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docs: correct spec versions in README
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README.md

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# scte35-go: ANSI/SCTE 35 Decoder/Encoder
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# scte35-go: ANSI/SCTE 35 Decoder/Encoder
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`scte35-go` is a Go library to supports creating, decorating, and analyzing
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`scte35-go` is a Go library to supports creating, decorating, and analyzing
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binary Digital Program Insertion Cueing Messages.
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This library is fully compliant and compatible with all versions of the
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[ANSI/SCTE 35](https://www.scte.org/standards-development/library/standards-catalog/scte-35-2019/)
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specification up to and including [ANSI/SCTE 35 2020](./docs/SCTE_35_2022b.pdf).
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This library is fully compliant and compatible with all versions of the
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[ANSI/SCTE 35](https://www.scte.org/standards-development/library/standards-catalog/scte-35-2019/)
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specification up to and including [ANSI/SCTE 35 2022b](./docs/SCTE_35_2022b.pdf).
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This project uses [Semantic Versioning](https://semver.org) and is published as
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a [Go Module](https://blog.golang.org/using-go-modules).
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#### Encode Signal
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Encoding signals is equally simple. You can start from scratch and build a
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`scte35.SpliceInfoSection` or decode an existing signal and modify it to suit
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`scte35.SpliceInfoSection` or decode an existing signal and modify it to suit
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your needs.
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[encode.go](./examples/encode.go)
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duration: 0 ticks (0s)
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unique_program_id: 0
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avail_num: 0
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avails_expected: 0
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avails_expected: 0
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}
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```
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sis, err := scte35.DecodeBase64("/DA4AAAAAAAAAP/wFAUABDEAf+//mWEhzP4Azf5gAQAAAAATAhFDVUVJAAAAAX+/AQIwNAEAAKeYO3Q=")
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if err != nil && !errors.Is(err, scte35.ErrCRC32Invalid) {
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return err
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}
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}
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```
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#### Logging
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## License
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`scte35-go` is licensed under [Apache License 2.0](/LICENSE.md).
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`scte35-go` is licensed under [Apache License 2.0](/LICENSE.md).
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## Code of Conduct
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We take our [code of conduct](CODE_OF_CONDUCT.md) very seriously. Please abide
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We take our [code of conduct](CODE_OF_CONDUCT.md) very seriously. Please abide
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by it.
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## Contributing
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Please read our [contributing guide](CONTRIBUTING.md) for details on how to
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Please read our [contributing guide](CONTRIBUTING.md) for details on how to
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contribute to our project.
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## Releases

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