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Apus.Engine.ResManGL.pas
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2074 lines (1916 loc) · 60 KB
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// OpenGL-based texture classes and texture manager
//
// Copyright (C) 2011 Ivan Polyacov, Apus Software (ivan@apus-software.com)
// This file is licensed under the terms of BSD-3 license (see license.txt)
// This file is a part of the Apus Game Engine (http://apus-software.com/engine/)
{$I defines.inc}
unit Apus.Engine.ResManGL;
interface
uses Apus.Engine.API, Apus.Images, Apus.Core, Types, Apus.Engine.Resources, Apus.Threads, SyncObjs;
type
// OpenGL texture object with CPU-side storage and upload/sync helpers.
// Managed by TGLResourceManager, can also represent RT/depth/array layers.
// Текстура OpenGL
TGLTexture=class(TTexture)
const
MAX_LEVEL = 5; // maximal number of supported mip level [0..MAX_LEVEL]
var
texname:cardinal;
realWidth,realHeight:integer; // real dimensions of underlying texture object (can be larger than requested)
filter:TTexFilter;
constructor Create;
procedure Clear(color:cardinal=$808080); override;
destructor Destroy; override;
procedure ClearPart(mipLevel:byte;x,y,width,height:integer;color:cardinal); override;
procedure CloneFrom(src:TTexture); override;
procedure MakeImmutable; override;
procedure SetAsRenderTarget; virtual;
procedure Lock(miplevel:byte=0;mode:TlockMode=lmReadWrite;r:PRect=nil); override; // 0-й уровень - самый верхний
procedure AddDirtyRect(rect:TRect;level:integer); override;
procedure Unlock; override;
function GetRawImage:TRawImage; override; // Создать RAW image и назначить его на верхний уровень текстуры (только когда текстура залочна!!!)
function Describe:string;
procedure SetFilter(filter:TTexFilter); override;
procedure Dump(filename:string8=''); override;
function GetLayer(layer:integer):TTexture; override;
procedure LockLayer(index:integer;miplevel:byte=0;mode:TLockMode=lmReadWrite;r:PRect=nil); override;
// Direct upload - destroys internal storage
procedure Upload(pixelData:pointer;pitch:integer;pixelFormat:TImagePixelFormat); override;
procedure Upload(mipLevel:byte;pixelData:pointer;pitch:integer;pixelFormat:TImagePixelFormat); override;
procedure UploadPart(mipLevel:byte;x,y,width,height:integer;pixelData:pointer;pitch:integer;pixelFormat:TImagePixelFormat); override;
protected
type
TUploadRequest=record
data:pointer;
pitch:integer;
mipLevel:integer;
pf:TImagePixelFormat;
x,y,width,height:integer;
end;
var
cs:TCriticalSection;
// RW-lock for multi-window access to shared mutable textures.
// OS-assisted (SRWLock on Windows, pthread_rwlock_t on Linux) — no busy-wait.
// Only used when NeedSyncForRead/Write returns true (multiWindowMode=true).
rwLock:TRWLock;
ownerThread:TThreadID; // for tfThreadLocal: thread that owns this texture (debug checks)
online:boolean; // true when image data is uploaded and ready to use (uv's are valid), false when local image data was modified and should be uploaded
realData:array[0..MAX_LEVEL] of ByteArray; // internal storage of texture data
fbo:cardinal; // framebuffer object (for a render target texture)
rbo:cardinal; // renderbuffer object - for a render target texture with a depth buffer attached (but not for depth buffer textures)
// Define area of the internal storage which is recently updated and need to be uploaded
dirty:array[0..MAX_LEVEL,0..15] of TRect;
dCount:array[0..MAX_LEVEL] of integer; // per each mip level
// Which levels of internal storage are obsolete
realDataObsolete:array[0..MAX_LEVEL] of boolean;
// upload request
uploadRequest:TUploadRequest;
// RW-lock protocol: acquire before modifying texture data, release after
procedure BeginRead; // shared read lock (many concurrent readers allowed)
procedure EndRead;
procedure BeginWrite; // exclusive write lock (blocks until all readers done)
procedure EndWrite;
procedure SetLabel; // submit name as label for OpenGL
procedure UpdateFilter;
procedure InitStorage; virtual; // allocate GL texture object (if needed)
procedure UploadInternalData; virtual; // upload modified internal storage data (using dirty rects)
procedure FreeData; virtual;
procedure Bind; virtual;
function IsBound(stage:integer):boolean; virtual;
function GetTextureTarget:integer; virtual;
procedure InvalidateInternalLevel(mipLevel:integer); virtual;
// Download texture data into the internal storage
procedure DownloadLevel(mipLevel:integer); virtual;
procedure ProcessUploadRequest; virtual;
procedure EnsureWritable(opName:string8); inline;
end;
// OpenGL-backed vertex buffer wrapper.
