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get/set animation node positions #9

get/set animation node positions

get/set animation node positions #9

Workflow file for this run

name: E2E Bridge Smoke (deterministic, no LLM)
# Boots a headless Unity Editor, starts the Python MCP server's wire path, and
# drives a fixed sequence of real tool calls with exact assertions
# (Server/tests/e2e/bridge_smoke.py). Unlike claude-nl-suite.yml this needs
# NO Anthropic API key -- it is deterministic and cheap, so it can gate PRs and
# releases. It still needs Unity license secrets to boot the Editor.
on:
workflow_dispatch:
pull_request:
paths:
- "MCPForUnity/Editor/**"
- "MCPForUnity/Runtime/**"
- "Server/src/**"
- "Server/tests/e2e/**"
- "tools/local_harness.py"
- ".github/workflows/e2e-bridge.yml"
permissions:
contents: read
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
env:
UNITY_IMAGE: unityci/editor:ubuntu-2021.3.45f2-linux-il2cpp-3
jobs:
e2e-bridge:
runs-on: ubuntu-24.04
timeout-minutes: 40
steps:
- name: Detect Unity license secrets
id: detect
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
run: |
set -e
if [ -n "$UNITY_LICENSE" ] || { [ -n "$UNITY_EMAIL" ] && [ -n "$UNITY_PASSWORD" ] && [ -n "$UNITY_SERIAL" ]; }; then
echo "unity_ok=true" >> "$GITHUB_OUTPUT"
else
echo "unity_ok=false" >> "$GITHUB_OUTPUT"
echo "::warning::Unity license secrets absent; E2E bridge smoke will be skipped (not failed)."
fi
- uses: actions/checkout@v4
if: steps.detect.outputs.unity_ok == 'true'
with:
fetch-depth: 0
- uses: astral-sh/setup-uv@v4
if: steps.detect.outputs.unity_ok == 'true'
with:
python-version: "3.11"
- name: Install MCP server
if: steps.detect.outputs.unity_ok == 'true'
run: |
set -eux
uv venv
echo "VIRTUAL_ENV=$GITHUB_WORKSPACE/.venv" >> "$GITHUB_ENV"
echo "$GITHUB_WORKSPACE/.venv/bin" >> "$GITHUB_PATH"
uv pip install -e Server
# --- License staging (mirrors claude-nl-suite.yml) ---
- name: Decide license sources
if: steps.detect.outputs.unity_ok == 'true'
id: lic
shell: bash
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
run: |
set -eu
use_ulf=false; use_ebl=false
[[ -n "${UNITY_LICENSE:-}" ]] && use_ulf=true
[[ -n "${UNITY_EMAIL:-}" && -n "${UNITY_PASSWORD:-}" && -n "${UNITY_SERIAL:-}" ]] && use_ebl=true
echo "use_ulf=$use_ulf" >> "$GITHUB_OUTPUT"
echo "use_ebl=$use_ebl" >> "$GITHUB_OUTPUT"
- name: Stage Unity .ulf license (from secret)
if: steps.detect.outputs.unity_ok == 'true' && steps.lic.outputs.use_ulf == 'true'
id: ulf
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
shell: bash
run: |
set -eu
mkdir -p "$RUNNER_TEMP/unity-license-ulf" "$RUNNER_TEMP/unity-local/Unity"
f="$RUNNER_TEMP/unity-license-ulf/Unity_lic.ulf"
if printf "%s" "$UNITY_LICENSE" | base64 -d - >/dev/null 2>&1; then
printf "%s" "$UNITY_LICENSE" | base64 -d - > "$f"
else
printf "%s" "$UNITY_LICENSE" > "$f"
fi
chmod 600 "$f" || true
if grep -qi '<Signature>' "$f"; then
cp -f "$f" "$RUNNER_TEMP/unity-local/Unity/Unity_lic.ulf"
echo "ok=true" >> "$GITHUB_OUTPUT"
else
