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description="Controls and queries the Unity editor's state and settings. Read-only actions: telemetry_status, telemetry_ping. Modifying actions: play, pause, stop, set_active_tool, add_tag, remove_tag, add_layer, remove_layer, open_prefab_stage, close_prefab_stage, deploy_package, restore_package, undo, redo. open_prefab_stage opens a prefab asset in Unity's prefab editing mode. deploy_package copies the configured MCPForUnity source folder into the project's installed package location (triggers recompile, no confirmation dialog). restore_package reverts to the pre-deployment backup. undo/redo perform Unity editor undo/redo and return the affected group name.",
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description="Controls and queries the Unity editor's state and settings. Read-only actions: telemetry_status, telemetry_ping. Modifying actions: play, pause, stop, set_active_tool, add_tag, remove_tag, add_layer, remove_layer, open_prefab_stage, save_prefab_stage, close_prefab_stage, deploy_package, restore_package, undo, redo. open_prefab_stage opens a prefab asset in Unity's prefab editing mode. save_prefab_stage saves changes in the currently open prefab stage back to the prefab asset. deploy_package copies the configured MCPForUnity source folder into the project's installed package location (triggers recompile, no confirmation dialog). restore_package reverts to the pre-deployment backup. undo/redo perform Unity editor undo/redo and return the affected group name.",
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annotations=ToolAnnotations(
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title="Manage Editor",
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),
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)
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asyncdefmanage_editor(
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ctx: Context,
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action: Annotated[Literal["telemetry_status", "telemetry_ping", "play", "pause", "stop", "set_active_tool", "add_tag", "remove_tag", "add_layer", "remove_layer", "open_prefab_stage", "close_prefab_stage", "deploy_package", "restore_package", "undo", "redo"], "Get and update the Unity Editor state. open_prefab_stage opens a prefab asset in prefab editing mode; close_prefab_stage exits prefab editing mode and returns to the main scene stage. deploy_package copies the configured MCPForUnity source into the project's package location (triggers recompile). restore_package reverts the last deployment from backup. undo/redo perform editor undo/redo."],
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action: Annotated[Literal["telemetry_status", "telemetry_ping", "play", "pause", "stop", "set_active_tool", "add_tag", "remove_tag", "add_layer", "remove_layer", "open_prefab_stage", "save_prefab_stage", "close_prefab_stage", "deploy_package", "restore_package", "undo", "redo"], "Get and update the Unity Editor state. open_prefab_stage opens a prefab asset in prefab editing mode; save_prefab_stage saves changes in the open prefab stage back to the asset; close_prefab_stage exits prefab editing mode and returns to the main scene stage. deploy_package copies the configured MCPForUnity source into the project's package location (triggers recompile). restore_package reverts the last deployment from backup. undo/redo perform editor undo/redo."],
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