// Created/freed by TGLResourceManager and used by renderDevice.
TVertexBufferGL=class(TVertexBuffer)
procedure Upload(fromVertex,numVertices:integer;vertexData:pointer); override;
destructor Destroy; override;
procedure Resize(newCount:integer); override;
procedure PublishUpdate; override;
procedure WaitForPublish; override;
procedure ResetPublishState; override;
protected
buffer:cardinal;
usage:cardinal;
publishedSync:pointer;
end;
// OpenGL-backed index buffer wrapper.
// Created/freed by TGLResourceManager and used by renderDevice.
TIndexBufferGL=class(TIndexBuffer)
procedure Upload(fromIndex,numIndices:integer;indexData:pointer); override;
destructor Destroy; override;
procedure Resize(newCount:integer); override;
procedure PublishUpdate; override;
procedure WaitForPublish; override;
procedure ResetPublishState; override;
protected
buffer:cardinal;
usage:cardinal;
publishedSync:pointer;
end;
// Texture array/3D-texture adapter over TGLTexture.
// Exposes per-layer lock/upload while sharing one GL object.
// Used for both 2D texture arrays and 3D textures
TGLTextureArray=class(TGLTexture)
constructor Create(numLayers:integer);
procedure MakeImmutable; override;
function GetLayer(layer:integer):TTexture; override;
procedure LockLayer(index:integer;miplevel:byte=0;mode:TLockMode=lmReadWrite;r:PRect=nil); override;
procedure Lock(miplevel:byte=0;mode:TLockMode=lmReadWrite;r:PRect=nil); overload; override; // treat mip level as array index for convenience
procedure AddDirtyRect(index:integer;rect:TRect); overload; virtual;
procedure Unlock; override;
procedure Dump(filename:string8=''); override;
protected
layers:array of TGLTexture; // fake texture objects used to
lockedLayer:integer;
procedure FreeData; override;
procedure UploadInternalData; override;
function GetTextureTarget:integer; override;
end;
// Central OpenGL resource owner: textures, buffers, RT attachments.
// Implements IResourceManager and owns most GL objects (textures, FBO/RBO, VBO/IBO).
// Must be shut down while GL context is still current.
TGLResourceManager=class(TInterfacedObject,IResourceManager)
maxTextureSize,maxRTsize,maxRBsize:integer;
constructor Create;
destructor Destroy; override;
function AllocImage(width,height:integer;PixFmt:TImagePixelFormat;
flags:cardinal;name:String8):TTexture; overload;
function AllocImage(width,height,mipLevels:integer;PixFmt:TImagePixelFormat;
flags:cardinal;name:String8):TTexture; overload;
procedure ResizeImage(var img:TTexture;newWidth,newHeight:integer);
function Clone(img:TTexture):TTexture;
function Copy(img:TTexture):TTexture;
procedure AttachDepthBuffer(tex:TTexture;dBuf:TTexture);
procedure FreeImage(var image:TTexture);
// Allocate texture array
function AllocArray(width,height:integer;PixFmt:TImagePixelFormat;
arraySize:integer;flags:cardinal;name:String8):TGLTextureArray;
procedure MakeOnline(img:TTexture;stage:integer=0);
procedure SetTexFilter(img:TTexture;filter:TTexFilter);
function QueryParams(width,height:integer;format:TImagePixelFormat;usage:integer):boolean;
// Вспомогательные функции (для отладки/получения инфы)
function GetStatus(line:byte):string; // Формирует строки статуса
// Создает дамп использования и распределения видеопамяти
procedure Dump(st:string='');
// Data buffers