echo "ok=false" >> "$GITHUB_OUTPUT"
fi
- name: Activate Unity (EBL via container)
if: steps.detect.outputs.unity_ok == 'true' && steps.lic.outputs.use_ebl == 'true'
shell: bash
env:
UNITY_IMAGE: ${{ env.UNITY_IMAGE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
run: |
set -euo pipefail
mkdir -p "$RUNNER_TEMP/unity-config" "$RUNNER_TEMP/unity-local"
docker run --rm --network host \
-e HOME=/root -e UNITY_EMAIL -e UNITY_PASSWORD -e UNITY_SERIAL \
-v "$RUNNER_TEMP/unity-config:/root/.config/unity3d" \
-v "$RUNNER_TEMP/unity-local:/root/.local/share/unity3d" \
"$UNITY_IMAGE" bash -lc '
set -euxo pipefail
/opt/unity/Editor/Unity -batchmode -nographics -logFile - \
-username "$UNITY_EMAIL" -password "$UNITY_PASSWORD" -serial "$UNITY_SERIAL" -quit || true
'
- name: Warm up project (import Library once)
if: steps.detect.outputs.unity_ok == 'true'
shell: bash
env:
UNITY_IMAGE: ${{ env.UNITY_IMAGE }}
ULF_OK: ${{ steps.ulf.outputs.ok }}
run: |
set -euxo pipefail
manual_args=()
if [[ "${ULF_OK:-false}" == "true" ]]; then
manual_args=(-manualLicenseFile "/root/.local/share/unity3d/Unity/Unity_lic.ulf")
fi
docker run --rm --network host \
-e HOME=/root \
-v "${{ github.workspace }}:${{ github.workspace }}" -w "${{ github.workspace }}" \
-v "$RUNNER_TEMP/unity-config:/root/.config/unity3d" \
-v "$RUNNER_TEMP/unity-local:/root/.local/share/unity3d" \
-v "$RUNNER_TEMP/unity-cache:/root/.cache/unity3d" \
"$UNITY_IMAGE" /opt/unity/Editor/Unity -batchmode -nographics -logFile - \
-projectPath "${{ github.workspace }}/TestProjects/UnityMCPTests" \
"${manual_args[@]}" -quit
- name: Clean old MCP status
if: steps.detect.outputs.unity_ok == 'true'
run: |
set -eux
mkdir -p "$GITHUB_WORKSPACE/.unity-mcp"
rm -f "$GITHUB_WORKSPACE/.unity-mcp"/unity-mcp-status-*.json || true
- name: Run headless bridge harness (boot + wait + smoke/editmode/playmode)
if: steps.detect.outputs.unity_ok == 'true'
shell: bash
env:
UNITY_IMAGE: ${{ env.UNITY_IMAGE }}
ULF_OK: ${{ steps.ulf.outputs.ok }}
run: |
set -euxo pipefail
# In --ci mode the harness drives the DockerLauncher: it runs the same
# docker container (repo .unity-mcp status dir, docker liveness/teardown,
# log redaction), waits on the status file, derives the instance, then
# runs the smoke + EditMode + PlayMode legs over the bridge.
license_args=()
if [[ "${ULF_OK:-false}" == "true" ]]; then
license_args=(--editor-arg -manualLicenseFile \
--editor-arg "/root/.local/share/unity3d/Unity/Unity_lic.ulf")
fi
python3 tools/local_harness.py --ci \
--legs smoke,editmode,playmode \
--project-path TestProjects/UnityMCPTests \
--reports reports \
"${license_args[@]}"
- name: Unity logs on failure
if: failure() && steps.detect.outputs.unity_ok == 'true'
run: docker logs unity-mcp --tail 200 | sed -E 's/((email|serial|license|password|token)[^[:space:]]*)/[REDACTED]/Ig' || true
- name: Upload E2E report
if: always() && steps.detect.outputs.unity_ok == 'true'
uses: actions/upload-artifact@v4
with:
name: e2e-bridge-report
path: reports/junit-*.xml
if-no-files-found: ignore