diff --git a/gfx/map/map_modes/map_modes.txt b/gfx/map/map_modes/map_modes.txt index 9d21fea4c..b853161b9 100644 --- a/gfx/map/map_modes/map_modes.txt +++ b/gfx/map/map_modes/map_modes.txt @@ -1,11 +1,4 @@ -# Map mode properties: -# has_fog_of_war: enables/disables fog of war. Defaults to `yes` -# soundeffect: defines an audio event that will be played when the map mode becomes active -# and stopped when the map mode is no longer active -# can be defined multiple times to associate multiple events with the same map mode - - -### Textures ### +### Textures ### # Standard @this_is_you = "this_is_you.dds" # Player @color_green = "ph_green.dds" # Usually: Can interact @@ -85,7 +78,7 @@ mm_default = { map_painting_mode = countries map_painting_mode_alternate = colonizable_provinces map_names = countries - map_markers = { battle_marker construction_marker construction_summary_marker construction_queue_marker event_marker front_marker city_marker input_shortage_marker input_goods_shortage_summary_marker state_effect_marker sea_node_marker colony_marker revolutionary_movement_marker diplomatic_play_marker harvest_condition_region_marker } + map_markers = { battle_marker construction_marker construction_summary_marker event_marker front_marker city_marker input_shortage_marker input_goods_shortage_summary_marker state_effect_marker sea_node_marker colony_marker revolutionary_movement_marker diplomatic_play_marker harvest_condition_region_marker } map_tooltip_offset = state is_visible = no # special behaviour, overriden in code @@ -93,13 +86,15 @@ mm_default = { show_formation_movement_arrows = no gradient_border_settings = default + + icon = "gfx/interface/icons/map_mode_icons/countries_at_peace.dds" } mm_ongoing_diplo_play = { map_painting_mode = countries map_painting_mode_alternate = colonizable_provinces map_names = countries - map_markers = { city_marker colony_marker strategic_objective_marker battle_marker hq_marker diplomatic_play_marker construction_marker construction_summary_marker construction_queue_marker event_marker front_marker input_shortage_marker input_goods_shortage_summary_marker military_formation_marker state_effect_marker sea_node_marker revolutionary_movement_marker naval_invasion_marker harvest_condition_region_marker } + map_markers = { colony_marker strategic_objective_marker battle_marker hq_marker diplomatic_play_marker construction_marker construction_summary_marker event_marker front_marker input_shortage_marker input_goods_shortage_summary_marker military_formation_marker state_effect_marker sea_node_marker revolutionary_movement_marker invasion_marker harvest_condition_region_marker } map_tooltip_offset = state is_visible = no # special behaviour, overriden in code @@ -108,31 +103,35 @@ mm_ongoing_diplo_play = { gradient_border_settings = default + icon = "gfx/interface/icons/map_mode_icons/countries_in_conflict.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_strategic_region = { map_painting_mode = strategic_regions map_names = strategic_regions - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker event_marker sea_node_marker strategic_region_marker diplomatic_play_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker event_marker sea_node_marker strategic_region_marker diplomatic_play_marker } + map_mode_lists = { diplomacy } map_tooltip_offset = strategic_region is_visible = yes gradient_border_settings = default + icon = "gfx/interface/icons/map_mode_icons/strategic_regions.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_state = { map_painting_mode = states map_names = states - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker event_marker revolutionary_movement_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker event_marker revolutionary_movement_marker } is_visible = yes gradient_border_settings = states + icon = "gfx/interface/icons/map_mode_icons/states.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -149,13 +148,15 @@ mm_theater = { map_painting_mode = player_theaters map_painting_mode_alternate = colonizable_provinces map_names = theaters - map_markers = { city_marker strategic_objective_marker sea_node_marker } + map_markers = { strategic_objective_marker sea_node_marker } map_tooltip_offset = theater + debug = yes map_texture_mode = occupation - gradient_border_settings = default + gradient_border_settings = mapmode_extra + icon = "gfx/interface/icons/map_mode_icons/states.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -163,7 +164,8 @@ mm_military = { map_painting_mode = player_alliances map_painting_mode_secondary = player_alliances map_painting_mode_alternate = player_alliances - map_markers = { city_marker strategic_objective_marker battle_marker front_marker military_formation_marker hq_marker sea_node_marker naval_invasion_marker } + map_markers = { strategic_objective_marker battle_marker front_marker military_formation_marker hq_marker sea_node_marker invasion_marker } + map_mode_lists = { military } gradient_border_settings = mapmode_extra is_visible = yes @@ -185,6 +187,7 @@ mm_military = { alternate_color_red = @color_red alternate_color_green = @color_green + icon = "gfx/interface/icons/map_mode_icons/military.