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Merge pull request #1158 from CoplayDev/release/v9.7.1
chore: bump version to 9.7.1
2 parents 417cf35 + a7ec2f5 commit 78ee541

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name: Bug report
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description: Something isn't working as expected
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title: "[Bug]: "
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labels: ["bug", "needs-triage"]
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body:
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- type: markdown
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attributes:
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value: |
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Thanks for taking the time to file a bug. The more specific you can be, the faster we can help.
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**Before filing:**
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- Search [existing issues](https://github.com/CoplayDev/unity-mcp/issues?q=is%3Aissue) to avoid duplicates
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- Check the [troubleshooting docs](https://coplaydev.github.io/unity-mcp/guides/troubleshooting) and [setup wiki](https://github.com/CoplayDev/unity-mcp/wiki)
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- type: textarea
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id: what-happened
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attributes:
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label: What happened?
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description: Clear, concrete description. What did you expect? What did you get?
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placeholder: When I run X, I expect Y, but I see Z.
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validations:
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required: true
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- type: textarea
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id: reproduce
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attributes:
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label: Reproduction steps
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description: Numbered steps. Include the exact prompt or command if relevant.
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placeholder: |
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1. Open Window > MCP for Unity
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2. Click Start Server
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3. In Claude Desktop, prompt: "create a red cube"
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4. Observe error in console: ...
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validations:
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required: true
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- type: input
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id: unity-version
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attributes:
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label: Unity version
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placeholder: "6000.0.34f1, 2022.3.42f1, etc."
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validations:
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required: true
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- type: input
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id: package-version
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attributes:
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label: MCP for Unity package version
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description: Found under Window > Package Manager → MCP for Unity.
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placeholder: "9.6.3"
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validations:
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required: true
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- type: input
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id: server-version
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attributes:
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label: Python server version
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description: Run `uv pip show mcpforunityserver` or check the bundled wheel.
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placeholder: "9.6.3"
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validations:
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required: false
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- type: dropdown
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id: client
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attributes:
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label: MCP client
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options:
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- Claude Desktop
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- Claude Code
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- Cursor
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- VS Code (Copilot)
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- Windsurf
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- Cline
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- GitHub Copilot CLI
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- Codex
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- Qwen Code
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- Gemini CLI
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- OpenClaw
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- Other (specify in description)
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validations:
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required: true
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- type: dropdown
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id: transport
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attributes:
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label: Transport
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options:
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- HTTP (default)
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- stdio
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- Don't know
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validations:
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required: true
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- type: dropdown
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id: os
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attributes:
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label: OS
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options:
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- macOS
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- Windows
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- Linux
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validations:
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required: true
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- type: textarea
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id: logs
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attributes:
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label: Relevant logs / console output
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description: Editor console, MCP for Unity log, client log. Strip secrets.
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render: text
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validations:
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required: false
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- type: checkboxes
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id: terms
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attributes:
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label: Checks
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options:
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- label: I searched existing issues and did not find a duplicate
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required: true
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- label: I included logs / steps to reproduce
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required: true

.github/ISSUE_TEMPLATE/config.yml

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blank_issues_enabled: false
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contact_links:
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- name: Discord — chat with maintainers
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url: https://discord.gg/y4p8KfzrN4
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about: Best for quick questions, troubleshooting, and design discussion.
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- name: Documentation
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url: https://coplaydev.github.io/unity-mcp/
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about: Getting Started, guides, tool reference, and architecture notes.
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- name: Security vulnerability
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url: https://github.com/CoplayDev/unity-mcp/security/advisories/new
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about: Report privately via GitHub Security Advisories or email security@coplay.dev. Do NOT open a public issue.
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- name: Discussion / design idea
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url: https://github.com/CoplayDev/unity-mcp/discussions
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about: Broad questions, design conversations, show-and-tell.
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name: Feature request
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description: Suggest a new tool, capability, or quality-of-life improvement
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title: "[Feature]: "
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labels: ["enhancement", "needs-triage"]
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body:
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- type: markdown
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attributes:
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value: |
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Got an idea? Great. The more concrete you can be about *who* this helps and *what* they're trying to do, the easier it is to scope.
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For tool requests: please name the Unity API/system you'd be wrapping and what your MCP client would actually say.
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- type: textarea
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id: problem
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attributes:
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label: What problem are you trying to solve?
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description: Frame the user need first, not the implementation.
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placeholder: |
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When I'm prototyping with the LLM, I can't get it to build a NavMesh because there's no MCP tool for the AI navigation system. I have to flip back to the Editor manually.
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validations:
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required: true
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- type: textarea
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id: proposal
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attributes:
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label: What would you like to see?
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description: Be specific. New tool? New action on an existing tool? New resource? Workflow change?
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placeholder: |
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A new `manage_navigation` tool with actions: bake, clear, set_agent_radius, query_nearest_edge, ...
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validations:
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required: true
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- type: textarea
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id: prior-art
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attributes:
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label: Prior art / how do you work around this today?
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placeholder: I currently bake manually via Window > AI > Navigation, then ask the LLM to reason about it.
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validations:
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required: false
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- type: dropdown
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id: scope
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attributes:
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label: Scope hint
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options:
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- New tool (substantial)
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- New action on an existing tool
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- New resource
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- UX / editor window
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- CLI improvement
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- Documentation
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- Other
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validations:
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required: true
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- type: checkboxes
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id: contribute
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attributes:
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label: Would you be willing to help build this?
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options:
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- label: I can open a PR if a maintainer sketches the approach
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- label: I can help test
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- label: I can write the docs