function AllocVertexBuffer(layout:TVertexLayout;numVertices:integer;
usage:TBufferUsage=buStatic;flags:cardinal=0):TVertexBuffer;
procedure UseVertexBuffer(vb:TVertexBuffer);
function AllocIndexBuffer(indCount:integer;elementSize:integer=2;
usage:TBufferUsage=buStatic;flags:cardinal=0):TIndexBuffer;
procedure UseIndexBuffer(ib:TIndexBuffer);
procedure FreeBuffer(buf:TEngineBuffer);
protected
//CurTag:integer;
//data:TObject;
//texFilters:array[0..15] of TTexFilter;
procedure FreeVidMem; // Освободить некоторое кол-во видеопамяти
procedure FreeMetaTexSpace(n:integer); // Освободить некоторое пространство в указанной метатекстуре
procedure AllocRenderTarget(tex:TGLTexture;flags:cardinal);
end;
var
resourceManagerGL:TGLResourceManager;
// Load image from file (TGA or JPG), result is expected in given pixel format or source pixel format
// function LoadFromFile(filename:string;format:TImagePixelFormat=ipfNone):TDxManagedTexture;
implementation
uses Apus.EventMan, Apus.Lib, SysUtils, TypInfo, Apus.GfxFormats,
{$IFDEF MSWINDOWS}dglOpenGl{$ENDIF}
{$IFDEF LINUX}dglOpenGL{$ENDIF}
{$IFDEF IOS}gles11,glext{$ENDIF}
{$IFDEF ANDROID}gles20{$ENDIF}
,
Apus.Classes,
Apus.Conv,
Apus.Engine.RobotAPI,
Apus.Files,
Apus.Engine.Graphics,
Apus.Log;
{ Принцип работы: по возможности текстуры создаются как обычные
буферы данных в памяти. По вызову MakeOnline данные перебрасываются
в текстуры GL. Обычно это происходит непосредственно перед отрисовкой
(и в потоке отрисовки), т.о. избегаем проблем многопоточности.
}
const
{$IFDEF GLES11}
MAX_TEX_SIZE = 1024;
{$ELSE}
MAX_TEX_SIZE = 2048;
{$ENDIF}
var
mainThreadId:TThreadID;
cSect:TLock; // TODO: зачем? Нет глобальных данных, нуждающихся в защите
lastErrorTime:int64;
errorTr:integer;
activeTex:integer; // currently active texture unit
boundTex2D:array[0..15] of TTexture; // current texture bound
boundTex3D:array[0..15] of TTexture;
boundTex2D_Arr:array[0..15] of TTexture;
{$REGION UTILS}
function InMainThread:boolean; inline;
begin
result:=GetCurrentThreadID=mainThreadID;
end;
procedure TrackArrayBufferBinding(buffer:cardinal); inline;
var
tracker:IRenderDeviceBindTracking;
begin
if (renderDevice<>nil) and Supports(renderDevice,IRenderDeviceBindTracking,tracker) then
tracker.TrackArrayBufferBinding(buffer);
end;
procedure TrackElementBufferBinding(buffer:cardinal); inline;
var
tracker:IRenderDeviceBindTracking;
begin
if (renderDevice<>nil) and Supports(renderDevice,IRenderDeviceBindTracking,tracker) then
tracker.TrackElementBufferBinding(buffer);
end;
procedure SetGLObjectLabel(identifier,name:cardinal;const labelText:String8); inline;
begin
// Stage 7: labeling is best-effort, never required for rendering correctness.
if (name<>0) and (labelText<>'') and (@glObjectLabel<>nil) then
glObjectLabel(identifier,name,length(labelText),@labelText[1]);
end;
function ShortGLLabel(const preferred,prefix:String8;id:cardinal;maxLen:integer=12):String8; inline;
begin
if preferred<>'' then
result:=preferred
else
result:=prefix+IntToStr(id);
if length(result)>maxLen then
result:=copy(result,1,maxLen);
end;
function BuildVBLabel(vb:TVertexBufferGL):String8; inline;
begin
result:=ShortGLLabel(vb.debugName,'vb',vb.buffer,12);
end;
function BuildIBLabel(ib:TIndexBufferGL):String8; inline;
begin
result:=ShortGLLabel(ib.debugName,'ib',ib.buffer,12);
end;
