |
| 225 | + |
| 226 | +combat_unit_type_nuclear_supercarrier = { |
| 227 | + group = combat_unit_group_capital_ship |
| 228 | + max_manpower = 1000 |
| 229 | + |
| 230 | + upkeep_modifier = { |
| 231 | + goods_input_ironclads_add = 6 |
| 232 | + goods_input_artillery_add = 6 |
| 233 | + goods_input_ammunition_add = 6 |
| 234 | + goods_input_radios_add = 2 |
| 235 | + } |
| 236 | + |
| 237 | + battle_modifier = { |
| 238 | + unit_offense_add = 80 |
| 239 | + unit_defense_add = 80 |
| 240 | + unit_blockade_add = 400 |
| 241 | + unit_morale_loss_add = 6 |
| 242 | + unit_convoy_raiding_mult = -0.9 |
| 243 | + } |
| 244 | + |
| 245 | + formation_modifier = { |
| 246 | + military_formation_movement_speed_mult = -0.2 |
| 247 | + } |
| 248 | + |
| 249 | + unlocking_technologies = { dreadnought } |
| 250 | + |
| 251 | + combat_unit_image = { |
| 252 | + texture = "gfx/unit_illustrations/capital_ships_dreadnought.dds" |
| 253 | + } |
| 254 | + |
| 255 | + upgrades = { |
| 256 | + combat_unit_type_modern_aircraft_carrier |
| 257 | + } |
| 258 | +} |
| 259 | + |
| 260 | +combat_unit_type_modern_aircraft_carrier = { |
| 261 | + group = combat_unit_group_capital_ship |
| 262 | + max_manpower = 1000 |
| 263 | + |
| 264 | + upkeep_modifier = { |
| 265 | + goods_input_ironclads_add = 8 |
| 266 | + goods_input_artillery_add = 8 |
| 267 | + goods_input_ammunition_add = 8 |
| 268 | + goods_input_radios_add = 3 |
| 269 | + } |
| 270 | + |
| 271 | + battle_modifier = { |
| 272 | + unit_offense_add = 100 |
| 273 | + unit_defense_add = 100 |
| 274 | + unit_blockade_add = 500 |
| 275 | + unit_morale_loss_add = 4 |
| 276 | + unit_convoy_raiding_mult = -0.9 |
| 277 | + } |
| 278 | + |
| 279 | + formation_modifier = { |
| 280 | + military_formation_movement_speed_mult = -0.2 |
| 281 | + } |
| 282 | + |
| 283 | + unlocking_technologies = { battleship_tech } |
| 284 | + |
| 285 | + combat_unit_image = { |
| 286 | + texture = "gfx/unit_illustrations/capital_ships_battleship.dds" |
| 287 | + } |
| 288 | +} |
| 289 | + |
| 290 | +### Support Ship group |
| 291 | + |
| 292 | +combat_unit_type_diesel_submarine = { |
| 293 | + group = combat_unit_group_submarines |
| 294 | + max_manpower = 1000 |
| 295 | + |
| 296 | + upkeep_modifier = { |
| 297 | + goods_input_ironclads_add = 2 |
| 298 | + goods_input_artillery_add = 2 |
| 299 | + goods_input_ammunition_add = 2 |
| 300 | + goods_input_radios_add = 1 |
| 301 | + } |
| 302 | + |
| 303 | + battle_modifier = { |
| 304 | + unit_offense_add = 60 |
| 305 | + unit_defense_add = 20 |
| 306 | + unit_blockade_add = 10 |
| 307 | + unit_morale_loss_add = 8 |
| 308 | + unit_convoy_raiding_mult = 1.0 |
| 309 | + } |
| 310 | + |
| 311 | + formation_modifier = { |
| 312 | + military_formation_movement_speed_mult = 0.2 |
| 313 | + } |
| 314 | + |
| 315 | + unlocking_technologies = { submarine } |
| 316 | + |
| 317 | + combat_unit_image = { |
| 318 | + texture = "gfx/unit_illustrations/support_ships_submarine.dds" |
| 319 | + } |
| 320 | +} |
| 321 | + |
| 322 | +combat_unit_type_diesel_nuclear_submarine = { |
| 323 | + group = combat_unit_group_submarines |
| 324 | + max_manpower = 1000 |
| 325 | + |
| 326 | + upkeep_modifier = { |
| 327 | + goods_input_ironclads_add = 8 |
| 328 | + goods_input_ammunition_add = 8 |
| 329 | + goods_input_radios_add = 4 |
| 330 | + goods_input_aeroplanes_add = 8 |
| 331 | + } |
| 332 | + |
| 333 | + battle_modifier = { |
| 334 | + unit_offense_add = 120 |
| 335 | + unit_defense_add = 60 |
| 336 | + unit_blockade_add = 500 |
| 337 | + unit_morale_loss_add = 6 |
| 338 | + unit_convoy_defense_mult = 0.25 |
| 339 | + } |
| 340 | + |
| 341 | + formation_modifier = { |
| 342 | + military_formation_movement_speed_mult = -0.2 |
| 343 | + } |
| 344 | + |
| 345 | + unlocking_technologies = { carrier_tech } |
| 346 | + |
| 347 | + combat_unit_image = { |
| 348 | + texture = "gfx/unit_illustrations/support_ships_carrier.dds" |
| 349 | + } |
| 350 | +} |
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