.github/pull_request_template.md

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<!-- Provide a brief description of your changes -->
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## Type of Change
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<!-- Save the type of change you did -->
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Save your change type
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- Bug fix (non-breaking change that fixes an issue)
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- New feature (non-breaking change that adds functionality)
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- Breaking change (fix or feature that would cause existing functionality to change)
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- Documentation update
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- Refactoring (no functional changes)
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- Test update
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<!-- Check all that apply -->
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- [ ] Bug fix (non-breaking change that fixes an issue)
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- [ ] New feature (non-breaking change that adds functionality)
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- [ ] Breaking change (fix or feature that would cause existing functionality to change)
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- [ ] Documentation update
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- [ ] Refactoring (no functional changes)
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- [ ] Test update
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## Changes Made
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<!-- List the specific changes in this PR -->
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## Compatibility / Package Source
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<!-- Especially important for Unity API compatibility, package-source, or transport changes -->
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- Unity version(s) tested:
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- Package source used (`#beta`, `#main`, tag, branch, or `file:`):
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- Resolved commit hash from `Packages/packages-lock.json` (if using a Git package URL):
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## Testing/Screenshots/Recordings
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<!-- If applicable, add screenshots or recordings to demonstrate the changes -->
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- [ ] Python tests (`cd Server && uv run pytest tests/ -v`)
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- [ ] Unity EditMode tests
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- [ ] Unity PlayMode tests
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- [ ] Package import/compile check
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- [ ] Not applicable (explain why in Additional Notes)
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## Documentation Updates
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<!-- Check if you updated documentation for changes to tools/resources -->
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- [ ] I have added/removed/modified tools or resources
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- [ ] If yes, I have updated all documentation files using:
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- [ ] The LLM prompt at `tools/UPDATE_DOCS_PROMPT.md` (recommended)
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- [ ] Manual updates following the guide at `tools/UPDATE_DOCS.md`
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- [ ] Manual review of the generated changes
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## Related Issues

.github/workflows/docs-deploy.yml

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name: Docs — Build & Deploy
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# Builds the Docusaurus site under /website and, on push to beta, deploys
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# to GitHub Pages at https://coplaydev.github.io/unity-mcp/.
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#
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# PR runs only build (no deploy) as a preview-validation step.
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# Re-deploys also fire when the Python tool/resource registry changes,
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# so M3's auto-generated reference pages stay fresh.
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on:
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push:
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branches: [beta]
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paths:
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- website/**
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- docs/**
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- Server/src/services/tools/**
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- Server/src/services/resources/**
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- Server/src/services/registry/**
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- .github/workflows/docs-deploy.yml
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pull_request:
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branches: [beta, main]
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paths:
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- website/**
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- docs/**
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- Server/src/services/tools/**
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- Server/src/services/resources/**
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- Server/src/services/registry/**
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- .github/workflows/docs-deploy.yml
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workflow_dispatch: {}
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permissions:
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contents: read
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pages: write
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id-token: write
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concurrency:
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group: pages
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cancel-in-progress: false
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jobs:
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build:
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name: Build site
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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# Full history so Docusaurus's showLastUpdateTime / showLastUpdateAuthor
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# can resolve real per-file commit metadata. Shallow clones make every
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# page report the latest commit instead.
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fetch-depth: 0
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# No push back from this workflow — the deploy uses the Pages
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# OIDC token issued by actions/deploy-pages, not the repo token.
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persist-credentials: false
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- name: Setup Node
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uses: actions/setup-node@v4
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with:
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node-version: 20
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cache: npm
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cache-dependency-path: website/package-lock.json
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- name: Install dependencies
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working-directory: website
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run: npm ci
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- name: Setup Pages
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if: github.event_name == 'push' && github.ref == 'refs/heads/beta'
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uses: actions/configure-pages@v5
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- name: Build
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working-directory: website
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run: npm run build
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- name: Upload Pages artifact
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if: github.event_name == 'push' && github.ref == 'refs/heads/beta'
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uses: actions/upload-pages-artifact@v3
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with:
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path: website/build
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deploy:
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name: Deploy to GitHub Pages
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needs: build
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if: github.event_name == 'push' && github.ref == 'refs/heads/beta'
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runs-on: ubuntu-latest
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environment:
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name: github-pages
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url: ${{ steps.deployment.outputs.page_url }}
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steps:
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- name: Deploy
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id: deployment
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uses: actions/deploy-pages@v4

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