procedure ActiveTextureUnit(u:integer);
begin
ASSERT((u>=0) and (u<16));
glActiveTexture(GL_TEXTURE0+u);
activeTex:=u;
end;
procedure UnbindTex(tex:TTexture);
var
i:integer;
begin
for i:=0 to high(boundTex2D) do
if boundTex2D[i]=tex then boundTex2D[i]:=nil;
for i:=0 to high(boundTex3D) do
if boundTex3D[i]=tex then boundTex3D[i]:=nil;
for i:=0 to high(boundTex2D_Arr) do
if boundTex2D_Arr[i]=tex then boundTex2D_Arr[i]:=nil;
end;
var
saveActiveTex:GLInt=-1;
procedure SaveActiveTexture;
begin
ASSERT(saveActiveTex=-1);
glGetIntegerv(GL_ACTIVE_TEXTURE,@saveActiveTex);
if saveActiveTex<>GL_TEXTURE0+9 then ActiveTextureUnit(9);
end;
procedure RestoreActiveTexture;
begin
ASSERT(saveActiveTex<>-1);
if saveActiveTex<>GL_TEXTURE0+9 then ActiveTextureUnit(saveActiveTex-GL_TEXTURE0);
saveActiveTex:=-1;
end;
procedure CheckForGLError(msg:string); //inline;
var
error:cardinal;
t:int64;
begin
error:=glGetError;
if error<>GL_NO_ERROR then {try
t:=CoreTime.Ticks;
if t<lastErrorTime+1000 then inc(errorTr)
else errorTr:=0;
if errorTr<5 then begin
lastErrorTime:=t;
Log.Force('GLI Error ('+msg+') '+inttostr(error)+' '+GetCallStack);
end else}
raise EError.Create('GLI Error ('+msg+') '+inttostr(error));
{ except
end;}
end;
procedure GetGLformat(ipf:TImagePixelFormat;out format,dataType,internalFormat:cardinal);
begin
case ipf of
{$IFNDEF GLES}
ipf8Bit:begin
internalFormat:=4;
format:=GL_COLOR_INDEX;
dataType:=GL_UNSIGNED_BYTE;
end;
ipfRGB:begin
internalFormat:=GL_RGB8;
format:=GL_BGR;
dataType:=GL_UNSIGNED_BYTE;
end;
ipfARGB:begin
internalFormat:=GL_RGBA8;
format:=GL_BGRA;
dataType:=GL_UNSIGNED_BYTE;
end;
ipfXRGB:begin
internalFormat:=GL_RGB8;
format:=GL_BGRA;
dataType:=GL_UNSIGNED_BYTE;
end;
ipfMono8:begin
internalFormat:=GL_R8;
format:=GL_RED;
dataType:=GL_UNSIGNED_BYTE;
end;
ipfMono8u:begin
internalFormat:=GL_R8UI;
format:=GL_RED_INTEGER;
dataType:=GL_UNSIGNED_BYTE;
end;
ipfMono16:begin
internalFormat:=GL_R16;
format:=GL_RED;
dataType:=GL_UNSIGNED_SHORT;
end;
ipfMono16s:begin
internalFormat:=GL_R16_SNORM;
format:=GL_RED;
dataType:=GL_SHORT;
end;
ipfMono16i:begin
internalFormat:=GL_R16I;
format:=GL_RED_INTEGER;
dataType:=GL_SHORT;
end;
ipfMono32f:begin
internalFormat:=GL_R32F;
format:=GL_RED;
dataType:=GL_FLOAT;
end;
ipfDuo32f:begin
internalFormat:=GL_RG32F;
format:=GL_RG;
dataType:=GL_FLOAT;
end;
ipfQuad32f:begin
internalFormat:=GL_RGBA32F;
format:=GL_RGBA;
dataType:=GL_FLOAT;
end;
ipfDuo8:begin
internalFormat:=GL_RG8;
format:=GL_RG;
dataType:=GL_UNSIGNED_BYTE;
end;
ipf565:begin
internalFormat:=GL_RGB5;
format:=GL_RGB;
dataType:=GL_UNSIGNED_SHORT_5_6_5;
end;
ipf1555:begin
internalFormat:=GL_RGB5_A1;
format:=GL_RGBA;
dataType:=GL_UNSIGNED_SHORT_5_5_5_1;
end;
ipf4444:begin
internalFormat:=GL_RGBA4;
format:=GL_RGBA;
dataType:=GL_UNSIGNED_SHORT_4_4_4_4_REV;
end;
ipf4444r:begin
internalFormat:=GL_RGBA4;
format:=GL_RGBA;
dataType:=GL_UNSIGNED_SHORT_4_4_4_4;
end;
ipfDXT1:begin
internalFormat:=GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
format:=GL_COMPRESSED_TEXTURE_FORMATS;
end;
ipfDXT3:begin
internalFormat:=GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
format:=GL_COMPRESSED_TEXTURE_FORMATS;
end;
ipfDXT5:begin
internalFormat:=GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
format:=GL_COMPRESSED_TEXTURE_FORMATS;
end;
ipfA4:begin