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -192,7 +195,8 @@ mm_military_formation = { map_painting_mode = player_alliances map_painting_mode_secondary = player_alliances map_painting_mode_alternate = player_alliances - map_markers = { city_marker strategic_objective_marker battle_marker military_formation_marker sea_node_movement_marker front_movement_marker hq_movement_marker naval_invasion_marker } + map_markers = { strategic_objective_marker battle_marker military_formation_marker sea_node_movement_marker front_movement_marker hq_movement_marker invasion_marker } + map_mode_lists = { military } gradient_border_settings = mapmode_extra is_visible = yes @@ -214,6 +218,7 @@ mm_military_formation = { alternate_color_red = @color_red alternate_color_green = @color_green + icon = "gfx/interface/icons/map_mode_icons/military_formation.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -222,7 +227,8 @@ mm_player_military_access = { map_painting_mode = player_military_access map_painting_mode_secondary = player_military_access map_painting_mode_alternate = player_military_access - map_markers = { city_marker strategic_objective_marker battle_marker front_marker military_formation_marker hq_marker sea_node_marker naval_invasion_marker } + map_markers = { strategic_objective_marker battle_marker front_marker military_formation_marker hq_marker sea_node_marker invasion_marker } + map_mode_lists = { military } gradient_border_settings = mapmode_extra is_visible = no # Hidden! @@ -240,6 +246,7 @@ mm_player_military_access = { secondary_color_green = @war_ally # Other country, occupied by country that has given player military access secondary_color_blue = @war_enemy_warleader # Other country, at war with you (never gives military access) + icon = "gfx/interface/icons/map_mode_icons/military_access.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -247,7 +254,7 @@ mm_military_with_past_battles = { map_painting_mode = player_alliances map_painting_mode_secondary = player_alliances map_painting_mode_alternate = player_alliances - map_markers = { city_marker event_marker battle_marker past_battle_marker hq_marker sea_node_marker naval_invasion_marker military_formation_marker } + map_markers = { event_marker battle_marker past_battle_marker hq_marker sea_node_marker invasion_marker military_formation_marker } gradient_border_settings = mapmode_extra is_visible = no @@ -269,6 +276,7 @@ mm_military_with_past_battles = { alternate_color_red = @color_red alternate_color_green = @color_green + icon = "gfx/interface/icons/map_mode_icons/military_formation.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -276,7 +284,7 @@ mm_peace_deal = { map_painting_mode = player_alliances map_painting_mode_secondary = player_alliances map_painting_mode_alternate = player_alliances - map_markers = { city_marker event_marker front_marker war_goal_marker military_formation_marker } + map_markers = { event_marker front_marker war_goal_marker military_formation_marker } gradient_border_settings = mapmode_extra is_visible = no @@ -298,171 +306,197 @@ mm_peace_deal = { alternate_color_red = @color_red alternate_color_green = @color_green + icon = "gfx/interface/icons/map_mode_icons/diplomatic.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_interest_group = { map_painting_mode = ig_strength map_names = states - map_markers = { city_marker interestgroup_marker revolutionary_movement_marker } + map_markers = { interestgroup_marker revolutionary_movement_marker } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/relations.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_population_nationally = { map_painting_mode = player_population - map_markers = { city_marker revolutionary_movement_marker } + map_markers = { revolutionary_movement_marker } + map_mode_lists = { buildings population } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/national_population.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_population = { map_painting_mode = population - map_markers = { city_marker } + map_markers = { } + map_mode_lists = { population } map_names = states gradient_border_settings = heatmap has_fog_of_war = no is_visible = yes + icon = "gfx/interface/icons/map_mode_icons/global_population.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_literacy = { map_painting_mode = literacy map_markers = { } + map_mode_lists = { buildings population } map_names = states gradient_border_settings = heatmap has_fog_of_war = no is_visible = yes + icon = "gfx/interface/icons/map_mode_icons/literacy.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_pollution = { map_painting_mode = pollution - map_markers = { city_marker construction_marker construction_summary_marker employment_marker} + map_markers = { construction_marker construction_summary_marker employment_marker} + map_mode_lists = { buildings } map_names = states gradient_border_settings = heatmap has_fog_of_war = no is_visible = yes + icon = "gfx/interface/icons/map_mode_icons/pollution_impact.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_culture = { map_painting_mode = culture_population - map_markers = { city_marker homeland_marker } + map_markers = { homeland_marker } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/cultures.