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feat: add component reference wiring — get_referenceable, set_reference, batch_wire
Extends manage_components with 3 new actions for object reference fields: - get_referenceable: list assignable scene objects and project assets for a component's reference field, with type filtering - set_reference: assign an object reference via path, asset path, or instance ID, with SerializedProperty + Undo support - batch_wire: wire multiple references atomically in one call, with validation-first approach and grouped Undo C# uses SerializedObject/SerializedProperty for correct prefab override tracking, dirty state, and Undo. Reference resolution supports scene objects, project assets, and component auto-resolution from GameObjects.
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