internalFormat:=GL_ALPHA4;
format:=GL_ALPHA;
dataType:=GL_UNSIGNED_BYTE;
end;
ipfL4A4:begin
internalFormat:=GL_LUMINANCE4_ALPHA4;
format:=GL_LUMINANCE_ALPHA;
dataType:=GL_UNSIGNED_BYTE;
end;
ipfA8:begin
internalFormat:=GL_ALPHA8;
format:=GL_ALPHA;
dataType:=GL_UNSIGNED_BYTE;
end;
ipfDepth32f:begin
internalFormat:=GL_DEPTH_COMPONENT;
format:=GL_DEPTH_COMPONENT;
dataType:=GL_FLOAT;
end;
{$ENDIF}
{$IFDEF GLES}
ipfARGB:begin
if pos('TEXTURE_FORMAT_BGRA8888',GLES_Extensions)>0 then begin
internalFormat:=GL_BGRA;
format:=GL_BGRA;
end else begin
internalFormat:=GL_RGBA;
format:=GL_RGBA;
end;
subFormat:=GL_UNSIGNED_BYTE;
end;
ipfRGB:begin
internalFormat:=GL_RGB;
format:=GL_RGB;
subFormat:=GL_UNSIGNED_BYTE;
end;
ipf565:begin
internalFormat:=GL_RGB;
format:=GL_RGB;
subFormat:=GL_UNSIGNED_SHORT_5_6_5;
end;
ipf1555:begin
internalFormat:=GL_RGBA;
format:=GL_RGBA;
subFormat:=GL_UNSIGNED_SHORT_5_5_5_1;
end;
{$IFDEF IOS}
ipf4444:begin
internalFormat:=GL_RGBA;
format:=GL_RGBA;
subFormat:=GL_UNSIGNED_SHORT_4_4_4_4_REV;
end;
{$ENDIF}
ipf4444r:begin
internalFormat:=GL_RGBA;
format:=GL_RGBA;
subFormat:=GL_UNSIGNED_SHORT_4_4_4_4;
end;
ipfPVRTC:begin
internalFormat:=GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
format:=GL_COMPRESSED_TEXTURE_FORMATS;
end;
ipfA8:begin
internalFormat:=GL_ALPHA;
format:=GL_ALPHA;
subFormat:=GL_UNSIGNED_BYTE;
end;
{$ENDIF}
else
raise EError.Create('Unsupported pixel format: '+PixFmt2Str(ipf));
end;
end;
{$ENDREGION}
{ TGLTextureArray }
{$REGION TextureArray}
procedure TGLTextureArray.AddDirtyRect(index:integer;rect:TRect);
begin
NotImplemented;
end;
constructor TGLTextureArray.Create(numLayers: integer);
var
i:integer;
begin
inherited Create;
SetLength(layers,numLayers);
for i:=0 to numLayers-1 do
layers[i]:=TGLTexture.Create;
end;
procedure TGLTextureArray.MakeImmutable;
var
i:integer;
begin
for i:=0 to high(layers) do
if layers[i]<>nil then
layers[i].MakeImmutable;
inherited;
end;
procedure TGLTextureArray.Dump(filename:string8);
var
layer,itemSize:integer;
texData,data:ByteArray;
image:TRawImage;
begin
if filename='' then filename:='tex_'+name+'_';
if texname=0 then begin
Files.Save(filename+'.tex','Not allocated');
exit;
end;
Bind;
itemSize:=width*height*4;
SetLength(texData,itemSize*length(layers));
glGetTexImage(GetTextureTarget,0,GL_BGRA,GL_UNSIGNED_INT_8_8_8_8_REV,@texData[0]);
image:=TBitmapImage.Create(width,height,ipfARGB);
for layer:=0 to high(layers) do begin
image.data:=@texData[itemSize*layer];
image.data:=@(layers[layer].realData[0,0]);
data:=SavePNG(image);
Files.Save(filename+inttostr(layer)+'.png',data);
end;
image.Free;
end;
procedure TGLTextureArray.FreeData;
begin
inherited;
end;
function TGLTextureArray.GetLayer(layer:integer):TTexture;
begin
ASSERT((layer>=0) and (layer<=high(layers)));
result:=layers[layer];
end;
function TGLTextureArray.GetTextureTarget:integer;
begin
if HasFlag(tfTexture) then
result:=GL_TEXTURE_3D
else
result:=GL_TEXTURE_2D_ARRAY;
end;
procedure TGLTextureArray.LockLayer(index:integer; miplevel:byte; mode:TlockMode; r:PRect);
begin
inc(locked);
layers[index].Lock(mipLevel,mode,r);
data:=layers[index].data;
pitch:=layers[index].pitch;
lockedLayer:=index;
online:=false;
Bits.SetFlag(caps,tfDirty);
end;
procedure TGLTextureArray.Lock(miplevel:byte=0;mode:TlockMode=lmReadWrite;r:PRect=nil);