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_religion = { map_painting_mode = religion_population - map_markers = { city_marker } + map_markers = { } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/religions.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_culture_nationally = { map_painting_mode = player_culture_population - map_markers = { city_marker homeland_marker } + map_markers = { homeland_marker } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/specific_culture_nationally.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_culture_overview = { map_painting_mode = culture_overview - map_markers = { city_marker } + map_markers = { } map_names = cultures + map_mode_lists = { society } gradient_border_settings = default is_visible = yes has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/cultures.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_religion_overview = { map_painting_mode = religion_overview - map_markers = { city_marker } + map_markers = { } map_names = religions + map_mode_lists = { society } gradient_border_settings = default is_visible = yes has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/religions.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_religion_nationally = { map_painting_mode = player_religion_population - map_markers = { city_marker } + map_markers = { } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/specific_culture_nationally.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_goods_production = { map_painting_mode = goods_production - map_markers = { city_marker state_production_of_goods_marker } + map_markers = { state_production_of_goods_marker } + map_mode_lists = { goods } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/production.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_goods_consumption = { map_painting_mode = goods_consumption - map_markers = { city_marker state_consumption_of_goods_marker } + map_markers = { state_consumption_of_goods_marker } + map_mode_lists = { goods } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/consumption.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_goods_potentials = { map_painting_mode = player_goods_potentials # unreachable marker: building_potential_marker - map_markers = { city_marker state_potential_of_goods_marker } + map_markers = { state_potential_of_goods_marker } + map_mode_lists = { goods } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/potentials.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_goods_local_prices = { map_painting_mode = goods_local_prices # unreachable marker: building_potential_marker - map_markers = { city_marker state_price_of_goods_marker } + map_markers = { state_price_of_goods_marker } + map_mode_lists = { goods } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/generic_icons/money.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -470,7 +504,8 @@ mm_country_attitude = { map_painting_mode = country_attitude map_painting_mode_secondary = country_attitude map_painting_mode_alternate = country_attitude - map_markers = { city_marker country_diplomacy_marker } + map_markers = { country_diplomacy_marker } + map_mode_lists = { country diplomacy } gradient_border_settings = mapmode_extra is_visible = yes @@ -491,6 +526,7 @@ mm_country_attitude = { secondary_color_alpha = @genial alternate_color_red = @this_is_you + icon = "gfx/interface/icons/map_mode_icons/attitude.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -498,7 +534,8 @@ mm_country_relations = { map_painting_mode = country_relations map_painting_mode_secondary = country_relations map_painting_mode_alternate = country_relations - map_markers = { city_marker country_diplomacy_marker } + map_markers = { country_diplomacy_marker } + map_mode_lists = { country diplomacy } gradient_border_settings = mapmode_extra is_visible = yes @@ -518,50 +555,73 @@ mm_country_relations = { secondary_color_blue = @neutral alternate_color_red = @this_is_you + icon = "gfx/interface/icons/map_mode_icons/relations.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_technology = { map_painting_mode = technology_progress - map_markers = { city_marker } + map_markers = { } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/production.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_infamy = { map_painting_mode = country_infamy - map_markers = { city_marker } + map_markers = { } + map_mode_lists = { military } is_visible = yes gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/infamy.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_trade = { map_painting_mode = market_access map_names = markets - map_markers = { city_marker market_marker market_trade_route_marker sea_infra_marker state_infra_marker sea_node_marker harvest_condition_region_marker } + map_markers = { world_market_hub_marker market_marker sea_infra_marker state_infra_marker sea_node_marker harvest_condition_region_marker } + map_mode_lists = { market } is_visible = yes gradient_border_settings = default has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/markets.dds" + soundeffect = "snapshot:/Dynamic/low_pass_world" +} + + +mm_market_areas = { + map_painting_mode = market_areas + map_names = market_areas + map_markers = { world_market_hub_marker market_marker sea_infra_marker sea_node_marker harvest_condition_region_marker } + map_mode_lists = { market } + + is_visible = yes + + gradient_border_settings = default + has_fog_of_war = no + + icon = "gfx/interface/icons/map_mode_icons/market_areas.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_province_template_terrain = { map_painting_mode = province_terrain - map_markers = { city_marker } + map_markers = { } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/states.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -569,7 +629,7 @@ mm_theater_interaction = { map_painting_mode = player_theaters map_painting_mode_alternate = colonizable_provinces map_names = theaters - map_markers = { city_marker hq_marker sea_node_marker } + map_markers = { hq_marker sea_node_marker } gradient_border_settings = interactive map_texture_mode = occupation @@ -583,14 +643,14 @@ mm_theater_interaction = { secondary_color_red = @color_green # Can Activate secondary_color_alpha = @color_red # Cannot Activate, but is valid - + icon = "gfx/interface/icons/map_mode_icons/states.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_state_interaction = { map_painting_mode = none map_names = states - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -604,12 +664,13 @@ mm_state_interaction = { secondary_color_alpha = @color_red # Cannot Activate, but is valid alternate_color_red = @color_orange # Cannot deactivate + icon = "gfx/interface/icons/map_mode_icons/production_in_states.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_country_interaction = { map_painting_mode = none - map_markers = { city_marker } + map_markers = { } gradient_border_settings = interactive has_fog_of_war = no @@ -622,13 +683,14 @@ mm_country_interaction = { secondary_color_red = @color_green # Can Activate secondary_color_alpha = @color_red # Cannot Activate, but is valid + icon = "gfx/interface/icons/map_mode_icons/production_in_states.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_market_interaction = { map_painting_mode = none map_names = markets - map_markers = { city_marker sea_node_marker market_trade_route_marker potential_market_trade_route_marker } + map_markers = { sea_node_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -643,12 +705,13 @@ mm_market_interaction = { secondary_color_alpha = @color_red # Cannot Activate, but is valid alternate_color_green = @this_is_you # This is you (player) + icon = "gfx/interface/icons/map_mode_icons/markets.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_strategic_region_interaction = { map_painting_mode = none - map_markers = { city_marker sea_node_marker } + map_markers = { sea_node_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -661,12 +724,13 @@ mm_strategic_region_interaction = { secondary_color_red = @color_green # Can Activate secondary_color_alpha = @color_red # Cannot Activate, but is valid + icon = "gfx/interface/icons/map_mode_icons/strategic_regions.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_declare_interest_interaction = { map_painting_mode = none - map_markers = { city_marker } + map_markers = { } map_names = strategic_regions gradient_border_settings = interactive @@ -682,12 +746,13 @@ mm_declare_interest_interaction = { secondary_color_alpha = @color_red # Cannot Activate, but is valid alternate_color_red = @declare_interest_orange # Activated, cannot deactivate + icon = "gfx/interface/icons/map_mode_icons/strategic_regions.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_command_interaction = { map_painting_mode = none - map_markers = { city_marker } + map_markers = { } gradient_border_settings = interactive has_fog_of_war = no @@ -700,12 +765,13 @@ mm_command_interaction = { secondary_color_red = @color_green # Can Activate secondary_color_alpha = @color_red # Cannot Activate, but is valid + icon = "gfx/interface/icons/map_mode_icons/production_in_states.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_recruit_generals_interaction = { map_painting_mode = none - map_markers = { city_marker } + map_markers = { } gradient_border_settings = interactive has_fog_of_war = no @@ -718,12 +784,13 @@ mm_recruit_generals_interaction = { secondary_color_red = @color_green # Can recruit secondary_color_alpha = @color_red # Cannot recruit, but is valid + icon = "gfx/interface/icons/map_mode_icons/military_access.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_recruit_admirals_interaction = { map_painting_mode = none - map_markers = { city_marker } + map_markers = { } gradient_border_settings = interactive has_fog_of_war = no @@ -736,12 +803,13 @@ mm_recruit_admirals_interaction = { secondary_color_red = @color_green # Can recruit secondary_color_alpha = @color_red # Cannot recruit, but is valid + icon = "gfx/interface/icons/map_mode_icons/military_access.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_create_formation_interaction = { map_painting_mode = none - map_markers = { city_marker military_formation_marker } + map_markers = { military_formation_marker } map_names = strategic_regions gradient_border_settings = interactive @@ -756,12 +824,13 @@ mm_create_formation_interaction = { secondary_color_red = @color_green secondary_color_alpha = @color_red + icon = "gfx/interface/icons/map_mode_icons/military_formation.