begin
raise EError.Create('Use LockLayer instead');
end;
procedure TGLTextureArray.Unlock;
begin
layers[lockedLayer].Unlock;
dec(locked);
end;
procedure TGLTextureArray.UploadInternalData;
var
needInit:boolean;
format,subformat,internalFormat,error:cardinal;
i,bpp,z,depth,level:integer;
glTarget:integer;
begin
needInit:=false;
if locked>0 then raise EWarning.Create('MO for a locked texture: '+name);
if texname=0 then begin // allocate texture name
glGenTextures(1,@texname);
CheckForGLError('11');
Bind;
SetLabel;
CheckForGLError('12');
needInit:=true;
end;
// Upload texture data
glTarget:=GetTextureTarget;
GetGLFormat(PixelFormat,format,subFormat,internalFormat);
depth:=length(layers);
if format=GL_COMPRESSED_TEXTURE_FORMATS then begin
for z:=0 to depth-1 do
for level:=0 to MAX_LEVEL do
if length(realData[level])>0 then
glCompressedTexImage3D(glTarget,level,internalFormat,realwidth,realheight,depth,0,
length(layers[z].realData[level]),@realData[level,0]);
end else begin
{$IFNDEF GLES}
if needInit then begin // Specify texture size and pixel format
glTexImage3D(glTarget,0,internalFormat,realwidth,realheight,depth,0,
format,subFormat,nil);
CheckForGLError('13');
UpdateFilter;
end;
// Upload texture data
glPixelStorei(GL_UNPACK_ROW_LENGTH,realWidth);
CheckForGLError('14');
bpp:=pixelSize[pixelFormat] div 8;
for z:=0 to depth-1 do
with layers[z] do
for level:=0 to MAX_LEVEL do begin
for i:=0 to dCount[level]-1 do
with dirty[level,i] do
glTexSubImage3D(glTarget,level,Left,Top,z,right-left+1,bottom-top+1,1,
format,subFormat,@realData[level,(left+top*realWidth)*bpp]);
dCount[level]:=0;
end;
CheckForGLError('15');
{$ELSE}
// GLES doesn't support UNPACK_ROW_LENGTH so it's not possible to upload just a portion of
// the source texture data
NotSupported('');
{ for z:=0 to depth-1 do
with layers[z] do begin
if format=GL_RGBA then ConvertColors32(data,realwidth*realheight);
if format=GL_RGB then ConvertColors24(data,realwidth*realheight);
glTexImage3D(GL_TEXTURE_2D_ARRAY,0,internalFormat,realwidth,realheight,1,0,format,subFormat,data);
end;}
CheckForGLError('16');
{$ENDIF}
if HasFlag(tfAutoMipMap) and (GL_VERSION_3_0 or GL_ARB_framebuffer_object) then begin
glGenerateMipmap(glTarget);
end;
if HasFlag(tfClamped) then begin
glTexParameteri(glTarget,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
glTexParameteri(glTarget,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
end else begin
glTexParameteri(glTarget,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameteri(glTarget,GL_TEXTURE_WRAP_T,GL_REPEAT);
end;
CheckForGLError('17');
end;
online:=true;
Bits.Clear(caps,tfDirty);
end;
{$ENDREGION}
{ TGLTexture }
{$REGION Texture}
procedure TGLTexture.Bind;
var
target:integer;
begin
target:=GetTextureTarget;
glBindTexture(target,texname);
CheckForGLError('211');
case target of
GL_TEXTURE_2D:boundTex2D[activeTex]:=self;
GL_TEXTURE_3D:boundTex3D[activeTex]:=self;
GL_TEXTURE_2D_ARRAY:boundTex2D_Arr[activeTex]:=self;
end;
end;
procedure TGLTexture.Clear(color:cardinal);
var
level:integer;
begin
EnsureWritable('Clear');
if InMainThread and (@glClearTexImage<>nil) then begin
cs.Enter;
try
InitStorage;
// Clear directly
for level:=0 to mipmaps do
glClearTexImage(texName,level,GL_BGRA,GL_UNSIGNED_BYTE,@color);
CheckForGLError('191');