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_activate_conscripts_interaction = { map_painting_mode = none - map_markers = { city_marker } + map_markers = { } gradient_border_settings = interactive has_fog_of_war = no @@ -775,12 +844,13 @@ mm_activate_conscripts_interaction = { secondary_color_alpha = @color_red # Cannot Activate, but is valid alternate_color_red = @conscripts_active # Activated, cannot deactivate + icon = "gfx/interface/icons/map_mode_icons/military_formation.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_designate_strategic_objective = { map_painting_mode = none - map_markers = { city_marker strategic_objective_marker } + map_markers = { strategic_objective_marker battle_marker front_marker military_formation_marker hq_marker sea_node_marker invasion_marker war_goal_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -795,6 +865,7 @@ mm_designate_strategic_objective = { secondary_color_alpha = @color_red # Cannot Activate, but is valid secondary_color_blue = @color_blue # Activated, can deactivate + icon = "gfx/interface/icons/map_mode_icons/strategic_regions.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -802,7 +873,7 @@ mm_designate_strategic_objective = { mm_construction_interaction = { map_painting_mode = none map_names = states - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } use_alternate_country_borders = yes @@ -819,12 +890,13 @@ mm_construction_interaction = { secondary_color_alpha = @color_orange # Can not build alternate_color_green = @cannot_build_active # Can not build + currently building + icon = "gfx/interface/icons/map_mode_icons/production_in_states.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_diplomatic_action_interaction = { map_painting_mode = none - map_markers = { city_marker } + map_markers = { } gradient_border_settings = interactive has_fog_of_war = no @@ -840,12 +912,13 @@ mm_diplomatic_action_interaction = { alternate_color_red = @diplomatic_action_orange # Active - Cannot Deactivate alternate_color_green = @this_is_you # This is you (player) + icon = "gfx/interface/icons/map_mode_icons/diplomatic.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_diplomatic_play_country_interaction = { map_painting_mode = none - map_markers = { city_marker } + map_markers = { } gradient_border_settings = interactive has_fog_of_war = no @@ -859,13 +932,14 @@ mm_diplomatic_play_country_interaction = { secondary_color_alpha = @color_red # Cannot Activate, but is valid alternate_color_red = @diplomatic_play_active # Activated, Cannot Deactivate + icon = "gfx/interface/icons/map_mode_icons/diplomatic.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_diplomatic_play_state_interaction = { map_painting_mode = none map_names = states - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -879,12 +953,13 @@ mm_diplomatic_play_state_interaction = { secondary_color_alpha = @color_red # Cannot Activate, but is valid alternate_color_red = @diplomatic_play_active # Activated, Cannot Deactivate + icon = "gfx/interface/icons/map_mode_icons/diplomatic.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_establish_colony_interaction = { map_painting_mode = none - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_node_marker sea_infra_marker state_infra_marker colony_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_node_marker sea_infra_marker state_infra_marker colony_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -898,13 +973,14 @@ mm_establish_colony_interaction = { secondary_color_blue = @establish_colony_active # Can Deactivate secondary_color_alpha = @color_red # Cannot Activate, but is valid + icon = "gfx/interface/icons/map_mode_icons/migration.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_issue_decree_interaction = { map_painting_mode = none map_names = states - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -918,13 +994,14 @@ mm_issue_decree_interaction = { secondary_color_blue = @issue_decree_active # Can Deactivate secondary_color_alpha = @color_red # Cannot Activate, but is valid + icon = "gfx/interface/icons/map_mode_icons/political.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_incorporate_state_interaction = { map_painting_mode = none map_names = states - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -939,13 +1016,14 @@ mm_incorporate_state_interaction = { secondary_color_alpha = @color_red # Cannot Activate, but is valid alternate_color_red = @incorporate_state_incorporated # Active - Cannot Deactivate (Fully incorporated) + icon = "gfx/interface/icons/map_mode_icons/states.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_move_capital_interaction = { map_painting_mode = none map_names = states - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -959,13 +1037,14 @@ mm_move_capital_interaction = { secondary_color_alpha = @color_red # Cannot move, but is valid alternate_color_red = @move_capital_current # Current Capital + icon = "gfx/interface/icons/map_mode_icons/strategic_regions.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_move_market_capital_interaction = { map_painting_mode = none map_names = states - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker building_potential_marker sea_infra_marker state_infra_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -979,13 +1058,14 @@ mm_move_market_capital_interaction = { secondary_color_alpha = @color_red # Cannot move, but is valid alternate_color_red = @move_market_capital_current # Current Capital + icon = "gfx/interface/icons/map_mode_icons/strategic_regions.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_reset_production_methods_interaction = { map_painting_mode = states map_names = states - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker building_potential_marker input_shortage_marker input_goods_shortage_summary_marker sea_infra_marker state_infra_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker building_potential_marker input_shortage_marker input_goods_shortage_summary_marker sea_infra_marker state_infra_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -998,37 +1078,42 @@ mm_reset_production_methods_interaction = { secondary_color_alpha = @color_red # Cannot move, but is valid alternate_color_red = @move_capital_current # Current Capital + icon = "gfx/interface/icons/map_mode_icons/production_in_states.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_harvest_conditions = { map_painting_mode = harvest_conditions - map_markers = { city_marker harvest_condition_region_marker } + map_markers = { harvest_condition_region_marker } map_names = countries is_visible = yes + map_mode_lists = { market } gradient_border_settings = default map_texture_mode = harvest_conditions has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/harvest_conditions.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_global_starvation = { map_painting_mode = global_starvation - map_markers = { city_marker famine_marker harvest_condition_region_marker } + map_markers = { famine_marker harvest_condition_region_marker } map_names = states is_visible = yes + map_mode_lists = { market } gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/starvation.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_hq_interaction = { map_painting_mode = none - map_markers = { city_marker sea_node_marker } + map_markers = { sea_node_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -1042,12 +1127,13 @@ mm_hq_interaction = { secondary_color_alpha = @color_red # Cannot activate, but is valid alternate_color_red = @color_orange # Cannot deactivate + icon = "gfx/interface/icons/map_mode_icons/strategic_regions.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_front_interaction = { map_painting_mode = none - map_markers = { city_marker front_marker military_formation_marker } + map_markers = { front_marker military_formation_marker } gradient_border_settings = interactive has_fog_of_war = no @@ -1062,6 +1148,7 @@ mm_front_interaction = { secondary_color_alpha = @color_red # Cannot activate, but is valid alternate_color_red = @color_orange # Cannot deactivate + icon = "gfx/interface/icons/map_mode_icons/military.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -1069,33 +1156,36 @@ mm_budget = { map_painting_mode = countries map_painting_mode_alternate = colonizable_provinces map_names = countries - map_markers = { city_marker state_budget_balance_marker } + map_markers = { state_budget_balance_marker } map_mode_lists = { budget } map_texture_mode = occupation gradient_border_settings = default + icon = "gfx/interface/icons/map_mode_icons/budget.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_political = { map_painting_mode = clout_nationally map_names = states - map_markers = { city_marker lobby_marker interestgroup_marker decree_marker revolutionary_movement_marker } + map_markers = { lobby_marker interestgroup_marker decree_marker revolutionary_movement_marker } gradient_border_settings = heatmap map_texture_mode = occupation has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/political.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_loyalists = { map_painting_mode = state_gradient map_painting_mode_secondary = loyalists - map_markers = { city_marker colony_marker } + map_markers = { colony_marker } + map_mode_lists = { population } map_names = states is_visible = yes @@ -1103,6 +1193,7 @@ mm_loyalists = { gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/loyalists.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -1110,7 +1201,8 @@ mm_diplomatic = { map_painting_mode = country_attitude map_painting_mode_secondary = country_attitude map_painting_mode_alternate = country_attitude - map_markers = { city_marker country_diplomacy_marker colony_marker diplomatic_play_marker war_marker } + map_markers = { country_diplomacy_marker colony_marker diplomatic_play_marker war_marker } + map_mode_lists = { diplomacy } gradient_border_settings = mapmode_extra is_visible = no @@ -1132,13 +1224,15 @@ mm_diplomatic = { secondary_color_alpha = @genial alternate_color_red = @this_is_you + icon = "gfx/interface/icons/map_mode_icons/diplomatic.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_standard_of_living = { map_painting_mode = state_gradient map_painting_mode_secondary = standard_of_living - map_markers = { city_marker colony_marker } + map_markers = { colony_marker } + map_mode_lists = { population } map_names = states is_visible = yes @@ -1146,13 +1240,15 @@ mm_standard_of_living = { gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/standard_of_living.