InvalidateInternalLevel(0);
finally
cs.Leave;
end;
end else begin
// Clear in the internal storage
Lock;
Mem.FillD(realData[0][0],length(realData[0]) div 4,color);
Unlock;
end;
end;
procedure TGLTexture.ClearPart(mipLevel:byte;x,y,width,height:integer;color:cardinal);
var
yy:integer;
pb:PByte;
r:TRect;
begin
EnsureWritable('ClearPart');
if (texName<>0) and InMainThread and (@glClearTexSubImage<>nil) then begin
// Upload remaining data if needed
UploadInternalData;
cs.Enter;
try
// Clear directly
glClearTexSubImage(texName,mipLevel,x,y,0,width,height,1,GL_BGRA,GL_UNSIGNED_BYTE,@color);
CheckForGLError('221');
InvalidateInternalLevel(mipLevel);
finally
cs.Leave;
end;
end else begin
// Clear in the internal storage
r:=Rect(x,y,x+width-1,y+width-1);
Lock(mipLevel,lmReadWrite,@r);
pb:=data;
inc(pb,y*pitch+x*4);
for yy:=y to y+height-1 do begin
Mem.FillD(pb^,width,color);
inc(pb,pitch);
end;
Unlock;
end;
end;
procedure TGLTexture.CloneFrom(src:TTexture);
begin
inherited;
end;
constructor TGLTexture.Create;
begin
inherited;
cs:=TCriticalSection.Create;
rwLock.Init;
end;
destructor TGLTexture.Destroy;
var
t:TTexture;
begin
if texName<>0 then begin
t:=self;
resourceManagerGL.FreeImage(t);
end else begin
if uploadrequest.data<>nil then begin
uploadrequest.data:=nil;
CoreTime.Sleep(10);
end;
rwLock.Cleanup;
FreeAndNil(cs);
inherited;
end;
end;
function TGLTexture.Describe: string;
begin
if self is TGLTexture then
result:=Format('GLTexture(%8x):%s w=%d h=%d m=%d c=%x l=%d o=%d tn=%d fbo=%d dC=%d',
[cardinal(self),name,width,height,mipmaps,caps,byte(locked),byte(online),texname,fbo,dCount[0]])
else
result:='Not a GL Texture at: '+inttohex(cardinal(self),8);
end;
procedure TGLTexture.DownloadLevel(mipLevel:integer);
var
format,dataType,internal:cardinal;
begin
Bind;
GetGLformat(pixelFormat,format,dataType,internal);
glGetTexImage(GetTextureTarget,mipLevel,format,dataType,realData[mipLevel]);
CheckForGLError('DownL');
realDataObsolete[mipLevel]:=false;
dCount[mipLevel]:=0;
end;
procedure TGLTexture.Dump(filename:string8);
var
data:ByteArray;
image:TRawImage;
begin
if filename='' then filename:='tex'+name+'.png';
if texname=0 then begin
Files.Save(filename,'Not allocated');
exit;
end;
image:=TBitmapImage.Create(width,height,ipfARGB);
Bind;
glGetTexImage(GetTextureTarget,0,GL_BGRA,GL_UNSIGNED_INT_8_8_8_8,image.data);
data:=SavePNG(image);
image.Free;
Files.Save(filename,data);
end;
procedure TGLTexture.FreeData;
begin
end;
function TGLTexture.GetLayer(layer:integer):TTexture;
begin
result:=self;
end;
function TGLTexture.GetRawImage: TRawImage;
begin
result:=TRawImage.Create;
result.width:=width;
result.height:=height;
result.PixelFormat:=PixelFormat;
result.data:=data;
result.pitch:=pitch;
result.paletteFormat:=palNone;
result.palette:=nil;
result.palSize:=0;
end;
function TGLTexture.GetTextureTarget: integer;
begin
result:=GL_TEXTURE_2D;
end;
procedure TGLTexture.BeginRead;
begin
if NeedSyncForRead(self) then rwLock.EnterRead;
end;
procedure TGLTexture.EndRead;
begin
if NeedSyncForRead(self) then rwLock.LeaveRead;
end;
procedure TGLTexture.BeginWrite;
begin
if NeedSyncForWrite(self) then rwLock.EnterWrite;
end;
procedure TGLTexture.EndWrite;
begin
if NeedSyncForWrite(self) then rwLock.LeaveWrite;
end;
procedure TGLTexture.EnsureWritable(opName:string8);