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_radicals = { map_painting_mode = state_gradient map_painting_mode_secondary = radicals - map_markers = { city_marker colony_marker state_effect_marker revolutionary_movement_marker } + map_markers = { colony_marker state_effect_marker revolutionary_movement_marker } + map_mode_lists = { population } map_names = states is_visible = yes @@ -1160,76 +1256,85 @@ mm_radicals = { gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/radicals.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_production = { map_painting_mode = gdp map_names = states - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker input_shortage_marker input_goods_shortage_summary_marker employment_marker event_marker production_marker } + map_markers = { construction_marker construction_summary_marker construction_queue_marker input_shortage_marker input_goods_shortage_summary_marker employment_marker event_marker production_marker } + map_mode_lists = { buildings } use_alternate_country_borders = yes gradient_border_settings = heatmap + icon = "gfx/interface/icons/map_mode_icons/production.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_gdp = { map_painting_mode = gdp map_names = states - map_markers = { city_marker construction_marker construction_summary_marker construction_queue_marker event_marker } - map_mode_lists = { budget } + map_markers = { construction_marker construction_summary_marker construction_queue_marker event_marker } + map_mode_lists = { budget buildings } is_visible = yes gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/global_gdp.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_gdp_nationally = { map_painting_mode = gdp_nationally map_names = states - map_markers = { city_marker event_marker } - map_mode_lists = { budget } + map_markers = { event_marker } + map_mode_lists = { budget buildings } is_visible = yes is_visible_to_countryless_observer = no gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/national_gdp.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_gdp_ownership_ratio = { map_painting_mode = gdp_ownership_ratio map_names = states - map_markers = { city_marker event_marker } - map_mode_lists = { budget } + map_markers = { event_marker } + map_mode_lists = { budget buildings } is_visible = yes is_visible_to_countryless_observer = no gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/gdp_ownership.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_migration = { map_painting_mode = migration - map_markers = { city_marker colony_marker state_migration_target_marker } + map_markers = { colony_marker state_migration_target_marker } + map_mode_lists = { society } map_names = states is_visible = yes gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/migration.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_power_blocs = { map_painting_mode = power_blocs map_painting_mode_alternate = colonizable_provinces - map_markers = { city_marker all_power_bloc_country_leverage_marker power_bloc_leader_marker } + map_markers = { all_power_bloc_country_leverage_marker power_bloc_leader_marker } + map_mode_lists = { power_bloc } map_names = power_blocs map_texture_mode = power_blocs is_visible = yes @@ -1237,6 +1342,7 @@ mm_power_blocs = { gradient_border_settings = mapmode has_fog_of_war = yes + icon = "gfx/interface/icons/map_mode_icons/all_powerblocs.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } @@ -1244,6 +1350,7 @@ mm_power_bloc_leverage = { map_painting_mode = power_blocs map_painting_mode_alternate = colonizable_provinces map_markers = { specific_power_bloc_country_leverage_marker power_bloc_leader_marker } + map_mode_lists = { power_bloc } map_names = power_blocs map_texture_mode = power_blocs_leverage is_visible = no @@ -1251,41 +1358,48 @@ mm_power_bloc_leverage = { gradient_border_settings = mapmode has_fog_of_war = yes + icon = "gfx/interface/icons/map_mode_icons/selected_powerbloc.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_migration_pull = { map_painting_mode = migration_pull - map_markers = { city_marker colony_marker state_migration_target_marker } + map_markers = { colony_marker state_migration_target_marker } + map_mode_lists = { buildings society } map_names = states is_visible = yes is_visible_to_countryless_observer = no gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/migration_attraction.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_state_mass_migration_pull = { map_painting_mode = state_mass_migration_pull - map_markers = { city_marker colony_marker state_migration_target_marker } + map_markers = { colony_marker state_migration_target_marker } + map_mode_lists = { society } map_names = states is_visible = yes gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/mass_migration_potential_targets.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" } mm_mass_migration_pull = { map_painting_mode = mass_migration_pull - map_markers = { city_marker colony_marker state_migration_target_marker } + map_markers = { colony_marker state_migration_target_marker } + map_mode_lists = { society } map_names = countries is_visible = yes gradient_border_settings = heatmap has_fog_of_war = no + icon = "gfx/interface/icons/map_mode_icons/mass_migration_attraction.dds" soundeffect = "snapshot:/Dynamic/low_pass_world" }