begin
if HasFlag(tfReadOnly) then
raise EWarning.Create(opName+' not allowed for immutable texture: '+name);
end;
procedure TGLTexture.MakeImmutable;
begin
if IsLocked then
raise EWarning.Create('Can''t make immutable while texture is locked: '+name);
cs.Enter;
try
if uploadRequest.data<>nil then
raise EWarning.Create('Can''t make immutable while upload request is pending: '+name);
inherited MakeImmutable;
finally
cs.Leave;
end;
end;
procedure TGLTexture.Lock(miplevel:byte=0;mode:TlockMode=lmReadWrite;r:PRect=nil);
var
size:integer;
lockRect:TRect;
writeMode:boolean;
begin
ASSERT(mipLevel<=MAX_LEVEL);
if HasFlag(tfNoRead) then
raise EWarning.Create('Can''t lock texture '+name+' for reading');
writeMode:=mode<>lmReadOnly;
if HasFlag(tfNoWrite) and writeMode then
raise EWarning.Create('Can''t lock texture '+name+' for writing');
if writeMode then
EnsureWritable('Lock');
{$IFDEF DEBUG}
if HasFlag(tfThreadLocal) and (ownerThread<>0) then
ASSERT(ownerThread=GetCurrentThreadID,
'Thread-local texture locked from wrong thread: '+name);
{$ENDIF}
if locked=0 then BeginWrite; // outer lock: acquire exclusive sync (no-op in single-window mode)
cs.Enter;
try
if r=nil then lockRect:=Rect(0,0,(width-1) shr mipLevel,(height-1) shr mipLevel) // full rect
else lockRect:=r^;
if (mode=lmCustomUpdate) and (r<>nil) then
raise EWarning.Create('GLTex: for custom update must lock full surface');
mipmaps:=Max(mipmaps,mipLevel);
if length(realdata[mipLevel])=0 then begin // alloc internal storage
size:=Max(width shr mipLevel,1)*Max(height shr mipLevel,1); // number of texels
size:=size*pixelSize[pixelFormat] div 8;
SetLength(realdata[mipLevel],size);
if realDataObsolete[mipLevel] and (mode<>lmWriteOnly) then begin
ASSERT(InMainThread,'Trying to read modified texture data outside the main thread');
DownloadLevel(mipLevel);
end;
end;
pitch:=Max(width shr mipLevel,1)*pixelSize[pixelFormat] shr 3;
if r=nil then data:=@realData[mipLevel,0]
else data:=@realData[mipLevel,lockRect.left*PixelSize[pixelFormat] shr 3+lockRect.Top*pitch];
inc(locked);
if mode=lmReadWrite then begin
online:=false;
Bits.SetFlag(caps,tfDirty);
AddDirtyRect(lockRect,mipLevel);
end;
except
cs.Leave;
if locked=0 then EndWrite;
raise;
end;
end;
procedure TGLTexture.Unlock;
begin
ASSERT(locked>0,'Texture not locked: '+name);
dec(locked);
cs.Leave;
if locked=0 then EndWrite; // outer unlock: release exclusive sync
end;
procedure TGLTexture.LockLayer(index:integer;miplevel:byte;mode:TLockMode;r:PRect);
begin
Lock(mipLevel,mode,r);
end;
procedure TGLTexture.ProcessUploadRequest;
begin
cs.Enter;
try
if uploadrequest.data=nil then exit;
Upload(uploadRequest.mipLevel,uploadRequest.data,uploadrequest.pitch,uploadRequest.pf);
Mem.Clear(uploadRequest,sizeof(uploadRequest));
finally
cs.Leave;
end;
end;
procedure TGLTexture.AddDirtyRect(rect:TRect;level:integer);
var
n:integer;
begin
if HasFlag(tfReadOnly) then
raise EWarning.Create('AddDirtyRect not allowed for immutable texture: '+name);
online:=false; Bits.SetFlag(caps,tfDirty);
n:=dCount[level];
if n<0 then exit;
if n<high(dirty[level]) then begin
dirty[level,n]:=rect;
inc(dCount[level]);
end else begin
// Too many rects - invalidate all
dCount[level]:=-1; // forbid any more rects
dirty[level,0]:=Types.Rect(0,0,width-1,height-1);
end;
end;